The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I think that the OOB should be included. This isn't CK 2 or EU 4 dealing with hundreds of years of history. HOI is specifically focused on combat. We shouldn't be seeing generic "stacks" of units led by <insert famous general here>. I feel like PDX will have taken two steps back, one step forward if they go with the HOI 2 OOB instead of the HOI 3 OOB.I'm fine with there being no OOB. Do they add anything to the game other than flavor? After all the command organization is not implementated - you the player get to play as division commander, crops commander, army commander, supreme commander all rolled into one. As such the HOI4 system of ad hoc groups makes more sense to me.
The 5th slot will be added when you unlock the 4thI count 4 slots in the support column... so which one's the fifth slot? The one on the far right? Why not have five slots down the left and make it clear?
Dury.
I agree. I was fine with dropping divisional commanders to reduce time and clicks needed, but there should at least be corps and armies with a level of higher HQ which has regional responsibilities. In reality a theatre commander has a very limited ability to influence the performance of any particular division under his command, with each lower level of command exercising exponentially greater influence. HOI4 leaving that out is a step backwards from HOI3.I think that the OOB should be included. This isn't CK 2 or EU 4 dealing with hundreds of years of history. HOI is specifically focused on combat. We shouldn't be seeing generic "stacks" of units led by <insert famous general here>. I feel like PDX will have taken two steps back, one step forward if they go with the HOI 2 OOB instead of the HOI 3 OOB.
Also, allows for more customization and easier tracking of theaters, groups, etc... Would be lovely to be able to see how much supply HG Nord needs instead of having to get out pen and paper and adding up individual supply needs of each division in that area.
Afaik, all the support companies/battallions Johan mentioned also existed at divvisional level. Check niehorsbat site.Beautiful! Not to be negative, but surely any modern (1940's) Army would be using every single one of those support "companies"???
Why not support battalions?
And what about the OOB!!!!These things belong at the Corps level for the most part. Such potential with an OOB that utilizes Corps, Army, Army Group etc... as force multipliers/centers of supply. Instead of supplying 100+ divisions with 400+ support companies we could just supply 25 Corps and 100 support battalions. (assuming 4 support companies/battalions per division/corps)
Yea... I kind of abused it too much so it's no longer possible. It didn't feel right either to have several of the same unit IMO. But I guess you could always mod it if you really want it.Is it possible to add more than one of the same support company in one template ?
For example, I want to create a MP specialized infantry template, can I set 5 times the MP support or not ?
Devhaxx due to Devsploit?! Haven't seen that in years.Yea... I kind of abused it too much so it's no longer possible. It didn't feel right either to have several of the same unit IMO. But I guess you could always mod it if you really want it.
There are non-frontage battalions available to put in the combat brigades, including Art, and I guess, R.Art and AT.Not to be negative, but surely any modern (1940's) Army would be using every single one of those support "companies"???
Why not support battalions?
Thanks, was going to post basically this.If you have no Field Hospital it doesn't mean you have no medics in the Div. Adding the FH just adds extra capability to the Div to deal with casualties at the front, instead of sending them to (abstracted) rear organisations.
Similarly with Logistics. Supplies still arrive because they come from rear abstracted logistics services. The support company adds extra capability into the Div.
It doesn't mean bigger is better. You could start the game with nothing in the support brigade, but fairly big combat brigades. Then add support companies into the templates. Later reduce the size/number of the combat brigades. This causes the proportion of support elements to combat battalions to increase.
Maybe allow divisions to use all the support companies, but give the support companies different levels so they can be specialized. Know what I mean? Just a thought.that would be a balance issue then if the rest arent worth picking. My guess is you'll pick certain configurations for certain types of templates (for expensive armored templates you'll want maintenance companies etc and for veterans and elites a hospital to conserve experience loss), my gut feeling is that 5 support on your main infantry will be much too expensive as well if you need many divisions.
No. NATO symbols, instead of the Paradox icons. As promised from the start. Let's not confuse these with the counters and start another pointless counters discussionNATO counters!
Yeah, you right. If you can add 5 FH to your template, it's kinda overpowered... But if it can be modded, I'll take a look at itYea... I kind of abused it too much so it's no longer possible. It didn't feel right either to have several of the same unit IMO. But I guess you could always mod it if you really want it.
Given that modification of divisional structures is now done solely through swapping out templates, *that* is something I'm keen to see how it works. That = transitioning from a larger template to a smaller one.<...> Later reduce the size/number of the combat brigades. <...>