Hearts of Iron IV - 21st Development Diary - 21st of August 2015

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
Every unit must have a frontage in case the enemy breaks through. A rear support artillery regiment has a frontage when an enemy tank division has passed through the front lines and caught it before it can relocate.
No, this wrong. Some battalions, like Art have no frontage. The minimum level of combat is Div v. Div, but I guess if a commander uses the Breakthrough tactic and it is not countered by being blocked or pulling back Art. battalions from the tanks, then you will see higher losses of equipment/men in the Art. battalions.
 

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
I assume we have to create new terminology to differentiate support as in "only for support collumn" and support for "units without frontage"...
Support company and support battalion.
Let's call the support column "battalions"
No, they are support companies in the support column.
Is there a difference between support companies and battalions? I am amusing that there is. When I see people listing support companies some of them would make more sense as entire battalions rather then companies. Especially ART would make more sense as battalions. And In the text Johan specifically says AA battalions.
Yes, there's a difference - companies being the subunit in the support brigade column. Battalions being the subunit in the combat brigade columns.

Art is one type which can be both a battalion or company. They can operate in direct support of infantry or tanks in a combat brigade. These are the equivalent of field/medium artillery.

Art companies are also allowed within the support brigade. These represent heavier artillery.

There are five slots in a support brigade column, but you can choose in your template to have more than one artillery company. This might represent a Div reinforced with Corps/Army artillery batteries.

So in total you can have more than 5 companies in the support brigade column. Perhaps the same applies with recon and engineer companies, so you can have several of these, and add to the bonuses these provide.

In the videos we didn't see any option to add things like AA to the combat brigade columns, in other words to have AA battalions. That would suggest to me that AA is only possible as a company in the support brigade column, and it is one of the ten types. Again probably with multiple companies possible. With each company reducing the effects of air attacks.

I doubt there are two types of AA - towed and self-propelled- in the ten types. Their mobility is determined by the overall mobility of the Div/techs, and they are just one of the ten types.

Given the depth we keep seeing, then I feel the support company types could include:
  • Field Hospitals
  • Sanitary companies (reduce attrition of men)
  • Mechanical workshops (reduce attrition of equipment)
  • Bridging engineers (for crossing wide rivers)
  • Police (for partisan suppression)
  • Transport companies (for improving supply throughput in their state)
Interesting choices with only five slots then are between companies which directly add to combat stats, while others operate indirectly.
 
  • 2
Reactions:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
I need HQ's, its not quite beautiful to see this list of all divisions of that theatre blocking the left side
It's not the complete list of all Divs in the Theatre. The Theatre is the whole of Germany. It's "just" the 25 Divs in Command Group 1. You can split these in to smaller command groups - we've seen examples with 7-9 command groups on the screen. If you want you could split those 25 Divs into 5 command groups, each with their own battle plan, rather than one overall plan.

Note the interface changes. We can now give our command groups names. The one in the screenshot is "Command Group 1" (which is a bit unimaginative and might still be work in progress). If I know Paradox that's a text box we can just click in and edit the name, and make it "Army Group A", "10th Army" or "XXV Corps" whatever we want.
 
  • 2
Reactions:

Gamer_1745

Field Marshal
68 Badges
Sep 2, 2012
8.048
4.411
www.youtube.com
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
That would be cheating though. The individual generals has to earn their traits through action
Yes, but there were schools. Germany had two mountain warfare schools in Garmisch-Partenkirchen that sending officers could gain a mountain warfare trait. Or you have Preußische Kriegsakademie (Prussian War College) that could improve staff & supply trait. I like that BlackICE has 3 levels of a trait so I would like to have the basic (first) level trainable and higher levels earned in combat.
 
  • 3
  • 1
Reactions:

Had a Horse

Recruit
On Probation
Aug 22, 2015
5
2
I guess maybe military schooling could be a trait? I mean, you could train commanders in various fields and they would get something like "Military School -- Urban warfare", and a smaller bonus than if they had the actual Urban warfare trait? Then when they had enough city combat experience, the 'real' trait would replace the old one?
 
  • 1
  • 1
Reactions:

DeclaredYuppie

Major
66 Badges
May 22, 2012
739
941
  • Arsenal of Democracy
  • Cities: Skylines - Snowfall
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Steel Division: Normand 44 - Second Wave
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • King Arthur II
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Apocalypse
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • 500k Club
  • Warlock: Master of the Arcane
I guess maybe military schooling could be a trait? I mean, you could train commanders in various fields and they would get something like "Military School -- Urban warfare", and a smaller bonus than if they had the actual Urban warfare trait? Then when they had enough city combat experience, the 'real' trait would replace the old one?

It'd be nice if you could also build your specialist infantry in a similar way. Not everyone needs mountain infantry.

But I don't want to drag people too far off topic...
 

HeilLoki

Major
94 Badges
Nov 30, 2010
788
1.435
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
1 Inf + 1 Cav + 22 planes attacks (!) an superior general with 2 Inf + 1 Lt. Arm

Please tell me, that's not an AI decision, but the decision of a human! If that's how the AI works, we're screwed.
 
  • 2
Reactions:

Gamer_1745

Field Marshal
68 Badges
Sep 2, 2012
8.048
4.411
www.youtube.com
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
I guess maybe military schooling could be a trait? I mean, you could train commanders in various fields and they would get something like "Military School -- Urban warfare", and a smaller bonus than if they had the actual Urban warfare trait? Then when they had enough city combat experience, the 'real' trait would replace the old one?
Yes, I would want some minimum level traits that are based on training (historically German generals were in different branches of the Army like , Artillery, Cavalry, Infantry) which can just be added based on history or sending a general to a school. Then as they fight they can learn/improve their skills and get traits with bigger impact. Even if this is not in the base game I would like it in an 'Advanced HOI IV' through either DLCs &/or mods.
 

Sernista

She/Her, thank you
142 Badges
Apr 12, 2007
408
710
1 Inf + 1 Cav + 22 planes attacks (!) an superior general with 2 Inf + 1 Lt. Arm

Please tell me, that's not an AI decision, but the decision of a human! If that's how the AI works, we're screwed.

Strictly speaking, we don't actually know what those divisions are comprised of. If the German units are 'underweight' in terms of having small TOEs then the Poles may have numerical superiority, the Panzer Division may be predominantly motorized infantry taking its name from a small tank component, the Cavalry division may be just collapsing under the weight of all the heavy AT guns it's toting... that sort of thing. All we can see is the names and pictures associated, but those aren't complete information anymore.
 

HeilLoki

Major
94 Badges
Nov 30, 2010
788
1.435
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Strictly speaking, we don't actually know what those divisions are comprised of. If the German units are 'underweight' in terms of having small TOEs then the Poles may have numerical superiority, the Panzer Division may be predominantly motorized infantry taking its name from a small tank component, the Cavalry division may be just collapsing under the weight of all the heavy AT guns it's toting... that sort of thing. All we can see is the names and pictures associated, but those aren't complete information anymore.


There's even another Inf as reserve. Just look at the screen: It's 1936. There is no way in hell that german Inf is "light weight" compared to polish Inf in 1936. Other than that: Green "bubble" indicator says 86 in favor of germans and look at the red/blue indicator too which confirms 86. Also german troops are barely touched, but 1/5th of polish troop strength (maybe it's organisation) for Inf and Cav is gone. We do KNOW that it was a suicide attack. Look at all the stats you see. If that's an AI decision, that's just a bad AI. If it's an human making this decision, it's still horrible, but it might have been a battle started just to show off how land battle works.
 
  • 1
Reactions:

Shade205

Captain
104 Badges
Mar 21, 2013
335
1.036
  • Stellaris: Synthetic Dawn
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Cities: Skylines - After Dark
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
Actually, I'm almost positive its just depicting the historically accurate situation of World War 2. Germany beat Poland because Poland failed to recognize the importance of Tanks and was still trying to pull off Winged Hussar charges against them thinking it would work.

Because of this flaw in tactical thinking Germany was easily able to defeat Poland and France who also failed to see the decaying importance of Armoured Horses.

;)
 

misterbean

Fumbling My Way through History
90 Badges
Oct 18, 2009
7.899
759
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron III: Their Finest Hour
  • Iron Cross
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Armageddon
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • For the Motherland
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • Crusader Kings II: Conclave
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
Polish cavalry only used their horses for faster movement speed. They dismounted when they had to fight. Everything else is just fables.
 
  • 2
  • 1
Reactions: