As a suggestion, it would be nice if we could "buy" new traits for generals with military exp and skill points, same as the promotion process but with different cost per traits.
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That was defending though - if you're responding to @alkomon's post (I think you are, but if not then please ignore) it sounded like they were talking about attacking, rather than defending units - so it'd be like the 1 Fallschirmjager Division attacking four divs in a province in front of it and being able to pin all for, rather than just tying up one or two.
As a suggestion, it would be nice if we could "buy" new traits for generals with military exp and skill points, same as the promotion process but with different cost per traits.
1) The two bars next to every division, are they the usual strength and organization?
2) If so, I take it strength is now function of manpower level and equipment level? Since you will hopefully balance the game so that we see those two deplete at very different rates (e.g. strafing takes a disproportionally heavy toll on a division's vehicles, compared to manpower), it would be really nice to have that information at a glance, by having 3 separate bars in the overview.
If my panzer division is fully staffed but has had all its panzers shot up by jabos, that's something I would want to easily see.
That is a very good point. Would make it a lot easier to quickly see who needs to be pulled out of the line to refit.1) The two bars next to every division, are they the usual strength and organization?
2) If so, I take it strength is now function of manpower level and equipment level? Since you will hopefully balance the game so that we see those two deplete at very different rates (e.g. strafing takes a disproportionally heavy toll on a division's vehicles, compared to manpower), it would be really nice to have that information at a glance, by having 3 separate bars in the overview.
If my panzer division is fully staffed but has had all its panzers shot up by jabos, that's something I would want to easily see.
Yes, as standard brigades. They also confirmed tanks, ships and airplanes, the simple fact that something is confirmed doesn't instantly make it available as support brigade.They've already confirmed SPAA,SPART, TD and SPRART. You can research them in the tech tree so that's not been in question for a while.
I'm a little confused by some of the questions/comments on general traits and how they're used in combat. In three, I thought the traits developed were usually random, and what tactics a general used was randomly rolled by the engine when combat started? Was there a way to pick tactics for your generals?? Will there be a way in 4, or will the computer just use a table to decide a generals best option when they have the recon advantage?
1) Actually, I don't really see any relation between "just having air superiority" and someone strafing the enemy - fighters providing high altitude cover will not strafe ground forces, and fighters strafing ground forces are dead meat to intercept unless there are more fighters ensuring that air superiority.We felt that the role of air support in HOI3 was not really showing off its historical importance, so decided to make it vital in HOI4. First of all having air superiority over the area you are fighting limits the enemy’s ability to defend properly (its hard to dig trenches when someone is strafing you) as well as slowing down movement (its really hard to drive a truck when someone is strafing you). Planes can also directly join combats unlike HOI3 where they had their own separate combats they now join with the ground forces and when this happens it even gives a bonus to your divisions fighting ability (its a really good morale boost when a plane is strafing the enemy). Enemy divisions with AA battalions or support companies can fire back of course, but to remove the effects of air superiority completely you need your own flyboys to help out.
Yes, as standard brigades. They also confirmed tanks, ships and airplanes, the simple fact that something is confirmed doesn't instantly make it available as support brigade.
And again, they tell us since the beginning that support brigades will automatically match the speed of the division, which makes a self propelled variant redundant.
There has to be some element of abstraction, I suppose. I guess if you have air superiority, it is assumed that some fighters are dogfighting and some are strafing ground targets. We've had discussions on this before, and altitude won't be a thing in HOI4, as far as I have understood.1) Actually, I don't really see any relation between "just having air superiority" and someone strafing the enemy - fighters providing high altitude cover will not strafe ground forces, and fighters strafing ground forces are dead meat to intercept unless there are more fighters ensuring that air superiority.
As a suggestion, it would be nice if we could "buy" new traits for generals with military exp and skill points, same as the promotion process but with different cost per traits.
Trait and skill are earned by combat...