Hearts of Iron IV - 21st Development Diary - 21st of August 2015

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As a suggestion, it would be nice if we could "buy" new traits for generals with military exp and skill points, same as the promotion process but with different cost per traits.
 
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madprofmike

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Well I have to say it is looking good!
Back during HOI3 I got frustrated with the fact that a lot of the things just didn't simulate real events or were very clumsy; so I started designing my own game and funny thing is you guys have been coming to the same answers for a lot of the issues as i did.

1)- I abstracted the transports/convoys which you have come to the same point, but I also did this for air-transports; are you going to do the same?
this would allow the AI to handle air drops a lot easier. plus it would allow for strategic air deployment of none air-droppable units
eq. if i wanted to redeploy a unit to north Africa by air : Infantry Unit A it would show how many air-transports i would need and how long it would take. so the unit would require 100 planes and take two weeks, if i added more planes i could bring the time down or if i had less plane more time required. and the more heavy equipment the division had the longer it would take (representing taking things apart so they can be loaded onto air-transports then reassembles at the other end ) but also planes lost would directly effect the strength of the unit when transporting was done so if 25% of my planes lost the unit would be at only 75% strength (lost men and equipment ). In south east Asia this is how the allies moved a lot of troops around in the jungles/mountains plus supply them (which HOI3 failed hard at).
 

misterbean

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That was defending though - if you're responding to @alkomon's post (I think you are, but if not then please ignore) it sounded like they were talking about attacking, rather than defending units - so it'd be like the 1 Fallschirmjager Division attacking four divs in a province in front of it and being able to pin all for, rather than just tying up one or two.

Yes, I was, and I guess you're right. Defending and pinning are two different things. Good catch.
 

kaspar42

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1) The two bars next to every division, are they the usual strength and organization?
2) If so, I take it strength is now function of manpower level and equipment level? Since you will hopefully balance the game so that we see those two deplete at very different rates (e.g. strafing takes a disproportionally heavy toll on a division's vehicles, compared to manpower), it would be really nice to have that information at a glance, by having 3 separate bars in the overview.
If my panzer division is fully staffed but has had all its panzers shot up by jabos, that's something I would want to easily see.
 
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No idea

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1) The two bars next to every division, are they the usual strength and organization?
2) If so, I take it strength is now function of manpower level and equipment level? Since you will hopefully balance the game so that we see those two deplete at very different rates (e.g. strafing takes a disproportionally heavy toll on a division's vehicles, compared to manpower), it would be really nice to have that information at a glance, by having 3 separate bars in the overview.
If my panzer division is fully staffed but has had all its panzers shot up by jabos, that's something I would want to easily see.

Good point. Late during the war the germans were very underequiped (some panzer divisions having just a handful of tanks) it is reasonable that might happen also in the game.
 

SirRobin

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1) The two bars next to every division, are they the usual strength and organization?
2) If so, I take it strength is now function of manpower level and equipment level? Since you will hopefully balance the game so that we see those two deplete at very different rates (e.g. strafing takes a disproportionally heavy toll on a division's vehicles, compared to manpower), it would be really nice to have that information at a glance, by having 3 separate bars in the overview.
If my panzer division is fully staffed but has had all its panzers shot up by jabos, that's something I would want to easily see.
That is a very good point. Would make it a lot easier to quickly see who needs to be pulled out of the line to refit.
 

Thaseus

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I'm wondering how will the combat system work with three or more warring parties?

E.g.
It's 1941 but the USSR is at war with the Allies as well.
The Axis took Turkey as a second way to Russia, both the russians and british are making a push through Turkey into Europe and troops from all three factions meet in the same province.​

What will happen?
  1. Is the game capable of simulating the fight?
  2. If yes how will it be simulated?
  3. Will all factions be able to engage each other at the same time?
  4. Would the army/division simply split 50/50 and each one engages one enemy?
 

DeclaredYuppie

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I'm a little confused by some of the questions/comments on general traits and how they're used in combat. In three, I thought the traits developed were usually random, and what tactics a general used was randomly rolled by the engine when combat started? Was there a way to pick tactics for your generals?? Will there be a way in 4, or will the computer just use a table to decide a generals best option when they have the recon advantage?
 

Denkt

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Trait and skill are earned by combat.

Did not like the max skill system and locked skill system that previous HOI used, that have been one of the worst parts of HOI.
 

Mevsrei

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They've already confirmed SPAA,SPART, TD and SPRART. You can research them in the tech tree so that's not been in question for a while.
Yes, as standard brigades. They also confirmed tanks, ships and airplanes, the simple fact that something is confirmed doesn't instantly make it available as support brigade.

And again, they tell us since the beginning that support brigades will automatically match the speed of the division, which makes a self propelled variant redundant.
 

Caesar15

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I'm a little confused by some of the questions/comments on general traits and how they're used in combat. In three, I thought the traits developed were usually random, and what tactics a general used was randomly rolled by the engine when combat started? Was there a way to pick tactics for your generals?? Will there be a way in 4, or will the computer just use a table to decide a generals best option when they have the recon advantage?

I believe the General's traits and skill will determine which tactics they use. I am pretty sure you cannot choose the tactics either.
 

llib

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We felt that the role of air support in HOI3 was not really showing off its historical importance, so decided to make it vital in HOI4. First of all having air superiority over the area you are fighting limits the enemy’s ability to defend properly (its hard to dig trenches when someone is strafing you) as well as slowing down movement (its really hard to drive a truck when someone is strafing you). Planes can also directly join combats unlike HOI3 where they had their own separate combats they now join with the ground forces and when this happens it even gives a bonus to your divisions fighting ability (its a really good morale boost when a plane is strafing the enemy). Enemy divisions with AA battalions or support companies can fire back of course, but to remove the effects of air superiority completely you need your own flyboys to help out.
1) Actually, I don't really see any relation between "just having air superiority" and someone strafing the enemy - fighters providing high altitude cover will not strafe ground forces, and fighters strafing ground forces are dead meat to intercept unless there are more fighters ensuring that air superiority.
2) Does the bonus depend on weather? I can actually see good argument that if it's day, sky is clear, there can be effect from non-represented assets such as observation planes that may be helping combat a lot as a force multiplier, although not directly. This effect would(should) be significantly or even totally nullified in severe weather (nights, blizzards, monsoons, make your pick), though.
3) It would be maybe good to mention what exactly does the bonus do. Otherwise it's hard to comment one way or other - generally effect of air superiority on dug-in infantry would be, on it's own, negliable, and even with ground attack planes, assets in cover would have better chance than assets in the open. So... this may make sense to consider combining with combat tactics, unless it would become too complex.
 
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henzington

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Good to see more effort to air superiority's effect as it made a huge difference in Germany on the western front and against the Russia early in the eastern front.
 
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GhengisKhan

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Yes, as standard brigades. They also confirmed tanks, ships and airplanes, the simple fact that something is confirmed doesn't instantly make it available as support brigade.

And again, they tell us since the beginning that support brigades will automatically match the speed of the division, which makes a self propelled variant redundant.

The term support brigade ive always heard used to define brigades that don't have frontage and cant fight alone. Which ART,AA and the other brigades I mentioned meet that criteria.

Maybe its another terminology issue I assume now that your talking about the brigade attached to the division support section on the left which they are also calling support brigades. I get it now.
 

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1) Actually, I don't really see any relation between "just having air superiority" and someone strafing the enemy - fighters providing high altitude cover will not strafe ground forces, and fighters strafing ground forces are dead meat to intercept unless there are more fighters ensuring that air superiority.
There has to be some element of abstraction, I suppose. I guess if you have air superiority, it is assumed that some fighters are dogfighting and some are strafing ground targets. We've had discussions on this before, and altitude won't be a thing in HOI4, as far as I have understood.

I suppose BlackICE-esque mods will add separate high-altitude missions for fighters and bombers.
 

Nicolas I

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As a suggestion, it would be nice if we could "buy" new traits for generals with military exp and skill points, same as the promotion process but with different cost per traits.

Trait and skill are earned by combat...

I see traits as fitting in two kinds. Gainable traits, related to combat and terrain, that some generals acquire in experiencing some combat situations. Starting traits, that are rather related to personality and background, that you cannot acquire quickly because there are the result of lifetime experience.
This second category should not be possible to acquire (or maybe very very rarely).

For me, the possibility to "buy" traits removes most of the interest they have. And as in the new game (without division leaders) there will be fewer generals, traits will be an even more precious asset, so they should remain somewhat uncommon, some nations being more favoured because of their military traditions and/or education level.

For those who want some flavour, they can always "customize" some leaders to their likings. I once created a general by my name, with high skill and multiple traits, of course *-).
 
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I suppose you could argue that officers can be trained for certain situations like urban combat or Blitzkrieg, but yeah, I agree, I hope they stick with gainable traits and starting traits. Buying traits sounds incredibly gamey.
 
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