It all depends on who, where, when, doesn't it? The 1. Fallschirmjäger Division certainly held up more than 1 division on their own at Monte Casino.
I suspect that sp versions of towed equipment will take the other three. Tank destroyers, self-propelled artillery, and self-propelled anti-aircraft.Ok folks, listen up.
1. ENG
2. MP
3. AT
4. AA
5. ART
6. REC
those are the classical ones used in the series. i am sure we will see them in this iteration too.
additionally confirmed:
7. Signal (command & coordination bonus)
leaves 3 open for speculations. here are my guesses:
8. Logistics / Supply
(bonus to: org loss in battles & general org replenishment)9. Medics
(bonus to: manpower loss in battles & general attrition losses)10. Maintenance / Repair
(bonus to: vehicle losses in battle & general vehicle durability)
cheers
Defending units in adjacent provinces should have a chance to enter the battle as reserves. The attacker is bringing in units along a 100km front. Why shouldn't the defender do the same? Defensive units reacting in this time dates back to Napoleonic times at least.
1. not sure off the top of my head. a lot more doctrines specific ones compared to hoi3Looks very great!!!i've got some questions:
1st how many tactics are there in total to pick from?
2nd can the commanders level their skill up?
3rd will there be a detailed combat report like how many soldiers, tanks, planes etc i lost?
4th are there any multipliers in combat, which can affect the experience gained by the troops or is it just the same amount of exp every time?
5th can the troops in reserve give their bonusses (recon etc.) to the fighting troops?
6th can i influence an actual combat somehow?
7th can i forbid my planes to join combat, for example when i haven't many left and want to save them for other attacks?
Can't wait for the game!![]()
Guh, I'm not sure how many more of these DD I can take without playing the game!The hype is too stronk. Anyway combat looks fantastic. I always said ground attack support was broken in HoI3 so I'm over joyed to see it being improved for HoI4. Bust out your Stukas, Thunderbolts, Typhoons and Sturmoviks!
Question. Are there any kind of entrenching bonuses if a division has been occupying a territory for a period of time? I would assume the longer a unit has been stationary the more time they've had to prepare a defense.
1. You start in 36 with an SS division template (motorized), so yeah you can build them@podcat
some stuff that popped into my eyes... hoping for answers
1. SS Verfügungstruppe? Named randomly or can we "build" SS?
2. On the left under Rundestaedt, the boat floating on water... Transportships under this command or convoys needed to supply effectively if not land connection? Or are convoys and Transports now one thing?
3. Battleplans Icons (left to right): Naval attack, Paradropping (does the AI do that?), Frontline, Breakthrough?, Flank?
4. The medals are traits or "honours" for won battles?
Thanks for the DD. Enjoyed it
1. not sure off the top of my head. a lot more doctrines specific ones compared to hoi3
2. fighting battles
3. we dont have one right now, we might add one however
4. some traits may, also length of combat etc. we'll talk more about this when we get to commanders
5. no
6. in many ways before the combat starts (where to fight, what troops, who leads them, army composition etc), but once it has started you can only say when to retreat
7. you can always put a mission on hold
yes, troops can dig in when sitting still. Doctrines, comander traits and such control how much.
1. You start in 36 with an SS division template (motorized), so yeah you can build them
2. convoys and transports are one thing
4. traits
Here Sikorski elected for a tactic of Shock
Here were some speculation about other (not shown) support brigades:
https://forum.paradoxplaza.com/forum/index.php?threads/speculation-support-brigades.854167/
I don't think there will be any self propelled variant as support brigade since towed support allready matches the speed of the division.
I assume the value of close air support will be variable over the life of the game and technology/doctrine will play a role, right, as well as weather? If I recall correctly, in WWII, the effects of air power on the battlefield were highly debated and in effectiveness grew over time.
I'm glad to see the DD's back again. I'm impressed with what I see so far so keep up the good work guys.
On the subject of support companies...I'm wondering if there might be some consideration towards allocation of support units from the Corp level or Army level. In Gary Grigsby's War in the East, that's how things like artillery support / recon support / engineer support are handled. I'm not suggesting that divisions shouldn't have organic support companies, but i believe there's plenty of historical examples of support units being distributed to division level units from the command structure above. Perhaps this could even be influenced by different doctrine pathways. I never felt like the importance of the HQ was properly modeled in HOI3 or previous versions.
It all depends on who, where, when, doesn't it? The 1. Fallschirmjäger Division certainly held up more than 1 division on their own at Monte Casino.
1. not sure off the top of my head. a lot more doctrines specific ones compared to hoi3