Truth be said it would be a broken system if it wasn´t like that.
Well there was something broken in HOI3 when you could have two experienced, rested and ready armored divisions arriving in a province under attack only for the last defending unit to retreat before they could clear the reserve-roll and have the whole force retreat in a disorderly fashion. In the extreme you could have two militia divisions battling it out, the defender then moved in a strong fresh heavy infantry corps which didn't clear the reserve-roll and the battle was lost in any case. If it however arrived two hours later (when the retreat already happened) then a new battle was initiated or if the attacker arrived at the province then what was in effect a counterattack battle occurred.
This is one of the things that made HOI3 micromanagement intensive and IF the mechanic is still the same then I fear for the new battleplan influenced AI behavior as it would (in HOI3) often lead to a failure-cascade where a few well timed thrusts could send even rested/organized armored divisions reeling and overrun by cavalry (and if they arrived in the retreat province before the retreating forces then they simply vanished without so much as a notification).
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