- Dec 14, 1999
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The Army Planner
How you create armies in Hearts of Iron IV is a bit different compared to our previous games. You combine what you get out from the equipment production lines, with training from templates you create in the Division Designer.
On the same screen as the Army Planner, you can also define if reinforcements, upgrades, lend lease or actual divisions have priority on equipment being produced.
You train division by selecting a template from the division designer, and how many lines of those you want to run in parallel. Equipment will be assigned to these depending on priority, while training will go along at a steady pace, but always capped to the amount of equipment.
You can have multiple productions of the same type, with any amount of lines in each, but they all have a common priority and a target deployment.
You can only deploy to territory you own, that can trace a direct route to the capital and if you have a deployment target specified, the game will auto-deploy when training is 100%.
However, you can manually deploy units much earlier, but they may then be lacking training and/or equipment, but sometimes a half-trained brigade of fourteen year old boys is what you think Steiner needs to save Berlin.
As you have noticed, in various reports from the MP event, that the division designer have gotten a few updates and improvements since we first talked about it, over a year ago, mostly its about layout, and how we show information.
You can define if a division template is reserves, default or elite, which defines which divisions get priority on better equipment or not.
The icon defining a division on the map and in interfaces will be from the most important part of the division, but you can for your own preference change that icon to whatever you want, so you can easily see a difference between your variants.
Oh, and yes, there will be NATO symbols there for those that prefer those. And probably an option to use NATO symbols instead of great-looking-informative-paradox-style ones.
Next week, we'll talk a bit more about equipment..
How you create armies in Hearts of Iron IV is a bit different compared to our previous games. You combine what you get out from the equipment production lines, with training from templates you create in the Division Designer.
On the same screen as the Army Planner, you can also define if reinforcements, upgrades, lend lease or actual divisions have priority on equipment being produced.
You train division by selecting a template from the division designer, and how many lines of those you want to run in parallel. Equipment will be assigned to these depending on priority, while training will go along at a steady pace, but always capped to the amount of equipment.
You can have multiple productions of the same type, with any amount of lines in each, but they all have a common priority and a target deployment.
You can only deploy to territory you own, that can trace a direct route to the capital and if you have a deployment target specified, the game will auto-deploy when training is 100%.
However, you can manually deploy units much earlier, but they may then be lacking training and/or equipment, but sometimes a half-trained brigade of fourteen year old boys is what you think Steiner needs to save Berlin.
As you have noticed, in various reports from the MP event, that the division designer have gotten a few updates and improvements since we first talked about it, over a year ago, mostly its about layout, and how we show information.
You can define if a division template is reserves, default or elite, which defines which divisions get priority on better equipment or not.
The icon defining a division on the map and in interfaces will be from the most important part of the division, but you can for your own preference change that icon to whatever you want, so you can easily see a difference between your variants.
Oh, and yes, there will be NATO symbols there for those that prefer those. And probably an option to use NATO symbols instead of great-looking-informative-paradox-style ones.
Next week, we'll talk a bit more about equipment..

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