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Gefallener_Held

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Not sure I like the idea about paradropping partisans. Partisans are already just a lot of micromanagement, and are stronger than in real life. Partisans never took over whole provinces. This feature sounds like it just going to double down the whole whack the mole bit.
 

Federkiel

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The video sounds promising. I hear a lot of things most of us will like. Hopefully the idea to improve the historical background and environment is more than just an advertisement.

What i do miss yet:
- any improvement of the supply system, which definitely is faulty atm?
- will there be any reasonable pacific war after a plausible chain of events?
- will cores occupied by a legal owner still produce partisans instead of full economic assets?
- will neutrals remain neutral if there's no reason to join a basically unwanted war?
- will diplomacy finally enable us to share occupied territory with allies (...who have a wargoal to regain their cores)?
- will it become possible to see swift, mobile warfare (aka blitzkrieg) on any other front than the Eastern one?
 

De_Spinoza

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Sounds great! I'm very, very curious about the amount of performance increase that will come with the multithreading of the AI. The strategic reserve idea is very appealing too.

Does this mean we can also expect this kind of engine improvements in a possible Victoria 2 expansion? :)
 

warchlak

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Yeaaah HOI 4 is there! My E8400 is sooo happy... finally hearing about multithreading.

the content of the video sounds interesting... any screenshot welcome when you are ready.

:-D
 
Last edited:

unmerged(139259)

GordonCZ
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- I'm really looking forward to see the Undeclared War feature. If the world (and especially Germany) will be somehow informed about the US development towards the war economy, it will add that much needed felling of the tension before the USA actually joined the war.

- But the notice about the new partisan system seems to me quite strange. Actually, not the whole partisan units but just agents were parachuted behind enemy lines, so I can't imagine what King said about this feature. I'd love to see a possibility for GiEs to silently organize the resistance and secretly prepare for a mass rebellion (or severals of them). So partisans should be allowed to spawn en masse rather than being dropped as whole units behind enemy lines...

- Btw: How about adding any-alliance-joining-immunity to the war goals feature. War goals can definitely improve cases like Finland, but how about Sweden or Switzerland then?

- Oh, and thumbs up for the multi-threading. This is definitely going to improve the game.
 

unmerged(244600)

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theyre going to borrow war goals from vicky 2, sweet. another thing they should borrow from vicky 2 is the tutorial! the current one is crap that doesnt really teach you how to do anything. just kinda shows you where everything is while constantly making fun of hitler. while all that is fine i just learn better hands on and the current tutorial doesnt give much hands on combat training, really only the interface is overviewed. a new updated much more in depth tutorial would be greately appreciated by me, for sure, as i struggle to grasp some of the features (ie theater system, keeping the us supplied, etc) and the new ones will just pile more on top of that. thank you for your time PI.
 

Cybvep

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theyre going to borrow war goals from vicky 2, sweet. another thing they should borrow from vicky 2 is the tutorial! the current one is crap that doesnt really teach you how to do anything. just kinda shows you where everything is while constantly making fun of hitler. while all that is fine i just learn better hands on and the current tutorial doesnt give much hands on combat training, really only the interface is overviewed. a new updated much more in depth tutorial would be greately appreciated by me, for sure, as i struggle to grasp some of the features (ie theater system, keeping the us supplied, etc) and the new ones will just pile more on top of that. thank you for your time PI.
Yeah, a proper tutorial would certainly be helpful for newbies.
 

Wunderlicht

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Bravo Paradox... looking forward to another iteration of HOI3!!!

I like the new ideas... though like the rest I hope the Partisan Addition is balanced enough to provide independent police services to counter? Nothing was said about this. I hope it isn't moving police units around to whack-a-mole constantly... instead having an effect which can be seen and countered but not have to be pro-actively manage it all.

I do like the mention of theatre goals and the vicky goals... but please can you make a new interface (like Production) where we can define our OOB... this way we would be able to assign from the reserve pool directly into the correct, already named and defined, placement within the OOB. Think OOB just like an HR Org chart... top Down and left to right... please let us develop our forces this way... please, please, pretty please?

Good Luck, I can't wait.
 

Lusen

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I dont know, Paradox is just so awsome, I mean, I rarely see a interview like this, that a producer just can talk about the game ith such passion, or tell us about or grandfather. Bra jobbat, gubbar o gummor! :D
 

ashandresash

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It seems that 'plausibility' is the key concept in the expansion: wargoals to simulate what happened in cases like Finland, revamped politics (coups) in order to manage Yugoslavia's 1941 status, soviet partisans, undeclared war allowing US to help western allies... All of them is welcome for me.

What I'm looking forward to is for theather improvements. It's a very interesting feature from HoI3, and hopefully we could see soon more of its potential developed.

Thanks, King.
 

Alex_brunius

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Please don't put to much effort into the "undeclared war" to let US warships take part a few months early.

If you want to build something on the Arctic convoys King a good start would perhaps be making sure they are there at all to start with! Because currently, well they ain't....

When I fire up the Pearl Harbour Scenario as Soviet there are zero trades with USA running, the AI will not start up any if I run for 1 month and the US AI refuses to allow me dept or any trades.
As a matter of fact there arn't even any interesting trades since Soviet is running surplus on all basic resources and don't have enough money to buy any larger amounts off supplies. The only trade USA will even consider is buying my Soviet supplies, right about the opposite of what historically happened! Can you imagine Soviet tanks & ammo being exported to USA during the height of the battle of Moscow?!

(yes I know supplies is not equal to tanks but its probably the closest we will get in HoI3 since supplies = IC = Tanks).

But to put it bluntly the feature of the undeclared war wouldn't matter at all because there are no Arctic convoys running...

First you could start with making sure convoy routes are recalculated properly, at least once a month. The Arctic convoys would never run because the shortest route is Leningrad - Washington and that route is blocked when Germany takes over Denmark (the AI will cancel the trades/convoys though, but Soviet isn't always AI).

Secondly you could make sure USA gives Soviet alot off free supplies at least (through lend-lease events, decisions or otherwise). Without any supplies shipped there are nothing for any German submarines and ships to target and not even a reason for battle to begin with!

Thirdly you could make sure US can choose to use/donate its own convoys & escorts (since the game normally uses Soviet convoys when Soviet is the nation that is importing).


Another point that I feel is important about the battle of the Atlantic is that building convoys and escorts currently doesn't net any practical gains, so Soviet or Germany can build them just as efficiently as the USA can. This was NOT the historical case and a big reason for why USA had to help Soviet out defending the tradelanes and why Germany would have had such a hard time invading UK/USA (and would probably have failed even if they had tried).

Another nice thing about this is that it reflects the historical difficulties you describe when the UK fleet and merchant marine was stretched thin. In HoI3 SF UK can currently rebuild its entire starting merchantmarine and hundreds of Escorts in a single year if they focus on it, something that never was possible historically and that a bad practical value can assist in modelling (they can start a large construction program but it will take few years to net good result).

Thanks for the interview, always nice to hear about your plans and ideas at Paradox!
 
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Cybvep

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In addition to what Alex_brunius said, I think that the PI should limit the "no convoys required" rule. Currently the UK can trade with Brazil or Mexico without using any convoys, because technically, those countries are neighbours. It's unrealistic and unbalanced. Moreover, maximum stockpiles should be limited. Look at Darkest Hour for inspiration ;)
 

SAS

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This is absolutely amazing.
 

Arilou

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Multicore for AI?

Sweet, I might actually be able to play this game now.

Eh, who am I kidding, I'll just wait until they fix it for Vicky.
 

Moltke

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Partisans? Sounds lame.

Multi-core support sounds awesome though. Welcome to 2011.

Also, because King's grandpa was on a destroyer suddenly some feature that should be abstracted is now going to muddle down the game even more? Jesus...