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GEORGI K. ZHÚKOV

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lol-5.jpg

Dos politicos de la RDA, uno estalinista y otro socialista, ambos con el retrato de Hitler, lol.
El juego encierra muchas sorpresas pero no jugandolo xD
 
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gonzalochen

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Por cierto alguien tiene el logro de invadir usa y canada con Mexico?? Gaste todo el manpower en spamear infanterias rapido y no pude ni defenderme :(
Edit:He visto que el logro es restituir los cores de eeuu, pero para el caso mismo da
Yo conseguí el logro e hice México comunista y me alinee con la urss, aunque este último no envío ninguna tropa a ayudarme.
Lo que tienes que hacer es hacer dos frentes, en el lado occidental (los ángeles) puse un general con un máximo de 24 divisiones y con bastantes tropas de montaña, en el lado occidental (texas) pues puse un mariscal, empeze con veintipico y acabe con 50 y pico al capitular EEUU y Canadá. Tienes que conquistar poco a poco, y con los dos frentes a la vez, ya que la ia si ve que atacas por un lado y no atacas por otro pues refuerza ese lado, también tiene que tener muy presente que los planes de batalla estén basado en los recursos que necesitas.
Lo que tiene que hace es desarrollar mucho las armas de infantería y la artillería, ni te molestes en sacar blindados y motorizado (igual al final de la partida cuando conquistas bastante territorio de EEUU).
Lo más importante es que hagas una divisiones menores y hagan guarnición en puertos y sitios claves para que no te invadan, ya que si desembarcan estas perdido. También hay que vigilar los rebeldes q te destrozan la industrias conquistadas.
 

GEORGI K. ZHÚKOV

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Yo conseguí el logro e hice México comunista y me alinee con la urss, aunque este último no envío ninguna tropa a ayudarme.
Lo que tienes que hacer es hacer dos frentes, en el lado occidental (los ángeles) puse un general con un máximo de 24 divisiones y con bastantes tropas de montaña, en el lado occidental (texas) pues puse un mariscal, empeze con veintipico y acabe con 50 y pico al capitular EEUU y Canadá. Tienes que conquistar poco a poco, y con los dos frentes a la vez, ya que la ia si ve que atacas por un lado y no atacas por otro pues refuerza ese lado, también tiene que tener muy presente que los planes de batalla estén basado en los recursos que necesitas.
Lo que tiene que hace es desarrollar mucho las armas de infantería y la artillería, ni te molestes en sacar blindados y motorizado (igual al final de la partida cuando conquistas bastante territorio de EEUU).
Lo más importante es que hagas una divisiones menores y hagan guarnición en puertos y sitios claves para que no te invadan, ya que si desembarcan estas perdido. También hay que vigilar los rebeldes q te destrozan la industrias conquistadas.

Pues yo hice como 120 divisiones. 22 de arma 2, 25 de arma 1 y arty, y el resto de arma 1. Creo que espere demasiado para invadir y con toda su industria me descuajaringo.
Tampoco es que maneje bien las tropas en este hoi
 

Strompeta

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Yo lo que me parece es que en este Hoi, al haber tan pocos comandantes, GER se ve digamos un poco perjudicada, en los anteriores Hoi, GER tenía unos generales bastante buenos, una gran cantidad de ellos con habilidad 3 o 4, algunos 5, mientras que los otros países no tenían mas que 3 o 4 comandantes top y el resto eran unos o doses, por lo que en términos de media, GER estaba claramente en ventaja al principio de la guerra.

Al haber tan pocos comandantes y haber cogido a los de mayor renombre, ese equilibrio que había antes se ha esfumado, y no hay gran diferencia entre los comandantes GER y los de otros países.
 
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Lo que es de traca es que mandas tropas expedicionarias a China para ayudar a la IA japonesa y te encuentras que tus generales de nivel 4 (vamos, no me jodas, Manstein empieza como nivel 4 cuando hay ingleses, americanos, rusos y japoneses que empiezan como 5) se pegan a poco de empezar la guerra con generales Chinos de nivel 7.
 
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Pregunta tonta,

Que tal jugáis en la guerra civil española en el HoI4? yo la disfrutaba mejor en el hoi3 (pese a que no te dejasen elegir bando si no salias de la partida y volvias a meterte pero con los nacionales). eso que si te demoras 3 años (o menos) en la guerra, que los nacionales se unan al eje y entran todos los del eje a salvarles el culo/patearte mas el culo, pues no me atrae mucho pues te mete en los aliados asi por las buenas, ademas que por alguna razon los comunistas son tu nuevo gobierno.
 
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Soundwave

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Yo lo que me parece es que en este Hoi, al haber tan pocos comandantes, GER se ve digamos un poco perjudicada, en los anteriores Hoi, GER tenía unos generales bastante buenos, una gran cantidad de ellos con habilidad 3 o 4, algunos 5, mientras que los otros países no tenían mas que 3 o 4 comandantes top y el resto eran unos o doses, por lo que en términos de media, GER estaba claramente en ventaja al principio de la guerra.

Al haber tan pocos comandantes y haber cogido a los de mayor renombre, ese equilibrio que había antes se ha esfumado, y no hay gran diferencia entre los comandantes GER y los de otros países.

No solo eso, aparte les han reducido nivel y habilidades con respecto a otros generales aliados, y además como dice un compañero te puedes encontrar con generales de paises menores con habilidades muy superiores al estar en guerra mucho tiempo y perder muchaaaas tropas que es por lo único que se gana habilidad en este juego. A mi me ha sucedido el invadir España con Alemania y encontrarme generales republicanos 3 puntos de habilidad por encima de Von Manstein en el 40, o mariscales de campo rusos con habilidad 7 y todos las habilidades posibles.

A mi sinceramente me parece que la han cagado pero bien.
 

falkemberg

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No solo eso, aparte les han reducido nivel y habilidades con respecto a otros generales aliados, y además como dice un compañero te puedes encontrar con generales de paises menores con habilidades muy superiores al estar en guerra mucho tiempo y perder muchaaaas tropas que es por lo único que se gana habilidad en este juego. A mi me ha sucedido el invadir España con Alemania y encontrarme generales republicanos 3 puntos de habilidad por encima de Von Manstein en el 40, o mariscales de campo rusos con habilidad 7 y todos las habilidades posibles.

A mi sinceramente me parece que la han cagado pero bien.

Hay muchas cosas que estas francamente desbalanceadas o con mecanicas que no funcionan como deberian ser........
 

GEORGI K. ZHÚKOV

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Pregunta tonta,

Que tal jugáis en la guerra civil española en el HoI4? yo la disfrutaba mejor en el hoi3 (pese a que no te dejasen elegir bando si no salias de la partida y volvias a meterte pero con los nacionales). eso que si te demoras 3 años (o menos) en la guerra, que los nacionales se unan al eje y entran todos los del eje a salvarles el culo/patearte mas el culo, pues no me atrae mucho pues te mete en los aliados asi por las buenas, ademas que por alguna razon los comunistas son tu nuevo gobierno.

Los paises que no son del "circulo de los importantes" no estan casi trabajados e historicamente son bastante imprecisos

Lo que no entiendo es porque no han añadido escenarios a este hoi, con lo faciles que eran de hacer y los disfrutaba
 

Soundwave

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Los paises que no son del "circulo de los importantes" no estan casi trabajados e historicamente son bastante imprecisos

Lo que no entiendo es porque no han añadido escenarios a este hoi, con lo faciles que eran de hacer y los disfrutaba

Vendrán en dlcs, como los generales que ya estaban en otros HoI y los focos nacionales. :mad:
 

YUGULO

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A mi sinceramente me parece que la han cagado pero bien.
En ningún lenguaje humano, elfo o de Mordor se podría haber expresado mejor. No hay excusa para la atrocidad que han hecho.
 

ashandresash

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Sinceramente en que creeis que han gastado estos 3,4 años? En la interfaz?en el sistema de produccion? En la IA? Porque aunque no esta mal en esos aspectos falta mucho contenido

En rehacer dos veces el juego prácticamente de nuevo.

A mí el juego me gusta y creo que terminará estando muy bien según vayan depurando mecánicas e introduciendo contenido. Lo que sigo sin ver, y que creo que no tendrá arreglo, es el mapa. La información es muy confusa. No sé cómo pensaron que el sistema de sustuir los mapmodes por diferentes capas de información en función del zoom podría funcionar para un wargame; no sé por qué los colores y fronteras hacen efectos tan feos y difíciles de desentrañar... y seguramente es uno de los elementos en lo que más invirtieron del juego.
 
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http://steamcommunity.com/sharedfiles/filedetails/?id=703916652

3DA3F6955AC43D5F6214AC531C88EDE010A3A670


Esperemos que algún moder español le coja el gusto y nos mejore el país igual xd

Yo estoy estudiando como hacer un árbol nacional tecnológico para "naciones pequeñas" (sobretodo para España,Portugal,Latino America , las regiones chinas, Grecia y Yugoslavia ) , solo necesito buenas ideas (necesito asesoriamiento,no soy historiador) y si son para una misma nación o con variaciones dependiendo de la ideologia,ademas de remodelar los estados, que cabrea con lo bien detallados que estan los estados americanos y las regiones españolas por llamarlas algo estén tan mal como la gran navarra, un Madrid enorme, un Leon que ocupa Cantabria y Asturias
 
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LordKoal

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Nuevo parche beta 1.1.0, que si va bien se lanza oficialmente la semana que viene, justo antes de irse 1 mes de vacaciones.

Os dejo las notas de dicho parche beta
Features
- It is now possible to set a command group to execute orders in different manners: carefully, balanced, and rush.
- Added achievements indicator in game setup telling you if you can get achievements or not
- Now possible to start from scratch with an empty division template by selecting New in the designer drop down

UI

- Division designer difference indicators now have tooltips showing how much
- Added open air base button to the air mission entry
- Now shift+click on the category in the production will make visible only that category
- Interface tweaks so long texts in other languages does fit in several places
- Added buttons for airwing limit to make easier to adjust values in big steps
- Now navy commander can now also be assigned while fleet is not in the port
- Added tooltip and toggling icon to indicate if current settings let you unlock achievements
- You can now merge fleets that are not in the same location, the merging fleet will then travel to its merge target and then merge with it.
- Now it is possible to assign airplanes to a mission area before the arrive to the new base
- Division template window has now better tooltips for equipment, manpower, training time.
- Clarified "no trading while fighting"-tooltip
- Added yellow highlight to deployment date for units
- Changed string format for convoys in topbar to prevent overflow
- Opinion in interface will now also return a value capped between min and max values
- removed useless decimals in logistics screen
- Logistics screen now show 1 decimal when over 1k

Bugfixes

- Fixed issue when sometimes frontlines was not updated after occupation.
- Now Nation A liberates Nation B if Nation B is friend or giving military access to Nation A, otherwise occupies
- Fixing quiting to menu achivement bug
- Fixed some focus that couldnt be aborted
- Fixed issue where it was impossible to do naval transfers where you have the theatres. Also player couldn't RMB on some naval ports but the systems allowed for the transportation (GUI issue).
- Building cosntruction triggers checked for owned state/province. Now checks for controlled instead
- Added on_action to the add_to_faction effect which should fix lack of achivements for faction joining
- Modified flags for Holland
- Fixed so equipment cost list doesn´t cut of 11th entry in div designer
- Efficiency retention techs now actually help (no efficiency loss at max all techs now!)
- Fixed spelling error in FRA, BRAZ for "Ottowa"-class ship
- Intel overview of nation now also lists airplanes in stockpile
- The political advisor type "Ideological Crusader", which are supposed to increase same ideology opinion with 20%, now has an effect.
- Added custom trigger description depending on type of idea for better tooltips
- Border occupation now account situations when you attack trough the country which is from the same war, but not in the same faction, plus border flip afterwards also account for countries from the same war.
- The game option "Pause on Notifications" now also pauses NF/research.
- Proper data cleanup when kicked, banned, connection lost, server lost.
- Fixed glitch in the front sections calculations, causing sometimes the fronts to be split/malformed.
- Skybox is no longer visible when you toggle UI off
- Changed font on animated map text so it show cryllic and polish characters
- Fixed fighter icon for polish dlc
- Fixed text on Mod tools button in launcher that didn't fit in Spanish
- Kick and ban buttons in mp lobby should now be aligned (important!)
- Maldives now looks a tad better, changed the heightmap, made some of the islands smaller and nudged unit positions
- Fixed script error in Pearl Harbor Gambit focus
- Carrier deck size now matches everywhere.
- No longer allowed to declare war on someone you are fighting a war together with.
- Convoy count in topbar now can show 5 digits
- Fixed Issue where long air region names goes out of dedicated area
- Added triggers to block multiple news event options
- Fixed issue when take all states action did not changed the price when other country puppet the loser
- Drawing offensive orders now takes better choice which def.line to attach the arrow to.
- Added ability to disable debug saves and made them turned off as default
- Added bypass to Pearl Harbor gambit focus for USA
- Fixed malformed frontlines against master/puppet for countries being in faction with the master.
- Disabled the system_debug.log when not running with "-debug" launch option.
- Fixed pausing of the game on the fullscreen
- Patched mysterious issue when airbase was lost and the air wings still remained in void space. Now they are send back to the warehouse.
- Fix for flickering airbase icon in the airbase view
- Nations who are done in a peace deal will no longer give remaining points to anyone in faction, just people with same ideology
- Parts of unit map icons will no longer "trap" the zoom-in with mouse
- Fixed artillery starting with 0 defense
- Now peaceconference saves will happen only with -debug while start up
- Now occupation breakdown updates properly after exiting to main menu
- Fixed occupation rules
- Fixed a bug where you could avoid civil war by inviting back trotsky
- Warscore from bombing is now saved in save game.
- Warscore from bombing is now much lower + added monthly falloff.
- Fixed issues with country rules not clearing properly and not updating every day
- Added special case for showing shortcut icons "," and "."
- Changed price calculation for new divisions so now it does not add up cost for group if it is first group
- Increased modifier that prevents spain from joining axis early
- Fixed bug where a country without the rule of occupying neutral countries could occupy them.
- Fixed the bug when airings manpower was not updated
- King G now only dies once
- Browser now remembers last page
- Naval strikes can now also hit navally transfered troops outside combats
- Added event that allows merges of 2 communist chinas
- Fix for peace conference turns not taking scor einto consideration properly
- Fixed bug where it was possible to send a single unit as exp.force twice!
- Changed a lot of popus to use the definite article
- Fixed a bug that gave USA extra PP for certain NF
- Warscore is no longer added from dropped countries in war merging.
- Trade routes over land now get correct tooltip on day 1


AI

- Tweaked deployment AI to not get crippled when their armies are taking damage.
- Air mission AI is better at prioritizing the most important regions in stead of getting stuck in local optima of groups of regions.
- Tweaked down AI desire for motorized a bit.
- Added scriptable AI strategy to tweak factory assignment to equipment types and SIGNIFICANTLY boosted fighter production.
- Tweaked up AI production balance for infantry equipment.
- Tweaked guarantee desire to go down the more enemies a country has. Should keep Allies from going guarantee crazy while in wars.
- Added a define for min steps for unit controller to strategically redeploy to front location and boosted it from 4 to 8 to reduce lots of small redeployments along fronts.
- Made AI capable of determining if a template was created by them or not. Germany should no longer replace their divisions with templates from Austria.
- Tweaked area defense and pocket handling AI to be better at handling coastal defense.
- Tied countries naval base IC fraction to their naval AI focus, primarily meaning Germany will not be building as many of them, at least initially.
- Improved unitcontrollers capability to recognize when units should join as support in a combat (effects both player and AI).
- The AI now launches naval invasions against the same enemy area at the same time rather than separately.
- Tweaked AI template designing
- Having a common enemy will now make AI very accepting to granting and accepting military access as long as both are democracies.
- Neutral countries now consider guarantees when deciding on which faction it would rather join.
- AI is now properly checking if having common enemy when looking at asking for and granting military access, and is also more eager to do
- Soviet and Germany should no longer bail from the Unholy alliance as soon as they can
- AI containment score no longer goes massively negative if a major is farther away than germany meaning Allies can guarantee vs soviet aggression if they are worse than Germany
- Made non-core states count as half compared to core states when deciding on number of units for area defense.
- Added Women in Aviation to historical focus list for soviet
- Moved Claims in Baltic up the historical focus list for soviet
- Improved AI naval deployment to strategic regions
- Tweaked front assignment AI. Should mean AI is better at multi front wars.
- Further tweaks to AI front assignment to attempt to reduce bad stuff happening in multi front wars.
- Further tweaked the AI front balancing, and made sure France does not completely mess up their Italian front and Germany pushes hard against Poland when war breaks out
- AI should now be able to respond to naval invasions with naval bombers
- Made sure fascist majors are much more likely to go for war economy
- Polish AI will no longer randomly change its ideology by picking ministers
- AI should no longer use garrison divisions as infantry.
- Changed trigger condition for UK focus Benelux Intervention to require a bit more fascist/communist support, preventing the AI from taking it immediately.
- Naval AI will now deploy all its fleets (previously it would generally deploy less than 1/3 of all its ships). AI will now split fleets it cannot find a mission for, allowing it to spread them out better
- AI is now able to set naval bombers to try to prevent others from sending reinforcements over water.
- Tweaked AI down prio of non war/dangerous fronts.
- AI will no longer guarantee against leaders of other naughty factions (like soviet) if there is a much much worse faction around doing bad stuff (Axis)
- AI nations will no longer spam you with requests for military access at game start and nations who would rather occupy someone than liberate wont ask for military access
- AI can now feed puppets/liberated/change government countries with states in peace conferences giving much saner outcomes
- Made sure unitcontroller does not interfere with retreating units.


Database & Balance
- Changed German democratic party to Zentrum
- NF completion for Poland 39 start
- Fixed spanish communist crusader using male portrait
- Focus Lessons of War and Sov-Ger research agreement now give less armor research
- Added AFG leader portrait Zahir Shah, VEN leader portrait Lopez Contreras and 3 new middle eastern generic portraits
- Replaced incorrect japanese general
- Added Xi'an to PRC
- Added straits to denmark to make them more surrendermonkeys [Balance]
- Several name corrections in OOB files
- Province 3860 is now a part of state 527 instead of 328. (Manchuria/Korea)
- Added an event to move PRC capital to Beijing or Nanjing after Chinese Civil War.
- Added a requirement of more than 15% world tension to War Economy policy.
- Removed Hungarian claims from Northern Transylvania and Vojvodina
- Removed generic Tank Designer idea from Canada.
- Moved Sao Paulo to be part of the Sao Paulo state.
- Found a better Serbian fascist party leader.
- Adjustment to Paraguay and Nicaraguan political 36 and 39 starts.
- Republican Spain and Nationalist Spain now have the same National Unity
- Added more ai_choice triggers for Czechoslovakia's response to German demands.
- Added localisation for Libyan adjectives
- Changed names for neutral Nicaragua and Paraguay
- Fixed Finland starting as democratic in 1939
- Added ENG cores to French cores when Anglo-French Union happens
- If the Munich agreement can't happen (depending on various wars for GER or CZE) CZE will now get a different event about ceding the Sudetenland or giving GER a wargoal.
- Soviet now gets one armor research bonus and one land doctrine, rather than three armor research.
- Fate of Czechoslovakia now correctly adds claims and an annex CB if CZE resists GER.
- Fixed text overflow in Balearic Islands headline.
- Expanded the final event for RAJ's Azad Hind, and added several removal points for the Azad Hind idea.
- Removed eng core from state 687-British Guyana
- Added fixedsize to countrystate view state owner and foreign claims
- Fixed heightmap error on denmark
- Fixed so all building in the maldives are on land again
- German march order music now has correct path
- State name corrections.
- Added names for (unreleased) country tags.
- Lowered time for Demand Balearic islands for Italy
- Moved capital of Brazil to Rio
- Subdue the Warlords now requires that China does not exist or is a puppet of Japan
- Johnson Island Garrison renamed to Johnston Island Garrison
- Corrected JAP_1939 unit history.
- Fixed a bug where an achievement wouldn't fire because of it was using any_country trigger
- Soviet foci New Soviet Man and Women in Aviation have switched places
- Added general to Ireland
- Nerfed skill 5 generals for BRA AST AFG CAN
- Changed German Admirals traits for variety
- Bumped population of some of the smaller islands
- Changed ideology of country leader for DEN FIN FRA NOR SWE
- Changed start trade to use factories instead of specific amount of factories for trade
- Increased air range on rocket interceptors now that local coverage isnt always 100%
- Mass assault doctrine now gets -10% lower requirement on training for deploying divisions
- Political parties and leaders for Brazil. From forum.
- Great depression now limits faction joining at an extra 20%
- Human pause now has a superior priority to the automatic pause
- Fixed issue with fleet splitting failing because it forgot to assign base
- Now state controller switches properly after capitulation
- Added 3 new generic asian stateleader portraits and 2 new generic asian warlord portraits
- Added 6 new generic Arabian portraits
- Sheng Shicai got a minor facelift
- USA now gets a slightly different shade of blue to differentiate them from france
- Fixed inconsistent finnish flags
- Added additional flags for Jordan

Stability & Performance

- Will no longer overwrite ironman saves if writing of current failed
- Optimizations for air interface and mapmode
- Parser now handles large tokens without crashing on savegame load
- Optimization for releasing countries
- Fixed several memory leaks
- Fixed CTD for airwing transfer when base in invalid
- Fix for potential CTD in splitting navy when you have no home base.
- Fixed rare ctd when loading an old savegame from ingame with active naval combats
- Fixed several rare CTDs

User Modding
- Added possibility to script in historical aces in name pools
- Moved dynamic country tags into a separate file
- Manpower in field trigger no longer counts expeditionary forces from other nations
- Fixed issues with tooltip for ships in port trigger
- Added defines to tweak unit assignment importance for different kinds of orders.
- Added possibility to script desired amount of factories to spend on a trade
- Fixed crash from default bookmark being later than 1936
- Added add_ai_strategy effect
- In debug mode the country flag tooltip will now show AI strategy values
- Fixed map icon crash from having more than 128 country capitals in view

Multiplayer
- Supplysystem should now update for all players when changing country controller (OOS fix)
- Observers no longer get asked for co-op acces as well as main player

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-1-1-0-beta-patch.951818/

El tema aéreo no lo han tocado de momento, hasta después de sus vacaciones nada de nada.
 
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