I get where you're coming from, but you can easily get that same benefit for new players with a few demos. Like DLC Tutorial Scenarios. Show off the content, teach players how to use it, if they like it, they buy it...Since many of us are old enough to have had experience with one or more subscription plans that did not turn out well, I understand the concern I am seeing here. I would be lying if the idea of subscription does not set off alarm bells in my own head. The potential of subscription to cause harm to one of my favorite games is going to make me sensitive to future changes. I can only hope I can rise above that sensitivity to see things objectively.
Stepping outside of my worry, I do see how subscription can be beneficial in bringing new players into HOI4. One of the problems any DLC model as large as PDX has, is that eventually, the game becomes to expensive for a new player to try out. Who in their right mind is going to spend over $100 to try out a game as complicated as HOI4?
A subscription model lets a new person try out ALL the content for $5 and gives them 30 days to decide if they like it. That is actually kind of amazing when compared to the alternative.
I know if I had just heard of HOI4 today and saw the price tag to get in, I would just walk away. But for $5 and 30 days to play? I would feel more comfortable giving it a try. I know this is true for me, because I have had a certain $75 eastern front game on my wish list for years. I have almost purchased it at least two dozen times, but that price tag, even when on sale, stops me. If it had a $3 to $5 subscription for 30 days, I would have tried it out years ago. If I liked it, I would have purchase it, to get off subscription.
So, while I can see that I am not harmed by this subscription while at the same time it may increase the player base, I will breath easier, even if I cannot make my bottom half stop clenching.
The attempt to force a subscription service should be stood against on the grounds of principle alone... because most Subscription Software Polices often start with good intension, then devolve into cash-grabby marketing.
It's not the content of the Subscription people are concerned about. What is really getting to people is, "If they're doing this now to make a little more money, what will they do next? How fall will they sink?" I can promise you this, once the subscription launches, they're going to hike the price of the next and all future DLC so it's more appealing... and when they make new games with no content, they're going to instead sell it as a Subscription... And nobody outside the Marketing Office wants that...
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