Hearts of Iron 4 - Livestream today at 15:15cest

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tommylotto

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And that's why they will probably field some 1939 medium/light tank in 1943 and not the 1943 heavy. And as they don't use as many tanks they don't gain to much experience and will not field as many modifications as others would.

Exactly. If a nation researches medium tank 2, it should get the same quality tank as any other nation that researches medium tank 2. The differences between Germany and, say, Italy or Japan, is whether they can research their navy techs AND STILL research medium tank 2. Then, of course, there will be the issue of whether they can build their medium tank 2 in any useful numbers. If done right, the nations will all field historically accurate tanks. Germany will be tech rushed and Italy and Japan will lag.

One suggestion, add an intermediary light tank chassis. The Chaffee seems to be represented, but there is no where to put the Stuart. However, I imagine that that is something that is moldable.
 

podcat

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One suggestion, add an intermediary light tank chassis. The Chaffee seems to be represented, but there is no where to put the Stuart. However, I imagine that that is something that is moldable.

I didnt think we showed the US tree did we? we got the M3 Stuart but not the M5 Stuart represented. M5 would be an M3 thats been improved by experience in our system.
 

Darkath

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I thought we were pretty open with that it was mostly going to be going over the information so far? I realize you guys who read all the details and posts on the forum wouldnt get that much out of the stream, so I'll see if we can get more new stuff next time, but the idea was to kinda cover the last couple of months updates for people who werent up to date as well.

I think these livecast are great, but i also think that people that take the time to follow the stream live (or watching it later) expect to get something new out of it. I wouldn't say it's wasted time because the stream was nice overall and it's always good to hear about the game. But it would have been nice to have some new hints for things to come, a glance at a another feature, i don't know. Or go deeper into one of the feature that already have been discussed in the DDs.

This might be an uneducated opinion because i don't have any data, but my guess is that people that watch these streams must be the core fans who already read everything about the game, rather than people who know nothing about it yet.
 

podcat

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If it will be moddable then it is good enough for me. But still I liked the HoI3 system, out of curiosity what was wrong with it?

As an example: you could disband your entire military as germany and it had no impact on the sudeten crisis... rigid events leads to an AI that cant cope with stuff when they go outside what the event writer at the time envisioned could happen.
 

tommylotto

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I didnt think we showed the US tree did we? we got the M3 Stuart but not the M5 Stuart represented. M5 would be an M3 thats been improved by experience in our system.

I was just speculating. There is just one light tank chassis. It is dated 1941. So, I guess the Stuart does belong there. But then there doesn't look like there is any place for the M24 Chaffee.
 

Augustus93

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As an example: you could disband your entire military as germany and it had no impact on the sudeten crisis... rigid events leads to an AI that cant cope with stuff when they go outside what the event writer at the time envisioned could happen.
Disbanding the whole military would not make any sense whatsoever. Yes it would limit it to what the event writer thought could happen but that would be less predictable then say the EU4 diplomatic system where you see if the country in question would accept a proposal or not and the reason why they chose that option. Sure that system is great for trade, alliances where there are two options either the receiving party could accept or deny the diplomatic proposal, but what about where there are more choices then two?
 

dizzle3

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Disbanding the whole military would not make any sense whatsoever. Yes it would limit it to what the event writer thought could happen but that would be less predictable then say the EU4 diplomatic system where you see if the country in question would accept a proposal or not and the reason why they chose that option. Sure that system is great for trade, alliances where there are two options either the receiving party could accept or deny the diplomatic proposal, but what about where there are more choices then two?

What I took from that part of the stream was that the Czechs were not going to be more likely to give in to the German demands if Germany has a massive army on its borders than if they have been building ships or factories instead of the army.

Personally I'd like the chances to be hidden so that you have to take real risks, or possibly a debug mode to show the real probabilities at play and why...
 

Augustus93

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Personally I'd like the chances to be hidden so that you have to take real risks, or possibly a debug mode to show the real probabilities at play and why...
Yes. This is my biggest concern. The probabilities should be hidden for at least these important decisions but not for like trade proposals and such.
 

dizzle3

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Yes. This is my biggest concern. The probabilities should be hidden for at least these important decisions but not for like trade proposals and such.

On trade, I'd prefer it to be more like everyone will always trade with you. So I guess like as long as you are not embargoed (and also some test to make sure they have enough for their own use) then the probability should be 100%. Then the price should be determined by how much they like you.

I don't like the random element of trade. Either they will or they won't, don't make people ask again a week later and hope for a different result
 

BlitzWarfare

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As an example: you could disband your entire military as germany and it had no impact on the sudeten crisis... rigid events leads to an AI that cant cope with stuff when they go outside what the event writer at the time envisioned could happen.

I would consider this a bad example or an invalid argument (which one is up to you :)). We do have numerous pieces of code that could take care of such situations (total_amount_of_divisions, total_amount_of_planes, total_ic, etc) that could take care of such 'problem situations'. It is only a matter of time invested in the creation of events (or decisions) that poses a problem. Making an event template could safe you a lot of time if this is a problem.

The more the AI is hardcoded the less flexible it is to mod things. I prefer normal soft coding of an AI over an AI that is super good but hardcoded.
 

Bluestreak2k5

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As an example: you could disband your entire military as germany and it had no impact on the sudeten crisis... rigid events leads to an AI that cant cope with stuff when they go outside what the event writer at the time envisioned could happen.

So if your modifying the AI to react like this, does this mean that German annexation could happen sooner? Could Germany build up a large airforce, and army, give money and support to Austria through 1936 and 1937 and annex in sept 1937?
 

208

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atm the 3 types are locked. It was way too complicated to make it moddable. Controlling production possibility of different things is easiest to do through adding more strategic resources if you are after that.

What about it exactly is locked, the fact that there's 3 of them and they're in a particular order in the UI? Can we possibly change the names of the types and which units/constructions are associated with which types?
 

scroggin

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On trade, I'd prefer it to be more like everyone will always trade with you. So I guess like as long as you are not embargoed (and also some test to make sure they have enough for their own use) then the probability should be 100%. Then the price should be determined by how much they like you.

I don't like the random element of trade. Either they will or they won't, don't make people ask again a week later and hope for a different result
Im with you there having a random element to whether a trade is accepted only leads to a clickfest of constant asking until the trade is eventually accepted.
 

A_Spec

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I didnt think we showed the US tree did we? we got the M3 Stuart but not the M5 Stuart represented. M5 would be an M3 thats been improved by experience in our system.

We haven't yet, nor the super heavies for Britain or USSR.

I think these livecast are great, but i also think that people that take the time to follow the stream live (or watching it later) expect to get something new out of it. I wouldn't say it's wasted time because the stream was nice overall and it's always good to hear about the game. But it would have been nice to have some new hints for things to come, a glance at a another feature, i don't know. Or go deeper into one of the feature that already have been discussed in the DDs.

This might be an uneducated opinion because i don't have any data, but my guess is that people that watch these streams must be the core fans who already read everything about the game, rather than people who know nothing about it yet.

We sat down post-stream for a discussion on this subject, especially when it came to showing ''new'' stuff. Our main goal here was to deepen the information on the subjects we've already discussed, hence showing the USSR / British tank trees, as well teasing the next dev diary. In extension of that we wanted to give you guys something before the summer holidays started.

We'll have another one of these in the future, with potentially new ''Work in progress stuff'' shown. Your feedback, however, is very much appreciated when it comes to improving our streams.
 
Last edited:

seattle

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We sat down post-stream for a discussion on this subject, especially when it came to showing ''new'' stuff. Our main goal here was to deepen the information on the subjects we've already discussed, hence showing the USSR / British tank trees, as well teasing the next dev diary. In extension of that we wanted to give you guys something before the summer holidays started.

We'll have another one of these in the future, with potentially new ''Work in progress stuff'' shown. Your feedback, however, is very much appreciated when it comes to improving our streams.

The problem is: it was more of a shallow repetition of already known subjects. I didn't notice any depth, at least for us hardcore fans that have read every thread in this forum.
As for the British and Soviet tank tree... well, it's exactly the same as the German one with different names. Not exactly mind blowing, is it?
It was also not really cool that out of a gazillion chat-questions you guys only answered ONE (aside from the dog joke). There must've been questions regarding the first 4 DDs that you could have answered (#deepen already discussed subjects).

I guess that stuff caused the mixed reactions. Anyways, looking forward to the next DD!
 

Marximus1

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The problem is: it was more of a shallow repetition of already known subjects. I didn't notice any depth, at least for us hardcore fans that have read every thread in this forum.
As for the British and Soviet tank tree... well, it's exactly the same as the German one with different names. Not exactly mind blowing, is it?
It was also not really cool that out of a gazillion chat-questions you guys only answered ONE (aside from the dog joke). There must've been questions regarding the first 4 DDs that you could have answered (#deepen already discussed subjects).

I guess that stuff caused the mixed reactions. Anyways, looking forward to the next DD!

Well i remember them saying that all of the tanks are really all the same with just with different flavor names. It is really up to how advanced you can get your armored forces and still maintain some sort of balance with the other tech trees. Also experience and the whole chassis upgrade thing carries into it

Note- this is what it seems like to me from reading all the stuff that people of posted