I looked it up on the internet but I'm clueless. What's Vulkan 1.0?
Vulkan is a next generation open GL product;
"The industry consortium, responsible for overseeing a number of major cross-platform GPU standards such as OpenGL and OpenCL, was embarking upon a development project to create a true, next-generation successor to OpenGL and OpenGL ES. What would eventually become to be known as Vulkan, Khronos’s new graphics API would be an open, multi-platform low-level API to rival DirectX 12 and Metal."
In graphical terms it does some amazing stuff.
Relevance:
"Vulkan gains abilities that OpenGL never could, not the least of which is the ability for multiple threads/cores to dispatch graphics work, a scenario that maps far better to modern multi-core CPUs. This also gives Khronos’s now flagship graphics API the chance to promote compute to a first class citizen within the graphics API, introducing support for separated graphics and compute queues (think: async shading). "
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