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The Albatross

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I looked it up on the internet but I'm clueless. What's Vulkan 1.0?

Vulkan is a next generation open GL product;

"The industry consortium, responsible for overseeing a number of major cross-platform GPU standards such as OpenGL and OpenCL, was embarking upon a development project to create a true, next-generation successor to OpenGL and OpenGL ES. What would eventually become to be known as Vulkan, Khronos’s new graphics API would be an open, multi-platform low-level API to rival DirectX 12 and Metal."

In graphical terms it does some amazing stuff.

Vulkan_GPU_control.png


Relevance:
"Vulkan gains abilities that OpenGL never could, not the least of which is the ability for multiple threads/cores to dispatch graphics work, a scenario that maps far better to modern multi-core CPUs. This also gives Khronos’s now flagship graphics API the chance to promote compute to a first class citizen within the graphics API, introducing support for separated graphics and compute queues (think: async shading). "

 
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Alliegorical

Juffo-Wup fills my fibers and I grow turgid.
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I guess it's like Java but for games. You write the code in a single language and the runtime environment adapts it to whatever platform it's running on. Sounds like a cool way to iron out compatibility issues between, say, graphics card manufacturers and operating systems.

If Vulkan was the cause of their delay, why would they be secret about it? If it's so wonderful, wouldn't PDS want us to know that they were using it?
 

RogalDorn

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The game was delayed because it wasn't right yet. I am glad that it's been pushed back so that we get a fun and polished released. HOI was my first PDX game back in the day, so I don't care how long the wait is as long as the end result is awesome. It seems likely we will see it in 2016 with the normal Beta timeline, but if they need another year I'll wait...
 
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Oriflamme

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Early summer would be really nice, because I won't have much time for video games in the following year.