Hearts Of Iron 4 Features wanted LIST Thread

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EmperorTojo

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In b4 "Songs of the Reich" DLC :rofl: Which, incidentally, might be unavailable for sale on german Steam without harming the base game. Just thinkin'...

Well, it wouldn't really be 'nazi propaganda music' (censoring this is ridiculous stuff anyway, but whatever) if he made it. It'd be even more stupid if Germany banned that dlc.
 

unmerged(36667)

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In an ideal world I would like to see many of the features from Vicky implemented in Hoi IV. From what I've read on HOI IV sofar I have hopes that some of it will be implemented to some degree atleast.


Factories: Represented on the map and require pops and input resources to run. Much larger resource variation to go with it. For example, airplane factory would require aluminium, electronics, lubricants and rubber together with a monetary investment. Individual factories can be designated with specific equipment production and require re-tooling to switch to a different type of production. More advanced products will require more/different input resources. Factories can be captured by foreign powers if their provinces are occupied. Perhaps chance based or at an increased cost. They can be razed aswell so the player could be forced with making choices as to keep em or burn em when an enemy is about to take a province. Historical flavoured factories could be implemented aswell, such as the Krupp works in the Ruhr and even be given an added bonus (such as increased output of artillery). Edit: Obv. these factories would be needed to produce supplies for your armed forces aswell.

Pops: Same as Vicky. Pops with their own needs, desires and political ideology. Can be influenced via the use of ... (forgot it's name but the thingy that is used in Vicky to influence them). To lessen the micro-management a bit and emphasize HOI IV combat focus, simplify their needs into one category: Consumer Goods. Also produced by factories. Would add many more layers to the game as the player has to keep pops happy, is given more insight&control to the political landscape of their country and has to balance their manpower between the military and industrial/consumer needs. Pops can also be used with regards to modelling partisan activity/GIE's.

More flavour, especially for the non-majors: Paradox games are as much roleplaying to me as they are strategy. Implement a generic general generator much like in Vicky. Make it optional to use if needed. Historically feasible names for newly created units. So, as an example, instead of 1st Inf Brigade use Infanterie-Regiment 1 for Germany. Let us see what type of unit we are fighting. More events, they don't always have to involve choices or modifiers aswell. Newspaper system such as the one in Vicky would be nice. Also the battle events introduced in one of the HOI III expansions was a cool idea, hopefully a bit better implemented this time around though.

More elegant difficulty settings: To the veteran player normal setting is probably too easy. The H and VH settings however bring with them their own problems. Such as boosting allied nations the same as your opponents and throwing the manpower/resource balance out of wack. Manually altering the modifiers in HOI III could relieve some of the issues but isn't an ideal situation. Hopefully they receive a little consideration in HOI IV.

I could list a thousand more things, instead I decided to control my urges and list a few that came to mind. I understand that factories & esp. Pop's might be a bridge too far when it comes to HOI IV, but they would offer an nearly endless source possibilities if implemented. Perhaps a simplified model could be used based on the same concept of Vicky.

And, as you can probably tell I'm part of the 'can't get complex and deep enough' school of thought.
 
Last edited:

Orson

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i too would love to see an extended timeline maybe even including WWI or a larger portion of the Cold War just to have more time to form the world like in EUIV and to do so more freedom to shape history as we please and less prescripted events that dictate us what to do. i think Hoi III was way to restrictive. i like Hoi 2 /Doomsday/Armageddon and the freedom we had to shape the world.
 

CV10

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So can we have some of the older British battleship re-classified as escorts because that's what they were used for?

No. I don't think so.

Heavy (or CA for armoured) criusers are MAJOR fleet units. Some of the later "light" criusers (Brooklyn, I'm looking at you) could be considdered major fleet units too.

The Battleships you refer to were used to escort convoys and to provide fire support. Heavy Cruisers were used in surface combat, yes, but their role was often times much more focused on escorting the carrier groups. Even HMAS Australia, one of the only two heavy cruisers the RAN possessed, spent much of the war escorting convoys, hunting auxiliary raiders, and screening USN Carrier Groups. HMAS Canberra, though lost in surface action, spent a great deal of time escorting convoys and hunting for auxiliary raiders. In the RN, Heavy Cruisers were used to screen convoys. In the USN, they were, for the most part, used to screen carrier groups.
 

FreeMayk

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1. Newspapers
I like newspapers in Victoria very much. So it would be not bad to have that option in HoI4.

2. Better supply system, and supply lines.
Supply system is good in hoi3 but only one thing missing. Possibility to supply and make routes with allies controlled docks and provinces.

3.Earlier start. Ex: 1933

We need time for preparing if we want to play some role with minor nations.

4.WWI and Cold War in an expansions.
 

RisingSun

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Would it make sense to "deploy" a ship from day 1 of production? With a "can't move, -1000% attack, -X% repair speed, 1% strength of course. That would open things like bombing incomplete ships in port, unfinished ships getting some shore bombardment to support local troops if enemies got close etc.

I couldnt agreed more, infact i wish i could see my ships in drydock while constructing, repairing, etcs. I remember reading some paragraphs when the germans manage to captured warships somewhere coast of France. What i want to see is better naval engagements, not taking turn shooting whoevers have the highest rolls. Anyway not sure if i want to buy HoI4, since they arent getting any creative ideas. Most players like HoI 2 better than over three.
 

slategrey252

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support for spreading the game over more than one monitor, and high dpi resolutions
 

walgaam

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If there is a regimental system to HOI 4 similar to HOI 3, please fix the problem with repeated naming of regiments (when you build a division, save it, close and re-start the game later - then create another division later, you get a division with the same brigades) I haven't played in a while. so its either when they are in queue waiting for deployment or when they in the production queue, one or the other, you get multiple brigade names with the same name)

***Not a big deal, and not stating this is an absolute pre-requisite, just saying, to me its really annoying
 

physics1915

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In an ideal world I would like to see many of the features from Vicky implemented in Hoi IV. From what I've read on HOI IV sofar I have hopes that some of it will be implemented to some degree atleast.


Factories: Represented on the map and require pops and input resources to run. Much larger resource variation to go with it. For example, airplane factory would require aluminium, electronics, lubricants and rubber together with a monetary investment. Individual factories can be designated with specific equipment production and require re-tooling to switch to a different type of production. More advanced products will require more/different input resources. Factories can be captured by foreign powers if their provinces are occupied. Perhaps chance based or at an increased cost. They can be razed aswell so the player could be forced with making choices as to keep em or burn em when an enemy is about to take a province. Historical flavoured factories could be implemented aswell, such as the Krupp works in the Ruhr and even be given an added bonus (such as increased output of artillery). Edit: Obv. these factories would be needed to produce supplies for your armed forces aswell.

This. Factories represented on the map with necessary resource inputs and supply lines would make the strategic bombing campaign, which was a front unto itself, vastly more interesting. This entire part of the war (along with the submarine/convoy aspect) is horribly modeled in previous HOI games, which have largely been land combat simulators. I know it would add a bit to the complexity, but most of that would be hardly noticable with good UI design and it would serve to make the game a much richer experience all the way around.
 

guillec87

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In an ideal world I would like to see many of the features from Vicky implemented in Hoi IV. From what I've read on HOI IV sofar I have hopes that some of it will be implemented to some degree atleast.


Factories: Represented on the map and require pops and input resources to run. Much larger resource variation to go with it. For example, airplane factory would require aluminium, electronics, lubricants and rubber together with a monetary investment. Individual factories can be designated with specific equipment production and require re-tooling to switch to a different type of production. More advanced products will require more/different input resources. Factories can be captured by foreign powers if their provinces are occupied. Perhaps chance based or at an increased cost. They can be razed aswell so the player could be forced with making choices as to keep em or burn em when an enemy is about to take a province. Historical flavoured factories could be implemented aswell, such as the Krupp works in the Ruhr and even be given an added bonus (such as increased output of artillery). Edit: Obv. these factories would be needed to produce supplies for your armed forces aswell.

Pops: Same as Vicky. Pops with their own needs, desires and political ideology. Can be influenced via the use of ... (forgot it's name but the thingy that is used in Vicky to influence them). To lessen the micro-management a bit and emphasize HOI IV combat focus, simplify their needs into one category: Consumer Goods. Also produced by factories. Would add many more layers to the game as the player has to keep pops happy, is given more insight&control to the political landscape of their country and has to balance their manpower between the military and industrial/consumer needs. Pops can also be used with regards to modelling partisan activity/GIE's.

More flavour, especially for the non-majors: Paradox games are as much roleplaying to me as they are strategy. Implement a generic general generator much like in Vicky. Make it optional to use if needed. Historically feasible names for newly created units. So, as an example, instead of 1st Inf Brigade use Infanterie-Regiment 1 for Germany. Let us see what type of unit we are fighting. More events, they don't always have to involve choices or modifiers aswell. Newspaper system such as the one in Vicky would be nice. Also the battle events introduced in one of the HOI III expansions was a cool idea, hopefully a bit better implemented this time around though.

More elegant difficulty settings: To the veteran player normal setting is probably too easy. The H and VH settings however bring with them their own problems. Such as boosting allied nations the same as your opponents and throwing the manpower/resource balance out of wack. Manually altering the modifiers in HOI III could relieve some of the issues but isn't an ideal situation. Hopefully they receive a little consideration in HOI IV.

I could list a thousand more things, instead I decided to control my urges and list a few that came to mind. I understand that factories & esp. Pop's might be a bridge too far when it comes to HOI IV, but they would offer an nearly endless source possibilities if implemented. Perhaps a simplified model could be used based on the same concept of Vicky.

And, as you can probably tell I'm part of the 'can't get complex and deep enough' school of thought.

+1
 

Dinglehoff

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Factories that are destroyed, by bombing or land battle or whatever, should have to be rebuilt with IC's just like they are being constructed. Also make building and re-building them faster than 6 months or whatever.
 

TD100

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No more diplomat en route please! Didn't they have telegraphs and phones in WW2?! Also, i'd personally like to see bigger chances of nazis winning WW2, which could open a number of a-historical events and new satellite states (Like Nazi USA)

And, just as the main thing i want...

When a other nation conquers you, the game doesn't end. You just move into a observer kind of mode from which you can control partisans in your national provinces. And if they sucedd, or another nation liberates you, you continue playing. That would allow the player not to, if they want to survive always have to join the axis. As example, Yugoslavia.
 
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Mahaanus

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I would enjoy seeing a double layered map, for example:

First Layer: Geographical Map, Political Map, Diplomatical Map or Strategic Map (shows terrain height, air map and naval map combined).
Second Layer: Production, Resources, Weather, Revolt, Intelligence and Clean (for those who want to take pretty screenshots)

So for examples you can have the Political Map Mode and the Intelligence Map Mode at once, or the Strategic and Weather, which would streamline the players access to information.

And I'd be very pleased if the Supply Path is shown when selecting the unit, instead of a map mode, with the Supply Path being shown in details, how it goes from province to province to the unit, instead of a straight line from A to B.
 

joespaniel

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I'd like to see WWII era terminology and flavor maintained.

Panzer Leader is now Battle Master? Seriously???

Shock and Awe Doctrine? Seriously???

Who is coming up with this stuff?
 

joespaniel

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I'd also like to have a RETIRE button in addition to PROMOTE and REMOVE for leaders. It would, in effect, remove them from the leader pool permanently (SLEEP_LEADER).

It would be a nice feature for those times when a commander loses an important battle and you need to take it out on someone. If you are playing as USA or UK it would mean "I want your resignation on my desk by the morning!". If you are Germany or USSR, 'retire' would take on a whole other meaning...

Thanks for your consideration.
 

leoric

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Please stop evaluating USSR based on the first half of Winter war, like Hitler did and got himself into troubles. Russians had not used human wave since World War I (even the first part of Winter War lead to large casualties due to massive overstacking of not-fully-mobilized units on very narrow frontline because of war planning mistakes, not doctrine). Peak size of Red Army - 11 millions. Peak size of Wehrmacht - surprize! - 11 millions. Hardly a human wave.
Why do you keep ignoring the outcome of Halhin-Gol and the second part of Winter war and making USSR ahistorical?
Real Soviet doctrine was a cross-breed of superior firepower and blitzkrieg (in game terms), the problem was - only very limited amount of officers grasped it before the 1943.

Human wave is not a doctrine - it's the lack of officer training. Please, stop wasting your efforts on something that requires exactly zero tecnologies to be realistically represented in the game.

P.S. And remove Stalin from the Head of government or change him to the Head of state - he became a HoG only in 1941, until that he nad no official state post, despite being the real Head of state.
 

Stafroty

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how about possibility to save old gear while upgrading old units to have better tanks etc? so, tanks and other eguipment is saved,and you can give them to secondary troops somewhere else area, which isnt as important.. and just train mens for them, without losing much recources..

as now, when upgrading, tanks, trucks, artillery etc disappears, gets scrapped or somehthing which isnt what might have happened in real?