The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
That's due to the server move. Your changes probably got saved to the old server, which now no longer exists as such.Oh, no, I just noticed that nearly all the changes I made to that page (including the tables) to fix the hull value have disappeared!!
Since we are updating the wiki for TFH, shouldn't we stop including info concerning FTM and before in the TFH version? We can strip out entire parts for newer data, plus we could also begin removing links to outdated threads. An example of old info would be in the land combat reference where it mentions the defensiveness/toughness "flaw." Is that really needed? I've already done a little bit of this, but don't want to go "whole hog" on it without input.
In some cases it might be worth mentioning briefly how it used to work, but the main focus should definitely be TFH.I agree but think some allowance for earlier versions should be made, as from reading the forum posts, it is clear that people are still using older versions of the game.
Thanks.corrected: Spend IC on consumer goods do not generate money.
Thanks, updated.You might want to update the shortcut/hot key section with this post I did a while back.
I'm afraid I don't actually know how those were calculated, sorry.Guys I don't know where to ask:
How can I calculate the basic statistics for each year for every type of unit? (Like this one: http://hoi3wiki.com/Armour_statistics)
I saw these pages aren't accurate and I'd like to try to bring them up to date just don't know how exactly the IC and time numbers are calculated.