Looks interesting. And is it only for me that all pictures not shown properly and instead red "X"is shown?
I have fixed it by adding link to the pictures in the 'left' 'right' and 'link' texts.
Looks interesting. And is it only for me that all pictures not shown properly and instead red "X"is shown?
About the Tiger I, yes there were few Tiger I in Africa, but the few that were there were used in North-Africa to a great effect. The point is that how the Afrika Korps works is that any other unit than the 4 Afrika Korps units (Infantry/Mot Inf/Mech Inf and Armour) will suck in N-Africa. So if the player wants to send a heavy armour brigade to Africa, it will be ineffective. While historically they weren't.
Yes, the 164. and 90. Divisions were differently equiped, but as it is now. You can only make divisions consisting out 4 types of brigades, were of 3 brigades are of the same class.
You argument that those division were composed different is true, but also were the few panzer-divisions... So why is the Afrika Korps Armour abstracted, but the infantery exists out of 3 infantry types. Instead of one abstracted infantry brigade?
I fail to see why it matters that they were send to Lybia or Tunisia, For me both are in North-Africa....
Tigers were not sent in any significant quantity to North Africa. Only 1st komp. Schwere Panzer-Abteilung 501 was sent to North Africa, and it only arrived after the Operation Torch landings http://www.axishistory.com/index.php?id=2159 . They were used in too few numbers to be considered "effective" and in too few numbers to be properly represented. I respect Devildread/Danevang's approach for these reasons.
My comment that they were sent to Tunisia instead of Libya was simply to point out they weren't there for the bulk of the fighting in NA, and were only sent there when the battle was all but over.
The panzer divisions contain infantry too, you know? Since 2 of the 3 infantry brigades are mobile (one motorized and one mechanized) I fail to see why you won't be able to model any differences you feel there are between the armored units in NA. We need AK support units (ACs, AT, some sort of motorized art) more than we need Heavy Tank brigades in any event.
How big is the file I would have to download after my purchase? Very Important for me.
I really like all the events/decisions and special stuff that you are doing. But I wonder how the other Axis countries will perform. Will the Italians get any of the special gear when they fight in NA?
Also, the big question remains - Barbarosa and how you are going to handle that. Finally, will Japan be forced to DOW US or is there a chance US never enters the war?
He mentions "Few words: Barbarossa, U-Boats and Reichministers." which means, hopefully, we'll find out what they've done for Barbarossa next DD. Of course we already have some hints like the Russian Railways and Winter Clothing "techs."
I reckon Barbarossa will have a lot of common with how ICE handles Barbarossa, which IMO is great.
Waffen-SS didn't make it to the DLC due to several countries laws, this is a shame I agree and this is why we plan to release a SS mod with new units and special counters. I want the SS just for the black counters I have to admit.
You are forcing me to reveal stuff, you silly people.
I used my experience on I.C.E. and the fact that I don't have to worry about soviet player control in order to make something really difficult but realistic. In a few words: the less units the soviet has, the faster it will build divisions and gain org (up to 7 days for an infantry division to be operational on the field, representing the eastern reinforcements that are difficult to model otherwise).
You are forcing me to reveal stuff, you silly people.
I used my experience on I.C.E. and the fact that I don't have to worry about soviet player control in order to make something really difficult but realistic. In a few words: the less units the soviet has, the faster it will build divisions and gain org (up to 7 days for an infantry division to be operational on the field, representing the eastern reinforcements that are difficult to model otherwise).
Volkssturm is implemetend via a decision to raise manpower and manpower income at the cost of global IC.
Late special units will be treated in the next Dev Diary I think. Stay tuned.
Looks interesting. And is it only for me that all pictures not shown properly and instead red "X"is shown?