The problem IMO is that HOI4 doesn't seem anymore an "upgrade" of HOI but looks like a sequel of EU...
Care to elaborate?
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The problem IMO is that HOI4 doesn't seem anymore an "upgrade" of HOI but looks like a sequel of EU...
3) I work 10+ hours each day working on games, and we spent about 90% of our time on Hearts of Iron after the release until late February to support the game with patches. I just got home from a 13 hour workday on Victoria and I was gonna check on a HoI bug..."
Sure there are several things that make me think that for example what aboutCare to elaborate?
If my post sounds offensive I am available to delete it.That's a bold move, posting something like that here.
1) national ideas
2) the need abstract logistics and therefore no fuel
3) the need to abstract air units
4) the need to abstract brigades
5) the need to abstract paradrops
Sure there are several things that make me think that for example what about
1) national ideas
2) the need to abstract logistics and therefore no fuel
3) the need to abstract air units
4) the need to abstract brigades
5) the need to abstract paradrops
6) teleporting bombers
7) few things like air cover, production and supply that work at region instead of at province level
etc..
Maybe, if you try by yourself, you will find a lot in common between HOI4 and EU.
I'm not gonna bother addressing the other parts, but this is a "what" moment for me.3) the need to abstract air units
I know a lot of people who started playing PDX games by pirating them at first but then ended up faithfully buying most of their products because they like them and want to support the company.^^also part of the reason why I'm ticked with pirates (and all their paper-thin excuses).