Hearts of Iron 1 was an expensive, bug-ridden, loss-making failure, and I'm okay with that.

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Axe99

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Now there's a blast from the past, cheers for the nostalgia FOARP/Secret Master :). I never realised HoI1 didn't make a profit (or, plausibly, I've forgotten since), but it was ground-breaking for its time. I remember enjoying myself a lot, and while it had some flaws from a gameplay and historical plausibility perspective, it was a huge step forward in terms of games that depict all of the second world war, and put together by a small team, so it would have been a bit rough holding it against them (I can't remember what I posted back then, mind, but I hope I wasn't unkind/unfair - from memory, back then most of my forum activity was playing around trying to mod it, rather than general discussion).

As for the price, pretty much all games of any decent standing were $60 or so US new back then (and often over $100 Australian, as our exchange rate wasn't much chop at that stage), and it was just how much it cost. Strategy games have always been value for money for me (and then some), so it's never bothered me.

For the sake of the discussion:

1) Totally - PDS have more people working on HoI4, and I'd expect for longer than HoI1, and we'll be paying less, and people will still complain. My golden rule is that "people will always complain", so people complaining doesn't necessarily indicate anything, it's important to look at the number and type of complaints to see whether it's entitled bellyaching driven by limited perspective, or indicative of an actual issue needs' addressing.

2) I've always been surprised by people complaining about Steam. Steam was one of the driving forces in making PC gaming 'work' again. People don't like DRM, of course, but Steam's is about the 'lightest' I've seen in the business (and optional for people using it), so again, it makes no sense to me.

3) A bit like #1, people are often angry as well. I think part of the issue was people coming to Paradox and not being familiar with their business model at the time (as outlined by Secret Master above - release on time so we don't go broke, patch later so it works). It was right at the time when the internet had made games being broken on release feasible, and there was general dissatisfaction with the trend in the PC gaming community (and, imo, often rightly so). The only reason I gave PDS slack was because what they were doing was so ambitious and original, they were obviously pushing themselves hard to innovate, so they weren't releasing broken to rip off consumers, but more because of overreaching/publisher pressure. They were also very good at post-release support, unlike many devs/pubs at the time (and now).

4) Haha, yes and yes. The ongoing struggle for effective naval invasions in PDS games has been a more than decade-long struggle. EU4's are actually pretty good now, and HoI4's look potentially the best yet by some margin, so the fight is going in the right direction :).

5) For me as well - PDS have been quite good at taking risks (Runemaster's a great example of another, as is their experimentation with licensing the engine to external teams, which has had both big wins (DH, AoD) and less positive results), but I never realised HoI started this rough. Am very glad they stuck with it :).
 
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heh, since you mentioned Strategy First, i looked them up on wikipedia: https://en.wikipedia.org/wiki/Strategy_First

wooooooooow. what a bunch of greedy conniving bastards. it's a good thing PI broke them off before they were run into the ground. seriously SF even screwed over Stardock- now another major publisher, as well as Battlegoat Studios before they made PI their publisher. and apparently they're still up to no good.
In December 2005, Strategy First partnered with Valve Corporation's Steam distribution network, becoming the first entertainment software publisher to do so.
 

mario1789

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I remember feeling like HoI 1 was really cool, but this was at the time that like, when a Paradox game came out, you might buy the box and then let the game sit for 5-6 months until the patches ironed it out. What was amazing is that they did patch the hell out of their games. Most companies back then would have maybe 2 patches, but Paradox kept going and going. I didn't understand how they were making it all work financially. They clearly cared about their fans more than the bottom line, or had faith that if they cared about fans enough everything would work out in the end. Their attitude totally won me over back then, though--they were far and away ethical leaders in the industry in a way no one else around then was.


Oh and SM--there were more people on the forums back then but we were lurking, you know, when lurking was a thing people did on forums.
 
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I understand your point, but even 502 hours is pretty good for some high end games advertised on American television. There are plenty of people who might only get 200 hours out of Fallout or COD, and then move on to something else.

Agreed but when all is said and done i could probably have 5000 hours in a PDS game over years.
 
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I understand your point, but even 502 hours is pretty good for some high end games advertised on American television. There are plenty of people who might only get 200 hours out of Fallout or COD, and then move on to something else.

~500 hours of anything is a lot of play-time if you have a full-time job and a family. Even on KSP I don't think I have that many hours on it, and on CK2 I don't think I have much more than ~400 hours, and I bought both those game not long after their original launch.
 
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Hearts of iron 1 was the first Paradox game i bought, I found the only copy in my local Gamestop (when they actually carried INDIE!!! PC games!!) fell in love, i think i paid $30-40 for it, took it home, had a massive blast finding out how much higher i could get in the research tree than my opponents, I didn't have access to the internet to setup my forum account or patch the game for a couple years, but i loved the fact that it was so easily moddable. i can still remember the effort it took me to figure out that the {unknown string wanted} that displayed on submarines was sub_attack, and going in and fixing it. the fact that this game gave it's users that power to go in and mod hooked me on Paradox as a Developer. so i tried EU2 when i found it at the same gamestop

I remember my shock once i got online a few years later and found that there was a semi recent patch for both games, while games released since then had been abandoned shortly after release, that further strengthened my resolve to support this company. I've been playing their games ever since
 
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kingtiger

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HOI 1 was a hit for me when the website The Stoney Road came to be. There was the key for HOI to grab more attention and with all the mods being done I knew this would be a hit. I never did get HOI2 Armageddon though, but I have all the other titles some store bought rest DLC. I think between HOI and Panzer General Series (especially PG2) that lasted me for 5 years straight. Love World War II era and I used to play the old Avalon Hill Boardgames that were the precursor to the computer games like Panzer Strike from SSI. Those were the days and WWII games are a main staple still for me. Keep up the good work PI.
 
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I never really played HOI 2 or 3 but I loved the original HOI (still got my original boxed copy), I don't recall it being bug-filled in fact the only bug that springs to mind is something to do with Aircraft carriers not launching planes or something?

I don't know why but for some reason I'm really hyped up about the release of HOI IV :)
 

fredgiblet

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I'd love to see the 3 users who disagreed with you guys come foward and (attempt) to defend piracy.

I'm not one of them, but I'll say this: For a long time I was young and had 2 options. I could either purchase the hardware to run the games, or the games themselves. You can't pirate hardware, you can pirate software, so I pirated software. These days I'm occasionally gainfully employed and Steam exists, so the only things I pirate are for testing (i.e. grabbing the newest version of Nero to see if they actually improved the parts that I use or not before dropping $60) or principle (Metallica, because fuck them).

Also, I don't count downloading things that you literally can't get legitimately. Thankfully that's becoming less of a problem these days with services like GoG.
 
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I'd love to see the 3 users who disagreed with you guys come foward and (attempt) to defend piracy.

While I don't defend piracy, and didn't diagree with the posts above I can understand why people do it. (I mean piracy and not disagreeing)
Paying 40-60 euros for a game can be really hard when you make 500 euros a month(that is quite avarage, it's even above avarage in poorer cities here in Hungary). Fortunately I'm not in that position and I can afford my hobby of video games, but most here can't. I have several friends who would buy a game for 20-30 euro, but anything more they simply can't afford. So they pirate it and then buy it when the game gets cheaper. You could say then they shouldn't play it, but you need to be honest with yourselves. Would you stop playing if you couldn't afford it? There may be a few saints out there but 90% would not stop.

An other huge problem is that many AAA game developers(and even some smaller idie studios) just want to milk you for your money with shit games. How do I know if a game is worth it or not? Youtube is definitely an option, but not many people have time to watch hours of gameplay to decide on a game. It is much easier do just download the game and see it if you like or not. While not completely legal I can also understand that you want to try something out before you buy it. It's the same as when I buy a car, I want to try it out for a while before spending money on it. I buy all my games what I like, but I'm not going to give money for something I stop playing after a few hours.

Of course PDS is not one of these developers, you can trust that their games will be good. I pretty much pre order all their strategy games. There are only a few other developers that I trust with this.
 
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While I don't defend piracy, and didn't diagree with the posts above I can understand why people do it.
Paying 40-60 euros for a game can be really hard when you make 500 euros a month(that is quite avarage, it's even above avarage in poorer cities here in Hungary). Fortunately I'm not in that position and I can afford my hobby of video games, but most here can't. I have several friends who would buy a game for 20-30 euro, but anything more they simply can't afford. So they pirate it and then buy it when the game gets cheaper.

An other huge problem is that many AAA game developers(and even some smaller idie studios) just want to milk you for your money with shit games. How do I know if a game is worth it or not? Youtube is definitely an option, but not many people have time to watch hours of gameplay to decide on a game. It is much easier do just download the game and see it if you like or not. While not completely legal I can also understand that you want to try something out before you buy it. It's the same as when I buy a car, I want to try it out for a while before spending money on it. I buy all my games what I like, but I'm not going to give money for something I stop playing after a few hours.

Of course PDS is not one of these developers, you can trust that their games will be good. I pretty much pre order all their strategy games. There are a few other developers that I trust with this, but the rest I understand why someome trys a game out before they buy it.
I can understand where you're coming from and I do sympathise with this viewpoint, and it is at least somewhat morally ok. The problem is this relies completely on your self restraint. It can be all too tempting once you've downloaded and played a game to conveniently 'forget' to pay for it, and there is absolutely nothing to actually stop you from doing this.

I really wish all games had demos like paradox provides for all their games from a consumer point of view and so people who want to try a game don't resort to piracy, but it's worth noting this still wouldn't prevent all piracy. There's the other side of piracy that I absolutely do not sympathise with: the side that claims "it's not stealing".
 
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I'm not one of them, but I'll say this: For a long time I was young and had 2 options. I could either purchase the hardware to run the games, or the games themselves. You can't pirate hardware, you can pirate software, so I pirated software. These days I'm occasionally gainfully employed and Steam exists, so the only things I pirate are for testing (i.e. grabbing the newest version of Nero to see if they actually improved the parts that I use or not before dropping $60) or principle (Metallica, because fuck them).

Also, I don't count downloading things that you literally can't get legitimately. Thankfully that's becoming less of a problem these days with services like GoG.

I bought a legit copy of HOI1, albeit a second-hand one. However, for the years after that I was living in Mainland China at a time when it was absolutely impossible to buy a legitimate copy of anything there. My only option was to buy the DVD/CDs that were sold at my local shop for 4 Yuan a copy, which is how I ran across the China-localised version of Vicky (I think the localisation was fan-made). I own a legit copy now, of course.
 
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Kovax

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In my opinion, Paradox's limiting the tech support, mod forums, and other information and downloads to registered users gives some incentive to buy a legitimate copy, even if you started out with a pirated download or borrowed disc. In essence, the unpatched game becomes a "mostly functional" demo.

On the other hand, a pirated copy is still blatantly illegal, and while I can understand why even people with basically good intentions do it, I don't support that.

Where I see the other side of the issue is with a game that's really not ready for release, and the publisher (or the accounting department) forces it out the door unfinished. You as a customer don't know that until you've dumped money into it based on the advertised claims, and then you're out the money for something that doesn't do what it said it would, with no recourse. The publisher may or may not ever fix those problems (at least Paradox fixes MOST of the problems), but you can't return the game after you've installed and registered it in order to unlock and play it. If I can get a functional demo, that certainly makes it easier to tell if the game is worth $40-60, or a total waste of time and money. If not, you either have to wait for reviews from someone you trust (how many professional reviewers do YOU trust?), or scrounge up an illegal copy and try before buying. In all recent cases (over the last 10-20 years), I've waited until I could ask serious questions from someone I know who's played it, or until there's enough feedback on the forums about it to make a reasonable judgment. Note, for example, that I didn't buy Skyrim when it released, and waited until the weight of opinion in the forums convinced me that it basically did even more of what I didn't like about Oblivion, and took away the last vestiges of what I loved about Daggerfall and Morrowind. I've never played it, and probably never will. Here in Paradox-land, the discussions and announcements about HOI4 have convinced me that waiting at least a year after release is probably my best course of action (or inaction, in this case), because while there are a lot of things that I think I would like about it, there is a growing list of things I don't think I will enjoy. Time will tell whether those concerns are valid, and/or whether they're addressed by patches and expansions.
 
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DazKaz

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Agreed but when all is said and done i could probably have 5000 hours in a PDS game over years.
My contribution to the conversation.
Yes, I do have a full time job and a family, but lucky for me I am also an dyslexic, agnostic, insomniac and spend all night playing games and wondering if there really is a dog.
Steam-playtime.jpg
 

Secret Master

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Folks, let's not talk about software piracy. I know you aren't defending or advocating piracy, but it's a touchy subject. The forum rules are pretty clear on the subject; if someone actually comes in here to defend software piracy, I may have to terminate with extreme prejudice.

If we just leave it at "We don't like piracy" and move on, things should be okay. But further discussion might attract piracy advocates....
 

FOARP

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I never really played HOI 2 or 3 but I loved the original HOI (still got my original boxed copy), I don't recall it being bug-filled in fact the only bug that springs to mind is something to do with Aircraft carriers not launching planes or something?

I don't know why but for some reason I'm really hyped up about the release of HOI IV :)

HOI1 had one big thing over every other HOI title: you could deploy volunteers to fight in wars and control them. This instantly transformed the entire first part of the game, where in HOI2 and HOI3 you didn't have much to do except max-out production, in HOI1 you could spend your time fighting in Spain and elsewhere. I'm really glad to see this feature come back in HOI4.
 
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Cardus

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HOI1 had one big thing over every other HOI title: you could deploy volunteers to fight in wars and control them. This instantly transformed the entire first part of the game, where in HOI2 and HOI3 you didn't have much to do except max-out production, in HOI1 you could spend your time fighting in Spain and elsewhere. I'm really glad to see this feature come back in HOI4.
The problem IMO is that HOI4 doesn't seem anymore an "upgrade" of HOI but looks like a sequel of EU...
 
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