@Secret Master linked to this post by @Johan from 2003 elsewhere but I though it deserved it's own thread just because of what it tells you about how it was that this game series came to exist and how it looked in the early days. Speaking as someone who picked up Hearts of Iron 1 second hand in a shop in Brighton, and have wondered ever since why anyone would have sold their copy of that awesome game, it explains a lot:
The whole thread is also worth reading just to see what people were complaining about.
My takeaways from this:
1) People complaining about the DLC system need to engage with the fact that the alternative is games that cost 50-60 USD. Actually, the 50 USD asking price for HOI1 in 2003 works out at 64.43 US$ in today's money - imagine how people would react if Paradox tried to charge that much now!
2) Lots of people complain about Steam, but I'm going to bet that the developers get to keep more of the asking price for a Steam sale than the less-than-10% implied by Johan's post. If you were a developer, it would be a no-brainer to use the distribution method that allows you to keep the biggest share of the proceeds.
3) A lot of people were really angry about Hearts of Iron 1, something that really surprises me. I had no expectations when I bought the game and was very pleasantly surprised by it - and especially the possibilities that it opened up - even though the flaws were very apparent (I'd give it a score of ~75% tops, whereas HOI2 was an easy 90%+), yet back in the day people really expected everything to work, and maybe that wasn't so unreasoanble if they had paid 50 dollars for it?
4) Many of the things people were complaining about, under the apparent impression that they could be easily fixed (e.g., amphibious invasions) still don't work very well even 13 years later. Maybe they aren't easy problems to fix?
5) Finally, the fact that Hearts of Iron 1 made a huge loss (or at least it had made a loss as of August 2003, it may have turned it around later) is a really big surprise to me. I hadn't realised that Johan and the rest of the Paradox team had took such a gamble in making HOI2 and I'm very impressed that they stuck with it after such bad initial results.
1) We got 2.5 programmers in Paradox. We are company of totally 7 developers. I'm the half-programmer/half-projectlead.
2) Of the 50$ you pay for a game in a shop, we end up with <5$... that is about 5-6 months after the game is sold, and the publisher actually pays on time.
3) I work 10+ hours each day working on games, and we spent about 90% of our time on Hearts of Iron after the release until late February to support the game with patches. I just got home from a 13 hour workday on Victoria and I was gonna check on a HoI bug...
4) We've still lost an insane amount of money on HoI as it costed more to develop than we ever got paid.
5) I'm tired of hearing all the.. The game is not finished because feature x does not work as I want it/The AI sucks/The engine doesn't work/etc.. Its a game, not a simulation, and I find it fun to play myself.
Here's the deal... I'm not gonna take any more whining.. Go to your publisher and whine if you have to.. They earn all the money anyway.
The whole thread is also worth reading just to see what people were complaining about.
My takeaways from this:
1) People complaining about the DLC system need to engage with the fact that the alternative is games that cost 50-60 USD. Actually, the 50 USD asking price for HOI1 in 2003 works out at 64.43 US$ in today's money - imagine how people would react if Paradox tried to charge that much now!
2) Lots of people complain about Steam, but I'm going to bet that the developers get to keep more of the asking price for a Steam sale than the less-than-10% implied by Johan's post. If you were a developer, it would be a no-brainer to use the distribution method that allows you to keep the biggest share of the proceeds.
3) A lot of people were really angry about Hearts of Iron 1, something that really surprises me. I had no expectations when I bought the game and was very pleasantly surprised by it - and especially the possibilities that it opened up - even though the flaws were very apparent (I'd give it a score of ~75% tops, whereas HOI2 was an easy 90%+), yet back in the day people really expected everything to work, and maybe that wasn't so unreasoanble if they had paid 50 dollars for it?
4) Many of the things people were complaining about, under the apparent impression that they could be easily fixed (e.g., amphibious invasions) still don't work very well even 13 years later. Maybe they aren't easy problems to fix?
5) Finally, the fact that Hearts of Iron 1 made a huge loss (or at least it had made a loss as of August 2003, it may have turned it around later) is a really big surprise to me. I hadn't realised that Johan and the rest of the Paradox team had took such a gamble in making HOI2 and I'm very impressed that they stuck with it after such bad initial results.
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