Preamble: Some of you will probably think this is the anathema of everything you love and enjoy about HOI games... this isn't the thread for you, move along.
I've actually made a mod like this for just about every Paradox game I've ever played.
Essentially it's the everyone goes mad, absolutely stark raving war hungry mad mod.
Don't know why, I've just always loved games that fall apart into chaos, where the only thing you can expect is that everyone will betray you.
Based on what I've seen so far from the diaries etc these are alterations I'm planning to make, suggestions are welcome.
The guiding principle is this, any change that would make the world more chaotic and difficult to predict as well as preferably more warlike.
I've actually made a mod like this for just about every Paradox game I've ever played.
(CK2, Vic2, HOI3, EU4 (and soon HOI4...))
Like my 'Everyone is immortal and everyone hates each others, especially vassals and their lieges and free cbs for everyone CKII mod"
Or my 'mandatory war of conquest starts with all your neighbors every new years mod' for Victoria 2. (For some reason France always managed to conquer Spain quickly and then ROFLstomp the rest of Europe)
Like my 'Everyone is immortal and everyone hates each others, especially vassals and their lieges and free cbs for everyone CKII mod"
Or my 'mandatory war of conquest starts with all your neighbors every new years mod' for Victoria 2. (For some reason France always managed to conquer Spain quickly and then ROFLstomp the rest of Europe)
Essentially it's the everyone goes mad, absolutely stark raving war hungry mad mod.
Don't know why, I've just always loved games that fall apart into chaos, where the only thing you can expect is that everyone will betray you.
Based on what I've seen so far from the diaries etc these are alterations I'm planning to make, suggestions are welcome.
The guiding principle is this, any change that would make the world more chaotic and difficult to predict as well as preferably more warlike.
- AI aggressiveness dolled up to 11/10
- AI will break alliances/defect from factions etc the moment it senses any weakness
- Everyone hates everyone with minimum relations at start
- Everyone quickly turns Facist/Dictator and WT spirals to 100%
- No restrictions on when anyone can declare war
- Civil wars x2 easier to provoke (Perhaps I'll make an event that makes every country split into civil war day 1)
- No PP cost to change conscription laws (Optional sub-mod that gives all countries unlimited manpower)
- Unending War: Everyone has unlimited manpower.
- New Materials: 10% chance a country is given a 100% extra IC/factory modifier (hidden). You never know which, but a few countries in the world are twice as powerful each game
- Unstable Leader: 10% chance a country is given the 'wonderlust' modifier which makes the AI go to war with all its neighbors even if it has no chance of winning.
- We're all Super heroes: Every country has a 5% chance to get each of the following modifiers, if by some witch magic they manage to get multiple... well you get the idea.
- Unlimited Manpower
- 100% more industry
- Troops never lose Org / Never surrender, only option is death.
- Instant Battleplan preparation
- Immunity to bombing
- Ships don't use oil... oh wait they get that in Vanilla
- +1000% dissent if you are not at war
- Only navel ships allowed are battleships (and convoys)... but their battleships can be their own screens, detect subs and carry fight jets.
- Cause a civil war in one of your neighbors every new years day
- ... you get the idea, anything chaotic that I can tease out of the engine and scripts really.
- 6
- 2