If it's not the best topic, plz remove to better one.
I would like to put in some comments on HOD.
1.) It sure has much more detail and for that very "user friendly" but in general, my thumb is down for now.
2.) In every game, economy is my part of the game. On the first page of this thread (if I remember correctly) it has been said that factories will be fixed. I played bigger and smaller counties, tried everything I could think of but it's not working. The real point aren't unprofitable factories but the fact you need to run unprofitable factories to get SCORE!!! I monitored the trade board for some time. At any given time there's not more than 4 products that have higher deman then supply. So, nothing changed with factories. The best part of the game still broken. Also, I really don't understand why we can't build any kind of factory anywhere for any product. If I don't have the input, I'll import it. Maybe the market will not allow positive balance, I'll close down the factory. Of course that if you build steel factory in province that has iron mine, it should get lower cost of inputs, as it's a gable to produce something that it's depending on import of goods but that's all normal economy.
2.) Rebels were also mentioned. Yes, it's nicer not to chase rebels all the time and I like that. But you can't tell me that it's better to have 30k rebel army that was produced by 60k province (nationalist case). Now I am looking whats the point of that? Nationalist could ask for their own country (solid reason). In history 90% of colonies went to new countries without war (first problem). That was in situation where my whole Portugal couldn't maintain 30k army as I could not draft 10 brigades or support them even if I could built them so it's sill that rebels in 1 province outnumber whole country (second problem). EIC in India didn't maintain power with armies but with politics and money and I can't do that in game (third problem). So if those nationalist want their country, it's out of the question, but they are asking for some reason (high taxes, low healthcare...). So why not introduce simple negotiations where they would ask for 10 years of lower taxes, or some kind of more money for their healthcare so it would affect my budget (money is the power. In this way the problems with the rebels stay as they are but the solutions are different (make a good deal, kill them if you want and get some penalty for being brutal colonial power...). There are zillion ideas and all are better then this simple "kill smaller packs of rebels" or "kill bigger packs of rebels".
3.) In HOD income is fluctuating at insane levels while nothing is happening (I am not building, there's no war...). Currently I am testing that in 1 game. It goes for 140tish to 30tish per few days (I don't have factories, that are the biggest evil of the budget by the way). My only idea is that market prices are fluctuating and causing this problem. Before HOD this wasn't happening.
4.) Colonization is dead beat. Part of the game only for the biggest few. Most of the games I played, GB took all of Africa in just a few years. I have read somewhere that HOD wanted that colonization isn't monopolized. But, unfortunately, it is. The old system was better. Also, size of the fleet increases colonial point? Well that is the biggest monopolizing effect.
5.) Uncivilized countries in HOD totally unplayable. By the time you get civilised and can maintain some kind of army, every county is is in someones SOI and allied with zillion other countries. Before, I pushed Madagascar to secondary power.
6.) Justification for war - how long does it last when you get it??? Maybe it's a bug.
7.) Standing armies at the start of the game? Algiers with 2x 18k armies??? LOL Every year some county goes bankrupt and this could be No1 reason.
....no more time to write. I have only the best intentions.
Best regards.