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podcat

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Hello everyone! Heart of Darkness has now been out for a while so I thought it was time to do a post-mortem dev diary.

Reception of Heart of Darkness has been really good! Victoria II is one of our smaller franchises but, Heart of Darkness was our highest day one seller expansion ever which makes me really happy! It tells me that our hard work on having games polished and stable on release is working, and that people trust us and don't feel the need to wait for a patch worrying about bugs. Not to say we can't improve more, but I feel like we have come a really long way over the last 3 years. It also tells me that the Victoria fans are extremely loyal, its one of our games with one of the highest player retention rate (how many players of the original game stick around and buy expansions) and a really high average playtime that could put some MMOs to shame :)

We wanted to try something a little different design wise for Heart of Darkness. Normally we pick something like 6-8 major features as the core of an expansion, this time I decided to instead pick 4 and make them larger. I think this worked really well, something like the crisis system would have been too risky and big to include as part of a normal 8-feature expansion, but because we had more time to spend on each core feature we could tie it in as much as it is now. Either of these targets don't really affect how much time is spent on smaller features and improvements, so we decided early that we wanted to spend a lot of time on AI improvements. This is really hard to market "on the box", but usually very popular among the hardcore fans. I think we made great strides with the AI for HoD, especially diplomatic and naval.

Usually we have a lot more ideas than we can squeeze into the time frame for an expansion, and we keep them around in case we somehow get extra time, or something else goes faster than planned. Many of them also survive to get implemented in later expansions. In A House Divided one such feature was Great Wars which we managed to squeeze in because we got some extra time waiting for a release slot.
For Heart of Darkness we had an idea for re-doing the whole election system and adding in dynamic parties. The idea was to base elections around one major election issue (as an example, the US 1916 election which centered around involvement in the war in Europe), something the player could care directly about and see results depending on who won. We didn’t want to half-ass it though with too little time, so we had to put it back in the idea box. I hope we'll see it pop back up some time in the future :)

Lastly I am going to thank the beta testers. A project like this is very much a collaborative effort between developers and the beta testers, many who spend as much of their time as we do working on the expansion and help out with finding bugs, balancing the game and submitting extra content, and their only reward is a slew of dubiously funny cat pictures. Thanks guys! We couldn’t do it without you!

Oh, in case people missed it, we have since release produced two patches. One huge one, and one smaller to sort out a crash bug. As far as I know these fixes any bigger issues people have reported, but we always keep an eye out in case of future reports from the community.
 

Bagonad

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Victoria 2 is not just another grand strategy game, it's something very different from all other paradox titles. It's a game where you don't directly control a nation, rather you guide a nation in the way you want it to. The big feature that makes this game stand out is the pop feature. Every action in the game affects the population, be it increasing taxes, losing soldiers in the battlefield, building factories; all actions the player commit affects the pop, and the player also has to consider the current status of the pop compared to the actions the players wants to commit. Every soldier you create represents a part of a soldier pop, the materials you build the regiment with uses goods produced by pops, and a paid by the pops in the form of taxes, which affects their living standards. Every little action goes through the system, and has an effect on the living standards, job, political orientation, and revolt risk of your population. With this system you have managed to create a far more lively world than a game like EU3 or CK2.

Revolt risk in Victoria 2 is not just an arbitrary modifier a province will get just because the player should have to deal with it. When the population revolts in Victoria 2, you know there is a problem, be it unemployment, lack of competitiveness on the world market, desire for political reforms, or a mix of nationalism and low living standards. While there is no magical button to remove this unhappiness, the skills of a player depends on his ability to guide the nation towards facing as few of these problems as possible, while also keeping the foreign policy that the player desires, if his nation allows it. Victoria 2 is absolutely one of my favourite games, and here two years later, i still play it on a weekly to daily basis, keep up the good work.
 

deanwebb

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Excellent work on the naval changes, colonial scrambles, and crisis wars. Awesome changes that I can't believe I lived without. The other things done "under the hood" make great gaming, as well.
 

unmerged(376721)

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Hiya,

I bought Vic 2 2-3 years ago at Manila. Just picked it out randomly, for I didn’t even know there is such company as Paradox. I had been playing Vic 2, AHD and HoD ever since. It has certainly come a long way.
Thank you for keeping me occupied while working oversea!

Even though it is harder to advertise, I really wish to see more improvement done on the AI part; on land-base and navy warfare, on diplomacy, on tech development, etc.

Secondly, I also don’t quite like the current restrictive approach of the game. Money is tight, soldier pop is tight. It makes playing smaller nations repetitive. Practically has the spent the first half of the game sitting around nurturing literacy and soldier pop pretty much on all smaller nations. If the more expansive approach of PDM is used, I think there is more variety.
 

Gball

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It was honestly worth all my money.

My one "complain" is that I saw no expansion of the great war mechanic. I expected some stuff (although I understand that it might get proper treatment latter on *wink*). Maybe a special "empire dissolution" CB that would disband empires into their core countries and cede colonies to the victors. Aw well.

Overall, an excellent expansion though. I am so happy that the crisis system is in there.


ps: party system and issues affecting elections sounds so smexy :3 It would be also very positive to have pro or anti-issue propaganda go with it!
 

Rhyus

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I would just like to say that this is my favorite paradox game and appreciate all the work you guys do. I look forward to see what the future holds for V2. So thank you paradox
 

Tabris01

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Hello everyone! ... Heart of Darkness was our highest day one seller expansion ever which makes me really happy! ...

Does this mean, we'll get another expansion someday? Pretty please? :D
 

ashandresash

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It would be great to have that change in elections. I hope Paradox will still taking care of Victoria players. Maybe not a big community as EU's or HoI's (and CK's recently), but... not negligible, I hope.
 

DominusNovus

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For Heart of Darkness we had an idea for re-doing the whole election system and adding in dynamic parties. The idea was to base elections around one major election issue (as an example, the US 1916 election which centered around involvement in the war in Europe), something the player could care directly about and see results depending on who won. We didn’t want to half-ass it though with too little time, so we had to put it back in the idea box. I hope we'll see it pop back up some time in the future :)

:swoons:

Quick, someone get that gif of Fry throwing money at them!
 

DBtotalwar

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Dynamic elections + cabinets = best game ever.
 

MondoPotato

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:swoons:

Quick, someone get that gif of Fry throwing money at them!

Dynamic elections + cabinets = best game ever.

shutupandtakemymoneyfry.jpg


Seriously though, Heart of Darkness has been an excellent expansion to an already excellent game. Here's hoping for more in the near future!
 

Yaiba

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For Heart of Darkness we had an idea for re-doing the whole election system and adding in dynamic parties. The idea was to base elections around one major election issue (as an example, the US 1916 election which centered around involvement in the war in Europe), something the player could care directly about and see results depending on who won. We didn’t want to half-ass it though with too little time, so we had to put it back in the idea box. I hope we'll see it pop back up some time in the future :)

As a recent new-comer to Victoria 2 (the crisis system really sold me on buying V2) and since I agree with DominusNovus' sentiment:

-external link removed - Had a dad

EDIT: Augh! Ninja'd! XD
 
Last edited by a moderator:

spiller68

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victoria 2 was the first paradox game i came across i was like should i get it or not for like 2 months but then my mam bought it for me for my birthday and ive loved this and loads of other paradox games ever since. i would love a new victoria game with a slightly extended timeline with loads of starting dates like europa universalis, and you could introduce the trade system which means you could introduce submarines which would be awsome. all i can say paradox is keep up the amazing work because no matter what you come up whith im sure ill love it.