The first game i played is a mixed bag.
For one, I love the ticking warscore and the other improvements in military and navy, i like the idea of the new colonization system(haven't had a chance to try it yet though), i like the newspaper(although it has the "fears of ..." article way too often).
But! There is a lot to be fixed right now. Actually there were two things that bugged me the most.
One is dominions. Everybody already mentioned this. I don't have too much of a problem with this in Africa, the big boys haven't messed this up too much, but the scramble haven't started yet, so there will be issues probably. My problem was Australia and New Zeeland. They start off with uncolonized lands, and since the UK immediately releases them, and then colonizes the rest of the land they are super weird, and since the cores don't form, they remain like that. The AI is way too eager to use this feature, and they use it right off the bat, and keep using it. There should be a gate for them on when they start releasing, and how much they are willing to give up for new land.
My second problem is with the crisis system. In my game, there has been 3 crises for the cores of Romania from the Ottomans, and 5 for the release of Hungary. Some of these ended in a white peace,some of them went on to become wars. And not one war have done anything. The one Ottoman war was over prematurely, they only started to occupy them, when it was over, and i could understand that. However over Hungary, there were 3 wars. Of those 3, 2 have seen Austria almost completely occupied by the opposing side, and both times their lack of power was clearly apparent. They weren't a long 10 year war where one side wins barely, or they give up. It was clear and quick. And they all went away without any real conclusion. Maybe some humiliation, or cutting down to size happened, but Hungary never seen independence. I don't know if this has got to do with war AI or the crises themselves, but it's really disappointing that the AI doesn't go through with the wargoals. They get bored and stop. Never seen a crisis achieve the goal it started with. It seems like the AI is just using them to screw with other great powers.
Another thing that annoyed me was the fact that there can be only one crisis in motion at a time, and even when it goes into war, it's still taking "crisis growing" away from others. I have had my national focus on a territory to make a crisis for 30 years. Never got up to more than 40%. It goes up, someone else goes into crisis, it goes down to 0, wait until the war is over, growing again, another crisis, 0%. And it just goes on and on forever. I understand the decision to have only one crisis active at a time, but why 0 everyone else's score when someone actually goes into crisis. Just stop the growth, until it resolves, and make the overall growth of the temperature slower, or tie it to how many pops are in the focused region of your primary culture.
I don't know... This expansion is a really mixed bag. I'm sure they fix most of the issues, but as it is now, HoD kinda broke the game. It's still fun so far, but there are really silly things happening, and some of them annoy me.
For one, I love the ticking warscore and the other improvements in military and navy, i like the idea of the new colonization system(haven't had a chance to try it yet though), i like the newspaper(although it has the "fears of ..." article way too often).
But! There is a lot to be fixed right now. Actually there were two things that bugged me the most.
One is dominions. Everybody already mentioned this. I don't have too much of a problem with this in Africa, the big boys haven't messed this up too much, but the scramble haven't started yet, so there will be issues probably. My problem was Australia and New Zeeland. They start off with uncolonized lands, and since the UK immediately releases them, and then colonizes the rest of the land they are super weird, and since the cores don't form, they remain like that. The AI is way too eager to use this feature, and they use it right off the bat, and keep using it. There should be a gate for them on when they start releasing, and how much they are willing to give up for new land.
My second problem is with the crisis system. In my game, there has been 3 crises for the cores of Romania from the Ottomans, and 5 for the release of Hungary. Some of these ended in a white peace,some of them went on to become wars. And not one war have done anything. The one Ottoman war was over prematurely, they only started to occupy them, when it was over, and i could understand that. However over Hungary, there were 3 wars. Of those 3, 2 have seen Austria almost completely occupied by the opposing side, and both times their lack of power was clearly apparent. They weren't a long 10 year war where one side wins barely, or they give up. It was clear and quick. And they all went away without any real conclusion. Maybe some humiliation, or cutting down to size happened, but Hungary never seen independence. I don't know if this has got to do with war AI or the crises themselves, but it's really disappointing that the AI doesn't go through with the wargoals. They get bored and stop. Never seen a crisis achieve the goal it started with. It seems like the AI is just using them to screw with other great powers.
Another thing that annoyed me was the fact that there can be only one crisis in motion at a time, and even when it goes into war, it's still taking "crisis growing" away from others. I have had my national focus on a territory to make a crisis for 30 years. Never got up to more than 40%. It goes up, someone else goes into crisis, it goes down to 0, wait until the war is over, growing again, another crisis, 0%. And it just goes on and on forever. I understand the decision to have only one crisis active at a time, but why 0 everyone else's score when someone actually goes into crisis. Just stop the growth, until it resolves, and make the overall growth of the temperature slower, or tie it to how many pops are in the focused region of your primary culture.
I don't know... This expansion is a really mixed bag. I'm sure they fix most of the issues, but as it is now, HoD kinda broke the game. It's still fun so far, but there are really silly things happening, and some of them annoy me.