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namretsbol

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The first game i played is a mixed bag.
For one, I love the ticking warscore and the other improvements in military and navy, i like the idea of the new colonization system(haven't had a chance to try it yet though), i like the newspaper(although it has the "fears of ..." article way too often).

But! There is a lot to be fixed right now. Actually there were two things that bugged me the most.
One is dominions. Everybody already mentioned this. I don't have too much of a problem with this in Africa, the big boys haven't messed this up too much, but the scramble haven't started yet, so there will be issues probably. My problem was Australia and New Zeeland. They start off with uncolonized lands, and since the UK immediately releases them, and then colonizes the rest of the land they are super weird, and since the cores don't form, they remain like that. The AI is way too eager to use this feature, and they use it right off the bat, and keep using it. There should be a gate for them on when they start releasing, and how much they are willing to give up for new land.

My second problem is with the crisis system. In my game, there has been 3 crises for the cores of Romania from the Ottomans, and 5 for the release of Hungary. Some of these ended in a white peace,some of them went on to become wars. And not one war have done anything. The one Ottoman war was over prematurely, they only started to occupy them, when it was over, and i could understand that. However over Hungary, there were 3 wars. Of those 3, 2 have seen Austria almost completely occupied by the opposing side, and both times their lack of power was clearly apparent. They weren't a long 10 year war where one side wins barely, or they give up. It was clear and quick. And they all went away without any real conclusion. Maybe some humiliation, or cutting down to size happened, but Hungary never seen independence. I don't know if this has got to do with war AI or the crises themselves, but it's really disappointing that the AI doesn't go through with the wargoals. They get bored and stop. Never seen a crisis achieve the goal it started with. It seems like the AI is just using them to screw with other great powers.

Another thing that annoyed me was the fact that there can be only one crisis in motion at a time, and even when it goes into war, it's still taking "crisis growing" away from others. I have had my national focus on a territory to make a crisis for 30 years. Never got up to more than 40%. It goes up, someone else goes into crisis, it goes down to 0, wait until the war is over, growing again, another crisis, 0%. And it just goes on and on forever. I understand the decision to have only one crisis active at a time, but why 0 everyone else's score when someone actually goes into crisis. Just stop the growth, until it resolves, and make the overall growth of the temperature slower, or tie it to how many pops are in the focused region of your primary culture.

I don't know... This expansion is a really mixed bag. I'm sure they fix most of the issues, but as it is now, HoD kinda broke the game. It's still fun so far, but there are really silly things happening, and some of them annoy me.
 

deadmeat1471

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Build up your economy, invest in foreign industry, join foreign wars, manipulate domestic politics, colonize burma or vietnam, research technologies etc etc the list goes on
I rarely find myself bored being Prussia. Quite the Opposite.
 

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1. Start a game as the United States.
2. Subsidize Texas' war and research Romanticism.
4. Texas is annexed just as Romanticism is completed, depriving me of the decision.
8. Start justifying a war to Conquest Texas. (Only got 1.6 infamy, score!)
9. US Army cannot beat the Mexican army in a straight battle...

No wonder the AI USA lets Mexico keep California and Texas in a lot of games. :eek:
Started as USA as well. Helped the Texans win against the Mexicans with my starting army (not mobilized).
After 5 years (truce expired) conquered quite easily all new cores (Romanticism) except two (to stay <100% WS) just using the starting army, +1 husar and mobilized (to speed things up). Wiped the mexican armies with (2 Drag, 2 Art, 6 Inf) and (1 Drag, 1 Art, 6 Inf) .. later boosted with the mobilized troops to 3 (1 Drag, 1 Art, 7 Inf) for occupation).

No problem at all...
 

arcain

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I like a lot of the new features. The main problem and flaw for me personally is that it's not a lot of fun to go into war for crises that you do not control or gain anything from (expect some prestige). How am I able to become war leader or start / force my own crises as a Great Power? What bugs me the most is that all my efforts of creating alliances or making friends diplomatically are completely destroyed when a crises starts.
 

delra

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I like a lot of the new features. The main problem and flaw for me personally is that it's not a lot of fun to go into war for crises that you do not control or gain anything from (expect some prestige). How am I able to become war leader or start / force my own crises as a Great Power?

As your rank goes up, you'll be offered to back one or the other side earlier, preventing other GPs from claiming the crisis before you can. As you become the attacker or the defender leader, the crisis (including negotiations) is in your hands entirely.

What bugs me the most is that all my efforts of creating alliances or making friends diplomatically are completely destroyed when a crises starts.

But that's sorta what historically happened between for example France and Russia...
 

maxirage

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China's military seems a lot more powerful than before. It's pretty much impossible to take them head on unless you're super-Germany or are pretty late in the game, since you need to match each of their 200-300 stacks with at least 150 of your own. I had to resort to blockades and farming battlescore to get anywhere against them.
 

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There is a global cooldown on crisis, so there can't be more than one at the time and it takes awhile to see the next appearing. I cant tell you exactly what the cooldown time is.

The cooldown is only caused by every other crisis getting a -1 tension modifier when a crisis is active, meaning everything will drop to 0% again (or -100% for some reason)
There is no hard cooldown afaik
 

WKIII

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Let us know what you think!

Bro ,, i just fall in love with this game like never before !
The naval power ... now i can really feel it . playing as Italy with strong navy and colonizing the south . Bro this is all i need !

But the United Kingdom somewhat got weaker because of their dominions .. I think .
 

podcat

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But the United Kingdom somewhat got weaker because of their dominions .. I think .

yes, although they were very powerful before. We are tweakign their navy a bit so they can compete better without having to release as many dominions
 

Beagá

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Some issues here and there? Yes. Is it a big improvement? Hell yes too.

Tried my first game as Spain. Putting order in the house, 2 factories going up, 1838 and expansion time, I thought. No GP allied with me, not even France, since it already had some GP as allies. UK was -4 relations with me. Hmmm.

DOWed Morocco, the most obvious choice; Portugal as ally. Two months later something happens that left me both amazed and in panic:

UK colonial war versus me.
 

Voiddragon

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yes, although they were very powerful before. We are tweakign their navy a bit so they can compete better without having to release as many dominions
That's a relief to know as in my game the UK dismantled it's entire empire just to compete with American in colonizing British Columbia.
 

fudd_bopo

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The cooldown is only caused by every other crisis getting a -1 tension modifier when a crisis is active, meaning everything will drop to 0% again (or -100% for some reason)
There is no hard cooldown afaik
bump + pds icon
it varies a lot between games and not all of them will be wars. Generally without player intervention you wont see much crises before 1850 unless some country is having problems and causing uprisings. The shortest time between crises is 18 months.
There seems to be a 18 months cooldown. Not sure if that's just the time it takes for it to get back to 100% or a hard number.
 

delra

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UK colonial war versus me.

Haha, good! :) AI is very trigger-happy against countries with negative relations. You should keep increasing relations if you want to be left alone.
 

n000b

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Played around with France yesterday, and for some reason I really don't understand my Industry is alot weaker than when I played as France before the expansion. By 1855 countries like USA Prussia and Austria have better industry than me. In AHD when I played as France I would easely be able to keep up with the UK, but now these backwater countries is out competing me, what the hell has happend? Am I doing something wrong or did France recieve some sneaky nerf?
 

delra

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Played around with France yesterday, and for some reason I really don't understand my Industry is alot weaker than when I played as France before the expansion. By 1855 countries like USA Prussia and Austria have better industry than me. In AHD when I played as France I would easely be able to keep up with the UK, but now these backwater countries is out competing me, what the hell has happend? Am I doing something wrong or did France recieve some sneaky nerf?

Economy is a bit more tight in HOD, artisans are a little stronger as well so industrialization doesn't go as fast as it used to in the early game. Assuming French literacy is all right since the start, maybe you're killing your industry with tariffs forcing them to cut employment and inputs purchases, or maybe your admin. efficiency is low and people don't get promoted very fast due to that? NF on Craftsmen generally allows to snowball France as soon as you have 2-3 good factories in each state (look to synergies, that throughput bonus for example from having Coal in the state where you've built a Steel Mill is really strong).
 

GAGA Extrem

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excellent so war exhaustion around teh world is going to reduce factoro AND RGO output; thus increasing demand and reducing supply.. like in real life, well done devs!
In addition land units now require solely military goods as upkeep (instead of a mix of military + pop stuff, like clothing and wine).
This leads to interesting developments on the world markets during wars, causing prices to skyrocket during wars.
In my last Persia game I made a big surplus whenever the other GPs fought their crisis wars. At some point the cost for ammo had almost doubled within two years. :3