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Hiiri

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Few hours into the game as Russia, and wow! I'm impressed! Dev team already has my thanks in form of my money, now have my thanks as words too.

So far I've had a crisis over colonization of Washington (British vs US. Brits won peacefully), Greece being greedy and messing up Europe (TWICE! Ottoman already ceded Aegean islands peacefully, now there's a war going on as Greece wants even more land! UK, Prussia, Me vs Austria, Ottoman, France and Netherlands over East Macedonia on year 1851)

Well done.

Edit: Is a new conservative party in Chile really that important to be printed in Russian newspaper? :p
 
Last edited:

RedRalphWiggum

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I'm thinking it could be due to the fact of running a crossfire config. I even have to turn it off in order to play older games like Ricky, otherwise the cursor dissapears.

How about the gold in Johore?

Off the top of my head, I think they change to gold in about 1840. There certianly was no change to take the gold away.
 

The Zealot

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So far I'm very disappointed with the "one port per state rule". The main reasons are:
1) Ports construction used to be a powerful "Keynesian" tool to drive demand in the early game.
2) The player can no longer be relaxed regarding its navy's size (and therefore costs) because of much less ports to build ships than before. In the old days I could go "the brits have 30 Ironclads more than me? I'll build 40 then!".
2.1) I think the rule preventing me to build large ships outside my Capital's range by land connection is also not a good idea, but I haven't reached far enough into the game to be certain.
3) I think it actually penalises small countries in multiplayer.
 

fudd_bopo

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My first impression is that competing over a colony is a pain in the butt. And mostly because I can't find any way to automatically continue expanding a colony. I've lost 3 of them because I simply forget to expand them or it takes me a few weeks extra to do so (which means the ai expands faster and I loose it sooner or later).

Is there anything I'm missing?
 

unmerged(312767)

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My first impression is that competing over a colony is a pain in the butt. And mostly because I can't find any way to automatically continue expanding a colony. I've lost 3 of them because I simply forget to expand them or it takes me a few weeks extra to do so (which means the ai expands faster and I loose it sooner or later).

Is there anything I'm missing?
True, it's the same as in Vanilla Vic2, where you had to constantly watch diplomatic relations, so other countries would not get influence. Please, Paradox, add auto creation of protectorate or autocreation of next level colony.
 

Jaol

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So far I'm very disappointed with the "one port per state rule". The main reasons are:
1) Ports construction used to be a powerful "Keynesian" tool to drive demand in the early game.
2) The player can no longer be relaxed regarding its navy's size (and therefore costs) because of much less ports to build ships than before. In the old days I could go "the brits have 30 Ironclads more than me? I'll build 40 then!".
2.1) I think the rule preventing me to build large ships outside my Capital's range by land connection is also not a good idea, but I haven't reached far enough into the game to be certain.
3) I think it actually penalises small countries in multiplayer.
1) I believe the economy has been rebalanced to take this into account. And forts still provide an early-game demand for construction materials, as do railways. In fact, I believe the AI now builds more forts.
2) Yes. You're supposed to be thinking about keeping your navy up to date.
3) But that's realistic, no? Sweden should have a smaller navy than the UK.
 

OutsiderSubtype

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I haven't tried it yet but the dominion stuff sounds terrible. There need to be some really rigorous rules about when dominions can be created. Portugal should NEVER be able to create a dominion from just Goa.

Personally I would say:

1. Nationalism & Imperialism
2. If the dominion country has cores, you need all of them.
3. Small prestige hit.
 

colinljx

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been a while since I have played Vic2, kind of forgot about the requirements to capitalist promotion, thanks :D

Ignore those "suggestions", you need to conquer Japan to get artisan pops with above 30% literacy for the capitalist promotion. Take a look at the artisan text file under "poptypes" folder for the real details. The tooltips are incomplete and wrong.
 

unmerged(250188)

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2. If the dominion country has cores, you need all of them.

This would fix all of the problems. Expect it in a patch coming...probably a week before I buy the game as after reading all this I won't.
 

Sarmatian

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Re: The dominion issues

Its simple really-in order to release a dominion you need to reach certain requirements
1. Must be after 1860(Dominions only appeared after this time)
2. Must hold all provinces in its regions to release
3. If they have cores(NZ, Aus, Etc) you must hold all cores to release.
This fixes the day 1 releases and makes them more historical.

Some very nice ideas.
 

Selenimar

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While everyone is enjoying the world turning into a patchwork of dominions, and I wait for a patch and a sale, may I just ask... Are there any notable changes to migration? How do protectorates and colonies get staffed?