rich taxes are set to around 50%, state admin levels are around 100% around the coast, but terrible inlands, tarriffs around 35%-ish.How are your rich taxes, state admin levels and tarriffs?
rich taxes are set to around 50%, state admin levels are around 100% around the coast, but terrible inlands, tarriffs around 35%-ish.How are your rich taxes, state admin levels and tarriffs?
Where should I post/report it? Just in the V2 Tech Support? Never done it before.
rich taxes are set to around 50%, state admin levels are around 100% around the coast, but terrible inlands, tarriffs around 35%-ish.
Just ignore them. They are like peace offers--the AI can't send a new one, while an old one is still pending. That will slow things down to one a month.Britain is spamming me with "Suggest solution", it's like one message every game day.
Tried Russia, Prussia and SpainWho are you playing?
been a while since I have played Vic2, kind of forgot about the requirements to capitalist promotion, thanksTaxes and tarriffs are too high, way too high. Have a look at your promotion tooltips, see what else is factoring in.
No, no new bookmark was planned. those glitches sound weird, could you bugreport?
I'm thinking it could be due to the fact of running a crossfire config. I even have to turn it off in order to play older games like Ricky, otherwise the cursor dissapears.
How about the gold in Johore?
True, it's the same as in Vanilla Vic2, where you had to constantly watch diplomatic relations, so other countries would not get influence. Please, Paradox, add auto creation of protectorate or autocreation of next level colony.My first impression is that competing over a colony is a pain in the butt. And mostly because I can't find any way to automatically continue expanding a colony. I've lost 3 of them because I simply forget to expand them or it takes me a few weeks extra to do so (which means the ai expands faster and I loose it sooner or later).
Is there anything I'm missing?
1) I believe the economy has been rebalanced to take this into account. And forts still provide an early-game demand for construction materials, as do railways. In fact, I believe the AI now builds more forts.So far I'm very disappointed with the "one port per state rule". The main reasons are:
1) Ports construction used to be a powerful "Keynesian" tool to drive demand in the early game.
2) The player can no longer be relaxed regarding its navy's size (and therefore costs) because of much less ports to build ships than before. In the old days I could go "the brits have 30 Ironclads more than me? I'll build 40 then!".
2.1) I think the rule preventing me to build large ships outside my Capital's range by land connection is also not a good idea, but I haven't reached far enough into the game to be certain.
3) I think it actually penalises small countries in multiplayer.
been a while since I have played Vic2, kind of forgot about the requirements to capitalist promotion, thanks![]()
2. If the dominion country has cores, you need all of them.
Re: The dominion issues
Its simple really-in order to release a dominion you need to reach certain requirements
1. Must be after 1860(Dominions only appeared after this time)
2. Must hold all provinces in its regions to release
3. If they have cores(NZ, Aus, Etc) you must hold all cores to release.
This fixes the day 1 releases and makes them more historical.
2) The player can no longer be relaxed regarding its navy's size (and therefore costs) because of much less ports to build ships than before. In the old days I could go "the brits have 30 Ironclads more than me? I'll build 40 then!".