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Darkrenown

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Hello and welcome to the 6th and final DD for HoD, today I’m going to tell you about the changes we’ve made to Industry and a few misc changes that weren’t mentioned yet in earlier DDs.
Let’s look at Industry first, the main change here is factories now get a Throughput bonus when built in a state that produces their input goods, which encourages clusters of related industry. So, for example, a state that produces Iron and Coal is an ideal place for a Steel mill, which is then a good spot for Artillery and Car factories, and eventually Tanks can be built there. This bonus can be up to 25% if all the factory’s inputs are produced locally. For basic factories the bonus is evenly split between input types, but for the more advanced factories which use both manufactured goods and raw materials the bonus is weighted towards the manufactured goods.
dd6 factories.png

Another change with factories is they are now able to scale back production before firing workers if they are not making a profit. By cutting back they can make it through brief periods of non-profitability without causing mass unemployment, which may cause workers to move away or find another job.
Finally, Capitalists have had their build choices improved, and will now better remember what factories have been recently closed and avoid rebuilding them. They will also reserve some factory slots to build factories that are invented later in the game.
While we’ve shown this in screenshots, I’m not sure if we’ve explained that railways are now shown on the normal mapmodes, not just on infrastructure mode, and they now form dynamic links to nearby provinces rather than every province connecting to every other. The effect of railways are unchanged, they just look better and are more visible now.
dd6 railways.png

Cities and factories also visibly grow on the map as their population and level of industry increases, here's a shot of the same area a bit later:
dd6 railways 2.png

We’ve also made a change to the Civilising process. Now, by taking any of the first four military reforms, you gain the ability to get Research points through conquest (both taking states and annexing nations). The amount of RP gained is based on the number of these reforms you have passed, and the RPs produced in the area taken, for conquering more advanced areas gives you a better result. This means you don’t just have to sit about waiting on Research Points, you can go out and take them! We have also capped the amount of RP an Uncivilised nation can store at 25,000, so you can no longer save up enough points to pass all reforms in one go.
The last change I’m going to mention today is that you receive a 100% boost to influencing your Satellite and Dominion nations, which makes it a lot easier to keep them in your SoI:
dd6 influence.png

Next week we’ll have some beta AARs for you to read. Oh, and in case you have missed it, the release date for HoD has been set for April 16th!
 
The growth of cities and industries are not really visible and Southampton has disappeared in the later screenshot. I think I misunderstood this feature.

Southampton hasn't vanished, only their railway station. You can see cities have grown in: Canturbury, Salisbury, Leicester, Bristol, Cardiff, Shrewsbury, Birmingham, Coventry, Nottingham, and Lincoln, for example.

Do we get a special CB type, or is it via normal CB generation with the possibility of infamy?

Normal CBs of course,