Why do weapon shots that hit the head injure the pilot, even when the head still has armor? I never played the TT, is it also like this or is your pilot only injured once the armor is stripped away and you're hitting internals?
Why do weapon shots that hit the head injure the pilot, even when the head still has armor? I never played the TT, is it also like this or is your pilot only injured once the armor is stripped away and you're hitting internals?
Think of it this way: the cockpit gets hit and absorbs most of the force, but the pilot (however securely strapped into the 'Mech they are) is going to be jostled around.Why do weapon shots that hit the head injure the pilot, even when the head still has armor? I never played the TT, is it also like this or is your pilot only injured once the armor is stripped away and you're hitting internals?
I think it has to do with the violence of the impacts (the simple kinetic energy from shots striking the head) even though it doesn't penetrate armor.
i was wondering about that.. would a valid mech lance layout of 3 mechs with LRMs and 1 with Lock. be good at killing pilots? Id 3 long lrm a round and just injury the guy outta a mech?You want increase guts on all pilots until they have at least 4 HP.
Cohh almost lost one pilot to head hits because pilot had just 3 HP and took 2 damage from LRM salvos.
It's basically a mech concussion.
Early game, maybe. But once you start encountering OpFor pilots with a higher Guts skill that tactic will be less effective.i was wondering about that.. would a valid mech lance layout of 3 mechs with LRMs and 1 with Lock. be good at killing pilots? Id 3 long lrm a round and just injury the guy outta a mech?
thats kinda what i figured.. might be worth tinkering around with on the 1st run though. I can always start over anywayEarly game, maybe. But once you start encountering OpFor pilots with a higher Guts skill that tactic will be less effective.
Yeah, pretty much.
Hypothetical brainstorming here...
I also wouldn't doubt if there was some feedback stress from the neurohelmet as well. The MechWarrior is very tied into the mech through that helmet to provide important data (such as balance), along with other important tasks. If the mech's systems are going berserk from heavy impacts scrambling data, I wouldn't doubt if that erratic data wouldn't back feed into the pilot's brain and cause injury in that sense too.
I'll have to look and see if that might be a thing in lore. Seems like something that might be.
Keep in mind, we won't have our choice of weapons systems in the early game. More often than not we'll be outfitting our 'Mechs with whatever we have on hand, and finding enough LRM launchers to keep three LRM boats could prove very difficult.thats kinda what i figured.. might be worth tinkering around with on the 1st run though. I can always start over anyway
watching Cohh's stream the other day, i saw that between salvage and the store he could have easily done it. But ya.. my play though might not work that wayKeep in mind, we won't have our choice of weapons systems in the early game. More often than not we'll be outfitting our 'Mechs with whatever we have on hand, and finding enough LRM launchers to keep three LRM boats could prove very difficult.
i was wondering about that.. would a valid mech lance layout of 3 mechs with LRMs and 1 with Lock. be good at killing pilots? Id 3 long lrm a round and just injury the guy outta a mech?
From what I have seen armor is there to prevent a pilot from doing outright, so as long as you have enough armor you will only take an injury, but once it's gone a successful hit can be lethal (although it's said that a high Gut-skilled pilot has some chance of surviving).Why do weapon shots that hit the head injure the pilot, even when the head still has armor? I never played the TT, is it also like this or is your pilot only injured once the armor is stripped away and you're hitting internals?