1.081 - CHECKSUM - YWGW only works with HOI2DD 1.3a +
MAJOR CHANGE:
- increased supply costs of all units - esp later models (though some brigades cost less supplies now)
- increased TC ratio to make up for greater supply costs from 0.5 to 0.75 (so 1.5x more)
- increased supply output by industry - was 1 ic = 2 supplies is now 10% more to make up for higher initial costs
- Russian evacuation of ic events inserted in ussr.txt file
- corrected the long range sub sea attack and air defence values
- command = { type = task_efficiency which = support_defense value = -0.25 } will make units move at 1.5 the speed on this mission
- command = { type = task_efficiency which = reserves value = -0.25 } will make units move at 1.5 the speed on this mission
- all ais should upgrade more efficiently now
- lowered escort plane costs by 10%
- gave uk egypt back... by popular demand.
- oil gain techs are now more approachable for axis and provide more oil converted from energy (to make up for huge use of plane oil)
- late air combat doctrines spread out more (dates)
- early and great war tanks take twice as long to upgrade (they actually shouldnt be allowed to upgrade at all)
- reduced air defence and attack of subs radically
- deleted the mapped keys so nameing units is easier
- Send Expeditionary Force cost set to -10000
- inherit denmark event should fire in MP - OK was missing " "
- # Time in days to send a division to an ally was 30 now is 120 days
- Units cant be sold/transfered to non allied countries
- # Combat Modifier: Naval Exceeding Max Command Limit Mod -0.35 change to -0.70 like planes
- # Naval Leader Command Limit (nr of ships), Rank 0 (highest) was 30 now is 24
- # Combat Modifier: Total Naval Overstacking Mod for each non-transport division above two.
-0.015 moved to -0.03 so maybe we wont have all cvs in 1 stack.
- hashed out 3819 line in event 3818 (mistake - no influence on the game)
- bhutan and nepal removed land and inf given to uk so supply bug cant be exploited
- rearanged the int tech tree as there was an error in to quick upgrades once BR was discovered
- italy given a tad more starting mp and 12 of its units got its str cap limit removed and strengthen to 70 to make up for uk
presence in egypt and the 4 new units uk got from bhutan and nepal
- raised cas cost by 3 ic for each level.
- suggestions for nat china after its puppeted:
command = { type = set_domestic which = free_market value = 6 }
command = { type = set_domestic which = interventionism value = 3 }
command = { type = set_domestic which = professional_army value = 2 }
command = { type = research_mod value = -25 }
command = { type = relative_manpower value = -50 }# 50 percent decrease of mp
- AI CHANGES
*USA
- removed the bad event choices that people would not make
- Told the build Ai to focus on navy (cv's, dd's and tps) a little on inf/mots and some on fighters
- worked some on the tech ai
* Canada
- told the ai to focus more on navy (sub warfare) and less on tanks
- added IC to reinforcements and upgrade
* Australia
- added IC to reinforcements and upgrade
- minor changes in builds ai
* South africa
- added IC to reinforcements and upgrade
- less land and more navy (dd's and tps)
* Turkey
- Told the Ai to garrison according to an axis threat
* China
- minor change in unit start positions
- removed the chinese warlords' passitivity, they now fight from day 1
- made the chinese a lot more agressive
- some changes in the builds and tech ai but mostly minor stuff
- removed the switches in the chinese ai
- all in all I tried to make the ai behave more sensible (though the front has been mad as a bag of snakes in my hands off tests Cheesy )
- i have NOT added any units or techs
- all minors have had their upgrades and repairs looked at (increased).
- cut down the USA switches wherever I have found ones relevant to builds during peace time.
- removed the finnish neutrality change when ger is at war with sov
- impassable terrains added:
#Tibet – India-Nepal
1474 1448 Impassable 0 Srinagar- Gar
1473 1448 Impassable 0 Kathmandu-Gar
1473 1451 Impassable 0 Kathmandu-Kagar
1455 1451 Impassable 0 Punakha-Kagar
1455 1452 Impassable 0 Punakha-Xigaze
1455 1453 Impassable 0 Punakha-Lhasa
1454 1453 Impassable 0 Riang-Lhasa
1284 1453 Impassable 0 Dimapur-Lhasa
1284 1283 Impassable 0 Dimapur-Qamdo
1878 1283 Impassable 0 Ledo-Qamdo
1877 1283 Impassable 0 Fort Hertz – Qamdo
1291 1283 Impassable 0 Myitkyina – Qamdo
1898 1283 Impassable 0 Nai Ga – Qamdo
#USSR-SIK
1557 1421 Impassable 0 Biysk-Altay
1423 1421 Impassable 0 Ziryanovsk-Altay
1423 1432 Impassable 0 Ziryanovsk-Gulya
1422 1432 Impassable 0 Alma Ata-Gulya
1429 1432 Impassable 0 Frunze-Gulya
1429 1430 Impassable 0 Frunze-Kashgar
1429 1431 Impassable 0 Frunze-Aksu
ITA changes
- Tech team Cavagnari skill 6, available until later
- Tech team Riccardi Skill 5, changed to decentralized_execution;
small_unit_tactics added
- Tech Team Cantieri Ansaldo skill 7
- Minister Riccardi Available 1938 (Indirect Approach)
- Minister Dino Grandi available 1942 (Power Projection)
- Leaders: Italy have 2 skill 5 Rear Admirals (da Zara and Rizzo who
sunk the Szent Istvan)
- Leaders: 1-1 VA and RA of skill 4
- Leaders: Cavagnari and Riccardo Admirals skill 2
- Leaders: Some air leaders strengthened others made weaker
- admirals di Revel and Ghé unavailable, Aimone di Savoie is only a
Rear Admiral as historical
- ENG, GER, FRA, JAP, ROM, HUN, ITA, USA: leaders with deathdate 1940
or earlier are unavailable (deathdate 1937)
- Revised German admirals, Ciliax skill 5 ST+BL ('channel dash'),
others (incl. Raeder) cut back significantly
- give Italy 3330 # Early Air Carrier and 3340 # Basic Air Carrier
- reduced naval plane range to same range as tact planes