HBS presentation at Mechcon

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Timaeus

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That sounds like solid confirmation that all of the Unseen are definitely, 100% positively right around the corner. I'll adjust my expectations accordingly.
You and I have very different definitions of "right around the corner" when that is going to mean "definitely after the Urban Warfare expansion" which is "summer 2019". o_O
 

Timaeus

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Greetings MechWarriors.

This thread is about HBS at MechCon. It is not about CGL, or PGI, or anything else that may be off topic. Please remember to stay topical to the thread at hand. Failure to do so may cause posts to experience a jump drive malfunction to a more appropriate location, such as the Far Country.

Thank you
Timaeus
 

KhazadDhum

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I swear I CANNOT get enough of watching Mitch play. That man knows how to work a crowd, and have fun doing it.
 

MeiSooHaityu

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I swear I CANNOT get enough of watching Mitch play. That man knows how to work a crowd, and have fun doing it.

Yes he does. Mitch is always entertaining to watch.

He is also one of the reasons that I enjoyed DFA as much as I did. All hail Lord Commander Mason Garrilac!

 

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Havamal

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Marauder3D

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Honestly, both the Valk and the Javelin are great Davion themed mechs, but both would be super fun in the way early game. They would add variety to the 30 ton bracket, in both speed archetype (5/8/5 and 6/9/6 compared to the 8/12/8 Spider) and hardpoints (energy/missle).

Valkyrie would be a far more durable Locust 1M with the armor to survive shots, while providing LRM support in a small package.
 

stjobe

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I know the Stinger and Wasp would be hopelessly outmatched by anything but the Locust, but I still want them in the game, dammit!

Those three should account for nearly a third of all 'Mechs across the Inner Sphere in 3025, after all (about 50,000 'Mechs in total, and about 5,000 each of Stinger, Wasp, and Locust - and less than 5,000 assault-class 'Mechs...)
 

Marauder3D

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I know the Stinger and Wasp would be hopelessly outmatched by anything but the Locust, but I still want them in the game, dammit!

Those three should account for nearly a third of all 'Mechs across the Inner Sphere in 3025, after all (about 50,000 'Mechs in total, and about 5,000 each of Stinger, Wasp, and Locust - and less than 5,000 assault-class 'Mechs...)

I'm 100% on board with Stinger and Wasp. They should be everywhere in the Periphery and Inner Sphere. In every lance that isn't a pure assault lance. I'd love to see versions based off of the new artwork by Anthony Scroggins, which is excellent.

Also, they would be fun early game mechs, as they move like a Firestarter, and use low heat weapon loadouts.
 

TripleStrengthMisnomer

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Those three should account for nearly a third of all 'Mechs across the Inner Sphere in 3025, after all (about 50,000 'Mechs in total, and about 5,000 each of Stinger, Wasp, and Locust - and less than 5,000 assault-class 'Mechs...)

I agree on all of these. Valkyrie's, Javelins, Stingers, Wasps.....all icons of the early days of BattleTech that we'd like to see there just 'cause.......

Plus.....If you get a reinforced lance of the Blue Stinger, Red Stinger, Green Stinger , Pink Stinger and Yellow Stinger, can they not combine on the battlefield into a 100 ton MegaStinger?

No?.......okay, maybe that was another thing I was thinking of.....:confused:
 

ThatGuyMontag

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Worth saying I still love the bit where Mitch basically commits to building on this game for the rest of his life. Sure it's optimistic, but if any game I've played had the potential to do so...

So, here's to an ever expanding universe of stompy 'mech goodness getting better, year on year.
 

stjobe

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Plus.....If you get a reinforced lance of the Blue Stinger, Red Stinger, Green Stinger , Pink Stinger and Yellow Stinger, can they not combine on the battlefield into a 100 ton MegaStinger?
Didn't Defiance try that in 2755? Only they used the Alabaster Stinger, Teal Stinger, Lemon Stinger, Azure Stinger, and Slate Stinger I think. And then called it not MegaStinger but something with the initials of the colours... ;)

Edit: Seriously though, according to lore, the Phoenix Hawk is an up-tonned Stinger:

"The 'Mech began life when Orguss Industries realized that it could reinforce the Stinger chassis to create a larger version, one with the same speed and maneuverability as the Stinger but with superior armor, firepower and electronics."
- sarna.net entry for Phoenix Hawk
 

scJazz

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I know the Stinger and Wasp would be hopelessly outmatched by anything but the Locust, but I still want them in the game, dammit!

Those three should account for nearly a third of all 'Mechs across the Inner Sphere in 3025, after all (about 50,000 'Mechs in total, and about 5,000 each of Stinger, Wasp, and Locust - and less than 5,000 assault-class 'Mechs...)
While I admire your dedication to Lore... NO FRICKIN WAY!

They suck even more than an LCT! If there is no gaming reason to have them... and we do not have anything close to having a reason... Let it go!
 

TripleStrengthMisnomer

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While I admire your dedication to Lore... NO FRICKIN WAY!

They suck even more than an LCT! If there is no gaming reason to have them... and we do not have anything close to having a reason... Let it go!
But....but...doh!.... flabbergasted!.... sacrilege sir! Sacrilege!!!!!...there are no words.....:eek:;)
 

stjobe

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While I admire your dedication to Lore... NO FRICKIN WAY!

They suck even more than an LCT! If there is no gaming reason to have them... and we do not have anything close to having a reason... Let it go!
Thank you for presenting your view, but I disagree and I will not "let it go".

Without lore the game is just a random stompy robot game, only with lore does it become BattleTech.

Now whether a game with the 3025-lore correct weight distribution of 'Mechs (30% lights - almost all of them Wasps, Stingers, and Locusts, 40% mediums, 20% heavies, and less than 10% assaults) would be fun, well, that's a subjective opinion. I think I would enjoy it, since I much prefer the pre-heavies part of the game anyway, but your mileage on that will inevitably vary. Some people just want to stomp around in assaults, and who am I to deny them that pleasure?

Just for reference, the above weight distribution would mean an average 'Mech company would consist of
  • 4 lights
  • 5 mediums
  • 2 heavies
  • 1 assault
Now of course not all 'Mech companies are average, and what's saying you're not the one with the 12 assaults, right? That's fine, we want to have fun the way we want to have fun and I'm not going to tell anyone how to enjoy their game.

But lore-wise, the game leans way, way too heavily to the heavies and assaults. Almost ridiculously so - The Black Widow Company, perhaps the most famous of all mercenary companies, didn't have a single assault 'Mech in their 3025 line-up:
  • Command Lance: Warhammer, Marauder, Crusader, Griffin
  • Fire Lance: Archer, Archer, Wasp, Stinger
  • Recon Lance: Rifleman, Phoenix Hawk, Stinger, Stinger
That's 6 heavies, 2 mediums, and 4 lights - not an average company by any means, but not the 12 assaults we routinely get to in the game either.

Another example, McKinnon's Raiders:
  • Command Lance: Marauder, Warhammer, Phoenix Hawk, Stinger
  • Medium Lance: Crusader, Phoenix Hawk, Rifleman, Wasp
  • Recon Lance: Griffin, Shadowhawk, Wasp, Stinger
Again, not a single assault in sight. Four heavies, four mediums, and four lights.

Final example, Cranston Snord's Irregulars:
  • Command Lance: Archer, Warhammer, Thunderbolt, Wolverine
  • Attack Lance: Rifleman, Rifleman, Shadow Hawk, Crusader
  • Recon Lance: Phoenix Hawk, Wasp, Wasp, Locust
Six heavies, three mediums, three lights. Not a single assault.

These are the kinds of mercenary companies that exist in 3025 BattleTech (the lance compositions are from the three first published flashpoints scenario packs, Tales of the Black Widow, The Fox's Teeth, and Cranston Snord's Irregulars), and are a big part of what made me love the setting (the lore!) in the first place. The BattleTech universe in 3025 is decidedly NOT filled with assault 'Mechs, and that's the way I like it :)
 

Eximar

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Just for reference, the above weight distribution would mean an average 'Mech company would consist of
  • 4 lights
  • 5 mediums
  • 2 heavies
  • 1 assault

If only it could be so. :cool:
I enjoy using all the weight classes and I would give a Wasp or a Stinger a home.
 

Havamal

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Greetings Mechwarriors,

Strong opinions are fine, we all have them. But please leave room to agree to disagree.

Thank you
 

Havamal

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I won't deny I want the classic light mechs.

More lights is helpful to fluff out the early game, and to provide variety to random enemy mobs later. Imho.

I understand if someone prefers end game content they might not relate, but some of us enjoy early game content just as much.

Having the game encompass depth and breadth is a good thing.
 

Captain Slide

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More mechs is more variety, no matter what the weight class. The other thing it does is it makes the game slightly harder to progress to heavier chassis as the rate at which you encounter specific mechs declines, this is also a good thing. Bringing in the Marauder, Warhammer, Archer, and Rifleman will make getting any specific mech harder when playing with mech parts >3.

@stjobe.
Interesting numbers you have their (50,000 mechs across the IS), I was under the impression that at about this time, the Capellans actually had no Assault mechs left.

According to Sarna the Archer has had a production run of about 100,000 over 300 years. Assuming similar production rates or more for lighter chassis (maybe 4:3:2:1 for L:M:H:A) that's millions of mechs produced over the same period. I don't think most people realize just how devastating the 1st and 2nd Succession wars were.

Do you have any numbers on the total numbers of mechs produced?