While I admire your dedication to Lore... NO FRICKIN WAY!
They suck even more than an LCT! If there is no gaming reason to have them... and we do not have anything close to having a reason... Let it go!
Thank you for presenting your view, but I disagree and I will not "let it go".
Without lore the game is just a random stompy robot game, only with lore does it become
BattleTech.
Now whether a game with the 3025-lore correct weight distribution of 'Mechs (30% lights - almost all of them Wasps, Stingers, and Locusts, 40% mediums, 20% heavies, and less than 10% assaults) would be
fun, well, that's a subjective opinion. I think I would enjoy it, since I much prefer the pre-heavies part of the game anyway, but your mileage on that will inevitably vary. Some people just want to stomp around in assaults, and who am I to deny them that pleasure?
Just for reference, the above weight distribution would mean an average 'Mech company would consist of
- 4 lights
- 5 mediums
- 2 heavies
- 1 assault
Now of course not all 'Mech companies are average, and what's saying you're not the one with the 12 assaults, right? That's fine, we want to have fun the way we want to have fun and I'm not going to tell anyone how to enjoy their game.
But lore-wise, the game leans way, way too heavily to the heavies and assaults. Almost ridiculously so - The Black Widow Company, perhaps the most famous of all mercenary companies, didn't have a single assault 'Mech in their 3025 line-up:
- Command Lance: Warhammer, Marauder, Crusader, Griffin
- Fire Lance: Archer, Archer, Wasp, Stinger
- Recon Lance: Rifleman, Phoenix Hawk, Stinger, Stinger
That's 6 heavies, 2 mediums, and 4 lights - not an average company by any means, but not the 12 assaults we routinely get to in the game either.
Another example, McKinnon's Raiders:
- Command Lance: Marauder, Warhammer, Phoenix Hawk, Stinger
- Medium Lance: Crusader, Phoenix Hawk, Rifleman, Wasp
- Recon Lance: Griffin, Shadowhawk, Wasp, Stinger
Again, not a single assault in sight. Four heavies, four mediums, and four lights.
Final example, Cranston Snord's Irregulars:
- Command Lance: Archer, Warhammer, Thunderbolt, Wolverine
- Attack Lance: Rifleman, Rifleman, Shadow Hawk, Crusader
- Recon Lance: Phoenix Hawk, Wasp, Wasp, Locust
Six heavies, three mediums, three lights. Not a single assault.
These are the kinds of mercenary companies that exist in 3025 BattleTech (the lance compositions are from the three first published
flashpoints scenario packs,
Tales of the Black Widow,
The Fox's Teeth, and
Cranston Snord's Irregulars), and are a big part of what made me love the setting (the lore!) in the first place. The BattleTech universe in 3025 is decidedly NOT filled with assault 'Mechs, and that's the way I like it
