I dunno, it seems feasible to me that if having a food surplus would also confer a bonus. It doesn't have to be a big bonus either, just a small reward for having invested into the research and infrastructure to reliably get there.
Are they actually Oil credits?Dear people we have lots of oil in the reserves !
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We need more, though. Some defaults, too.Consumer goods can already be used for this in 1.5.
Hey, go have a picnic, you don't need to work soul-crushing hours! How about a planet-wide Rave or holiday? Huzzah!Dear people we have lots of oil in the reserves !
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People actually made sugestions like "Happiness Boost for excess food if full grown" before Galactic Food came around.I dunno, it seems feasible to me that if having a food surplus would also confer a bonus. It doesn't have to be a big bonus either, just a small reward for having invested into the research and infrastructure to reliably get there.
Energy Shortages might result in a runaway effect: You have less then full income, so you go under the cap. The loss of the Happiness now also reduces your Energy Income even further. So you are even harder pressed to get back into positives.
Something interesting from the Patchnotes on that front:I had that with robots. It's a pain when the reason for having no energy is that you have no energy. Traded for a couple of month's worth of energy to tank the drain and suddenly I was making a huge amount.
Of course, this wouldn't have been an issue if a sector hadn't colonised a 25 tile planet with exclusively robots...
So at least for the future, the Sector AI will consider (and pay for) it's own pops.* Fixed so that Pop maintenance is paid for by the sector and displayed in the planet and economy balance
Are they actually Oil credits?
It's anything you can make energy.