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SacremPyrobolum

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Do you think it would be possible through patches and expansions for Stellaris to have an economy more sophisticated than Command and Conqueror? I feel like the game is seriously lacking without one but it also seems like Paradox kinda backed themselves into a corner by having only two resources, a tile based building system and monolithic pops.
 

Qoff

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Do you think it would be possible through patches and expansions for Stellaris to have an economy more sophisticated than Command and Conqueror? I feel like the game is seriously lacking without one but it also seems like Paradox kinda backed themselves into a corner by having only two resources, a tile based building system and monolithic pops.
If we take the evolution of other Paradox games we can say that is probably to happen since the games become more and more robust each dlc.
 

nanoboy

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According to Wiz the next two major expansions are already planned, I would be very suprised if one of these isn't focused on economy and trade.

Maybe, but I suspect that the next two will focus on:
1) Military stuff (better fleet and army dynamics, space marines, and the like)
2) Diplomacy and espionage

This expansion seems to be upping the sophistication of the economy, even if it's not the central theme.
 

The Founder

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Do you think it would be possible through patches and expansions for Stellaris to have an economy more sophisticated than Command and Conqueror? I feel like the game is seriously lacking without one but it also seems like Paradox kinda backed themselves into a corner by having only two resources, a tile based building system and monolithic pops.
I am not convinced it makes sense to try much more detail. For a paradox game, this is already a unprecedented level of detail. Consider that each System would be a Province in EU or CK.
The design was clearly to keep planet management load rather small. Indeed it must be kept so small, the AI can do it. Building up planets is a nice little distaction early game. But late game with all those planets you will conquer it will likely not be that interesting. This is a Grand Strategy/4x Hybrid. Micro-managy stuff and Grand Scale do not mix.

Also note that there are much more then 3 resources with banks:
Food, Energy, Minerals, Unity, Influence, Science (in 3 Flavors).

Adding more resources does not make a game better. There are a few games that have up to 4 resources. They did not become better with that, only more complex. Complexity without Depth* makes a worse game.
Actually even having that many resources that still mater all about the same amount is a feat worthy of praise.

*This video explains it better then I could: