It is difficult with so many people being away for vacations, but there are a few of us still watching these threads. Many of the issues raised above are being addressed already in the upcoming patch (no ETA). I'm still taking a very active role in forwarding all issues raised, especially on the Bug Reports forum, so if you have come across anything that needs a fix, please, please, please post it there.
Anything not replied to in green I have no further update on.
Lets quickly go through the Leviathan feature list:
2. the new regency events unintentionally break personal unions and cause other issues. Broken - Think this is working as intended actually, your other allies get pissed that you're forcing a union on your allies.
3. The new colonial nation types don't apply their effects properly, some aren't applied at all, some with wrong values. Broken - Being fixed
5. Concentrate development was designed for tall play but is almost exclusively helping countries with a lot of wrong culture land, therefore wide play. Feature is not achieving intended goal - We're taking another pass at this, not sure if it will be in upcoming patch
7. expand infrastructure is useless. It is never used. Wide countries cant afford the GC cost and tall countries don't need it. Feature is dead on arrival Disagree with you here actually, having more manufactory slots is super helpful.
10. Monuments still have multiple impactful bugs lile forming a new nation preventing you from speeding up the improvements you already started as the old tag. Most issues aren't gamebreaking with this feature but still issues that should not exist nontheless. Being fixed
Now on to the imortant issues of 1.31 itself:
1. performance is unaccpetable. Especially the state notification issue (blue flag issue) completely kills the game. We're looking into this. The "Blue Flag" issue is being fixed, and if you find any other causes, please do post them.
2. Native reform gain is still way too unbalanced. AI colonisers often fail completely to colonise the east cost and i have seen multiple games where colonisers fail to get a foothold until they come from the west after colonising SEA. Being fixed.
Anything not replied to in green I have no further update on.
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