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Shemon

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Hello, I am excited for the newest expansion and update coming out for Utopia, and I am just curious if sectors have been fixed? I just recall that the last time I played with sectors (which admittedly was a little while back) that they behaved in a somewhat sub-par manner.

Also, I know that it might change with the newest update, but just knowing if sectors work fine now would be quite nice. :)
 

Fourthspartan56

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Their budgeting/spending has been overhauled and one of the more annoying issues (slavery) has been streamlined and completely decoupled from them.
 

Azhcristokos

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That sounds promising, thank you for the information!

To be more specific, slavery is now decided on a species basis and not individually. You also have a "caste system" option that automatically enslaves pops working on mineral and food tiles but grants pops working energy and research tiles full citizenship. This automatically bars sectors from messing up slave placement.

Edit: You can also see everything a sector is planning to build and how many minerals they've allocated to each project.
 

mathers

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So basically AI is not improved, but rules have changed to make it easier, and transparency improved to show you it is not stupid, just has other priorities you assumed.
 

Shemon

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Ah, I see. Well, it is better than nothing, and despite having Authoritarian (and Fantatic Spiritualist) I do not plan to enslave anyone, just displace other xenos. What happens when the sectors have an abundance of resources? Do the resources overflow into my storage or just poof disappears?
 

Tatterhood

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Ah, I see. Well, it is better than nothing, and despite having Authoritarian (and Fantatic Spiritualist) I do not plan to enslave anyone, just displace other xenos. What happens when the sectors have an abundance of resources? Do the resources overflow into my storage or just poof disappears?
I don't think you can get at their resource surplus. But you can put their tax rate at the highest level so they won't build up much more of one, and I don't think sectors actually have a resource cap.
 

Carl_Bar

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They do but if they're full anything not collected by tax goes poof. You can test it by letting them cap out then changing tax rate and whatching your income, if you lower the tax rate your income goes down.
 

General Retreat

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I don't think you can get at their resource surplus. But you can put their tax rate at the highest level so they won't build up much more of one, and I don't think sectors actually have a resource cap.
Sectors can hold the same maximum of resources as you can, that's why you'll see they cap out at 11,000 energy or so in the late game.

That said, I've found almost all of the problems people seem to have with sectors not building stuff is because the sector is far, far too big. Like one mega sector big. As far as I've been able to deduce, the more stuff there is in a sector, the more funds it will want to sit on to ensure it doesn't accidentally bankrupt itself during a construction splurge after an upgrade is researched or something.

I don't know if I'm totally off base with those observations, but working with a number of smaller sectors seems to have done wonders. As games go on and systems become more fully developed, I then merge my early sectors to make them bigger. It does seem to be a bit of a hidden pitfall if that is true though, because there's no openly advertised cap on how many systems you can stick in a single sector before it becomes ineffective.

As for slavery in sectors, I imagine the caste system should largely fix those concerns. Instead of enslaving on the wrong tiles, I suppose now it'll be an argument of whether the sector is effectively using pop traits on tiles, which to be fair, is more of a quibble than a fundamental issue.
 

Augustus93

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They should just introduce a button to take resources from the sectors. Just like you can give sectots, you should also be able to take from them.
 

Cruxador

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So basically AI is not improved, but rules have changed to make it easier, and transparency improved to show you it is not stupid, just has other priorities you assumed.
No, AI is also improved. I haven't played enough to say if they improved it as much as it really needs, but it's improved somewhat.