Have recent patches made performance worse?

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zechio

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If some people are experiencing issues and others aren't, it may be due to hardware configuration. I recommend posting hardware specs, at the very least CPU and GPU. I've avoided 1.6 like the plague so far, so I can't give my performance assessment.

I kinda doubt that. It's a cpu load issue, and as I said, I have a 6700k, which is almost certainly well above the average. Even if it wasn't, I'm pretty sure even an overclocked 7700k wouldn't be enough of a performance leap over my cpu to completely eliminate the lag.

Whatever it is, is multi-threaded though. All 4 cores get pinged hard, which further suggests an AI bug. We know there was quite a few with 1.6, we know there are still issues, and that is one of the most obvious things to multi-thread. This does open up higher core/thread CPUs than mine being faster, but those are still pretty few, while quite a few people have said they have no issue. It should also be noted my game only has 6 AI nations at this point.

It also must be stressed that it's exactly the 1st of every month. This is a classic time in PDX games where a lot of processing occurs. This is true for Stellaris, as you will see a lot of stuff only update on the 1st.

Finally, this exact thing has been seen a number of times in PDX games. It's always some rogue event or AI, running thousands of times instead of the expected 6 or something.
 

LCS73

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If some people are experiencing issues and others aren't, it may be due to hardware configuration. I recommend posting hardware specs, at the very least CPU and GPU. I've avoided 1.6 like the plague so far, so I can't give my performance assessment.
Without sounding like a jerk, I highly doubt that that's my issue. I can run pretty much any game on max settings across 3x 1440p monitors

i-7-5960X (OCd by 20x, multi-thread turned off)
Titan X Pascal x2
 

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Without sounding like a jerk, I highly doubt that that's my issue. I can run pretty much any game on max settings across 3x 1440p monitors

i-7-5960X (OCd by 20x, multi-thread turned off)
Titan X Pascal x2
I don't mean that the game is running bad for some because their computer is a toaster, but perhaps something with the game code is unoptimized for certain hardware. It might help the devs find what is common among those with issues.
 

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Hi there,
I relaunch Stellaris few days ago to test 1.6(.1) and I had 2 problems :

1. Launcher starts with Paradox account logged out.
a. If you login and then close launcher - Stellaris program crashes with Windows "Stopped working" message. No login info is saved in launcher next time.
b. If you login and then start the game and exit the game - next time the launcher is logged out and no login info is saved.

2. Micro fps drop every 5 secondes, even in new game and when the game is paused.

When I launch the game without being connected to Paradox account via launcher, problem 2 is solved.

I hope it could help.
 

Dëzaël

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Guys, don't forget all the data is stored in RAM and the CPU has to access it. The lower the RAM frequency the more you will have diminishing returns from CPU power in RAM access heavy applications since the CPU has to wait. Not shown in task manager! :D

I had the same stuttering from the get go with an I7-5930K OC @4.5Ghz and I had a smoother result by getting my RAM from 2400Mhz to 3200Mhz. Mount&Blade Warband had the same issue when modding number of troops on the battlefield, though it had less of an impact.

So to those experiencing problems, what is your RAM speed?
 

LCS73

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Guys, don't forget all the data is stored in RAM and the CPU has to access it. The lower the RAM frequency the more you will have diminishing returns from CPU power in RAM access heavy applications since the CPU has to wait. Not shown in task manager! :D

I had the same stuttering from the get go with an I7-5930K OC @4.5Ghz and I had a smoother result by getting my RAM from 2400Mhz to 3200Mhz. Mount&Blade Warband had the same issue when modding number of troops on the battlefield, though it had less of an impact.

So to those experiencing problems, what is your RAM speed?
If my 64GB of Corsair Dominator Platinum 2666MHz RAM is the problem then I give up.
 

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Runs slowly than it used to. Can bet my copy of game that the mess with AI checkings isn't the real problem of stuttering. To my mind its the drawning of that needless ship circles from all the ships everywhere in game. Bcz in observer mode game isn't slower, so I assume it draws it even when you actually play. So what's about some limitless ships all over the galaxy, with those fancy circles, going from place to place, calculating graphics? I think that and hundreds of armies are the real perfomance hit. They just are calculated as like player, so changing the graphics to only within a no fog of war should help.
 

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Runs slowly than it used to. Can bet my copy of game that the mess with AI checkings isn't the real problem of stuttering. To my mind its the drawning of that needless ship circles from all the ships everywhere in game. Bcz in observer mode game isn't slower, so I assume it draws it even when you actually play. So what's about some limitless ships all over the galaxy, with those fancy circles, going from place to place, calculating graphics? I think that and hundreds of armies are the real perfomance hit. They just are calculated as like player, so changing the graphics to only within a no fog of war should help.
I have zero issues with stuttering right now, but it freezes for a few, or more than a few seconds, on the first of every month.
 

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The issue does seem to be somewhere in the 1.6 Update. With 1.5 I could use mods for 5000 star galaxies and 100(!) NPC empires without substantial performance drops like we see in 1.6 at the moment. The hotfix seems to have lessened the problem, as I don't notice the performance drop right from the start but from midgame onwoard (aproximately in the 2260s or so when cruiser get a thing and doomstacks start to form).

But the issue is'nt gone.

And I am not convinced the issue has anything to do woth mods. Before the hotfix I ran a vanilla game in a 600 star galaxy and average NPC empires. The stop and go lagging was there right from day 1.
 

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The issue does seem to be somewhere in the 1.6 Update. With 1.5 I could use mods for 5000 star galaxies and 100(!) NPC empires without substantial performance drops like we see in 1.6 at the moment. The hotfix seems to have lessened the problem, as I don't notice the performance drop right from the start but from midgame onwoard (aproximately in the 2260s or so when cruiser get a thing and doomstacks start to form).

But the issue is'nt gone.

And I am not convinced the issue has anything to do woth mods. Before the hotfix I ran a vanilla game in a 600 star galaxy and average NPC empires. The stop and go lagging was there right from day 1.
100 factorial NPC empires? That's probably more than the stars in our galaxy. Quite the supercomputer you got there. /s
 

Jorrhast

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Guys, don't forget all the data is stored in RAM and the CPU has to access it. The lower the RAM frequency the more you will have diminishing returns from CPU power in RAM access heavy applications since the CPU has to wait. Not shown in task manager! :D

I had the same stuttering from the get go with an I7-5930K OC @4.5Ghz and I had a smoother result by getting my RAM from 2400Mhz to 3200Mhz. Mount&Blade Warband had the same issue when modding number of troops on the battlefield, though it had less of an impact.

So to those experiencing problems, what is your RAM speed?
Sorry, but no. If that was the issue, I (and many others) would have exact same lag in 1.5 as well.
 

FireHam

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I feel its definately slower. Cant even play 600 galaxy now without faster speed is like fast speed, at 2240 lol. Im running a 4.2ghz 4core xeon, if relevant. First gen i7 architecture though but does that matter?

Im having problem with other paradox games, like cities skylines. Impossible to play due to low performance. Is it only my computer? Somebody tell me its not, please, haha..
 

zechio

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...Im running a 4.2ghz 4core xeon, if relevant. First gen i7 architecture though but does that matter?

From 1 generation to the next, not much. However, that much of a gap, it adds up. Without the exact chip it's harder to say, but I would expect it to be slightly slower than half the speed of a modern 4.2ghz quad core.
 

Dëzaël

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Sorry, but no. If that was the issue, I (and many others) would have exact same lag in 1.5 as well.

Sorry, but I did this precisely on 1.5. The 1.6 patch reduced stuttering further, 1.6.1 did no difference, and lowering RAM speed had lower impact under 1.6.1 (tested it yesterday). I guess the endless firing event was a good part of what I saw, given the firing instructions are in the damn RAM.

Now, I do acknowledge the dayflow is kinda slower on 1.6.x whitch is a sign of a CPU having more to chew, and has nothing to do with stuttering. Lag is a network related word meaning delay between emission and reception so for solo play I don't know what you're talking about?

I never said RAM speed was THE problem or even A problem, just that for RAM access heavy applications it helps. A CPU not waiting its RAM wastes less cycles and computes quicker a given instruction. Now if a CPU has natural waiting times in between RAM accesses and those are separated from view thread, the overal speed won't change but you can get stutter upon access.
When ordering my 15 'vettes to go to the other side of my solar system, their movements are not smooth. And unless I'm the only one, and despite the dayflow doesn't stall, that's the CPU having to change multiple things at the same time in RAM (ship position for everyone, AI thingies, etc). I still lose 20fps for a sec just giving the order.
Isn't that what OP describes?
The frames are all over the place, ranging from 8-60. Much worse is the percived lag tho. The game feels unsmooth from the very first year.
Ok, I grant you he used the word lag. :D
That alone was worse in 1.5. In 1.6 this is dayflow being slow, so overall calculation.

RAM speed won't make a game playable from unplayable, but can help things being smoother a bit. Maybe the lower RAM speed guys have the worst experience so I asked to check it. If the concern is dayflow, you're looking at CPU speed. Going from 3.7Ghz to 4.5Ghz was nice for that, but didn't alter stuttering.

I still could do with code optimization or overall calculation simplification, as the real issue is indeed throwing a s***ton calculation load to CPU without going LN2 to cool it and climb @7.0Ghz. Thus we need more efficient code.
But for those not wanting to wait after the devs and able to do so, a significant OC can bring comfort.


P.S. : @Rattenmann you are CPU bottlenecked. Everyone is. The remaining 33% will never see a stellaris instruction in it's current state (unless you're single core, but that would be a weird result). Mainly because there's a limit to what one can do without knowing the result of other actions. The cores can't be 10 at changing a light bulb.
A bottleneck isn't always that easy to spot. ;)
 

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1.61 is much better than 1.6 (where it stutter from the very beginning) but feels slighter worse than 1.5.
But I am playing on a toaster laptop so take my experience with a grain of salt.