Have a more flexible wargoal system like EU4

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draxil

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The wargoal system in Stellaris seems closest to the system in CK2: declare your wargoals, fight your war (maybe) get what you want. Admittedly it's a little more gradiated between white-peace and 100% goals than CK2, but for the setting and the more combat focused nature of Stellaris it feels artificial.

The EU4 approach, which I would characterise as:

* Jusify your war
* Fight
* Negotiate a peace that seems sensible at the end of the war, but with various "soft cap" mechanisms and consiquences for claiming too much

Is a better fit for Stellaris, it's more nuanced and involves much more interesting decisions. As so much of Stellaris is about fighting, currently all the victory conditions [if you pay attention to such things] reward conquest, so it pays to make the politics of war more interesting.

I think this kind of rework would also "feel" better as the current system where the various disparate races of the galaxy universally conform to a strict etiquette regarding war *feels* a little strange.
 
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Nussor

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Started playing EU IV recently and must strongly agree on this. I have no idea why they didn't do it from the start, when they already had these good ideas at hand.
 

Pink Zeppelin

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I personally liked the Vic2 war goal system, where you could actually add more war goals if you wanted while fighting the war, but over all I think that your approach might be better. Another thing that I think would be neat is the option to decide whether your fleets will use long range engagement tactics, or whether they would charge in, rather than the current mess where they just slow and disperse even if they have no long range weapons.