The Quickdraw still has the lousy armour, alas - I'm inclined to your version, but two tons of SRM ammo is a lot of ammo, would probably dump a ton for another ton of armour, especially if that thing's brawling as a heavy.
8 tons of armor I found to be plenty in the game.
But your techs can't split and reroute the ammo feed from the original ammo bin through the CT to the new SRM launcher, they would use the original LRM ammo bin.
@Hatchy
That Quickdraw sounds like the QKD-5A, and the only reason that comes to mind is me doing a variant review this week.
Yes, I know. Have you used that version on the desert map? Almost useless after a few rounds due to heat, but the SRM is always firing as its the best option if you can only fire a couple weapons.
The numbers between the 2 versions are:
5-A gives a 38 point alpha strike for 21 heat with 10 chances of getting a head shot/critical. With 18 heat sinks, overheating happens very fast when you gotta move, so the number of weapons that can be fired keeps going down, so halfway through the battle only 3 weapons can fired and one is going to be the SRM. So the damage curve and head/crit chances decrease greatly the more prolonged the conflict progresses.
The 5-HTY gives a 36 point alpha strike for 18 heat and 12 chances for head/crit. Its 16 heats sinks manage the loadout a little better, but as the game progresses, the dual SRM launchers are still singing, making this version more dangerous as the battle progresses.
It's why I am looking at an all MG Firestarter with interest.
I was thinking of removing the CT flamers and replacing them with MG's. Your techs would find that swap super easy! Be scary in close quarters.
I just thought of swapping the small lasers on a Warhammer for MG's, might be effective late in the game when its running hot and in melee combat.
Would probably win in a very protracted engagement, but lacks a hard-hitting unit so taking an objective quickly might be an issue. Interesting make-up, though.
ENF-4B
4/6/4
1x PPC
1x AC/5 (2t ammo)
12 SHS
10.5t Armor
A budget Banshee, never thought of that before. Interesting.
Don't get me wrong, most of the mechs I'll use will be just the primary versions with the odd variant -like the TBT-5S paired with a Catapult- to round out the lance, but there are still gaps and certain missions will require a certain mix of units that aren't offered in the readouts.