Someone mentioned elsewhere that it's quite boring how piety and prestige are just numbers that you always want to go up, big number good and small number bad, which makes a lot of events and decisions have an objectively "correct" and an objectively "wrong" choice. It makes CK3 less deep strategically. In another thread one of the devs also complained (ironically) about people just automatically skipping event text and going to the tooltips to immediately click the choice that gives you prestige/piety. So has the piety/prestige system outlived its usefulness?
I can imagine a system in which prestige and piety are not just numeric values that should always trend upwards, but perhaps values on a scale. So for example there's a Piety scale, one end of the scale is orthodox, and the other is reformist — you would actually have to take decisions and events that push the scale towards reformist before you'd be able to make a new faith, for example. Ditto for prestige, it could be a scale between legitimacy and populism, where the scale moves towards legitimacy by doing stuff favoring the high nobles of the realm and following tradition, while straying out of that could push it towards populism (as in, favoring the burghers and peasants).
I can imagine a system in which prestige and piety are not just numeric values that should always trend upwards, but perhaps values on a scale. So for example there's a Piety scale, one end of the scale is orthodox, and the other is reformist — you would actually have to take decisions and events that push the scale towards reformist before you'd be able to make a new faith, for example. Ditto for prestige, it could be a scale between legitimacy and populism, where the scale moves towards legitimacy by doing stuff favoring the high nobles of the realm and following tradition, while straying out of that could push it towards populism (as in, favoring the burghers and peasants).
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