Just wanted to note that you can see enemies' rebel progress by sending a spy/diplomat to support rebels. Somewhat sensible that you do not gain as much information as about actually owned provinces otherwise. However, the next patch with its spy changes may change things.- still can't see rebel progress in occupied provinces
Thanks, I'm doing quite well, Romania is full of opportunities for testers right now.I can't argue with your statement as I admit my post can be read that way - after all, I didn't bother to explain much.
I'll try to address the points you raised as best as I can:
1. You bested me here as I haven't coded much in the last 5 years - had to go where the pay was better. I was a tester myself when I was a student so I know it can be a tough job if the company is less than stellar for "caring" to its workers. I hope you're in a better position than I was and wish you good luck on your endeavors.
I know that the engine is also improved, they said that a few times, but the fact that is not backported to EU4 is an argument for my initial post, not against it. The game should be allowed to die with some dignity so that the resources are diverted to the future and we, modders, would really like a damn break from updates once in a while so that we can actually finish our work in reasonable time. I know I am selfish, but that's beside the point. Our mods are for you, not for us, so if we could actually finish our work, it would benefit the community of EU4, but greed is good eh? Why give the community some breathing room when they can suck our wallets dry? Growth comes with some downsides. I would have to work 8-hours a day to match their update schedule and I can't afford that because they don't allow modders to get paid in any way.2. The EU4 [and especially CK2] engine forks are old. PDS admitted in the past that while the engine itself is kept being improved, most of the time changes aren't being back-ported. BTW, many games end up not getting to market because they are simply not good enough - just like the 1st design of HoI4 was before they scraped it and started anew.
I know those types and they annoy me to no end, but perhaps less presumption and more dialogue would be better to distinguish professionals from entitled little brats, eh? I guess it's only my own fault for not being clear, but it's hard to write coherent walls of texts in-between deploys.3. I'm sorry you feel that way as I try to be helpful [most of the time at least]. The "no programmer" comment is usually reserved for people who demand "make it better", but don't specify how or even realize what they demand is not possible due to one limitation or another.
What bothered me is that you compared two engines optimized for two different things as if to point one was better than the other when in fact they both were better than the other. With all due respect to Dice - and I was impressed with Frostbite 3 - there are still some areas where I'd chose Clausewitz over it.
No argument there, like I already mentioned it's hard to write coherent walls of texts in-between deploys. And I don't blame you either, - removed**I think you'll agree with me that your 2nd post was much well written/presented than your 1st post.
As a former EU3 player, I've actually been feeling that way about EU4 since its release. Especially this "why am I playing this" feeling. When I play EU4, I always feel like it's just a gigantic waste of time, to the point of making me feel dirty. The only other game that caused this for me was Total War: Arena, but at least it's free, so I didn't waste money on it and is easier to give up on.I can only agree with the OP and many others who explained how the game went from a "messy, but still interesting EU3 game" to a complete mess.
I never thought to buy Common sense or Cossacks (I play only with the 1.11.4 downgraded version), the game became such a bugfest I do not even want to think about spending my free time with that.
The OP perfectly highlighted the problem...the game is not fun anymore.
- 5. Nothing To Do But Expand and War ... but lets make that as annoying as possible
- 6. Sometimes You Feel The Game Doesn't Play Ball
I just completed the "Silk Road" achievement and I'm wondering what was the point of doing it.
I spent most of the playthrough fighting against annoying features built to punish successful players (Mughals getting Lucky, went past 100% OE by mistake and lost 10 years...), which -as always- proved to be only an annoyance, instead of a mechanism making the game more challenging and fun.
When you realize that instead of "playing the game" you are "playing against the game", what is the point?
I was surprised I manage to stomach the 'shattered retreat' and 'monarch points' nonsense, something that initially discouraged me.
But ultimately the game IS playable...not EU3's level (far from it) but decent if your expectations are not sky high.
Provided you do not go past 1.11.4, that is.
I hope EU5 will return to an older formula, without the devs' habit to insert countless new 'features' who reveal to be 80% bugs, 15% AI cheese, 5% "good idea, poor implementation".
I admit I'm quite disappointed...
I can only agree with the OP and many others who explained how the game went from a "messy, but still interesting EU3 game" to a complete mess.
I never thought to buy Common sense or Cossacks (I play only with the 1.11.4 downgraded version), the game became such a bugfest I do not even want to think about spending my free time with that.
The OP perfectly highlighted the problem...the game is not fun anymore.
- 5. Nothing To Do But Expand and War ... but lets make that as annoying as possible
- 6. Sometimes You Feel The Game Doesn't Play Ball
I just completed the "Silk Road" achievement and I'm wondering what was the point of doing it.
I spent most of the playthrough fighting against annoying features built to punish successful players (Mughals getting Lucky, went past 100% OE by mistake and lost 10 years...), which -as always- proved to be only an annoyance, instead of a mechanism making the game more challenging and fun.
When you realize that instead of "playing the game" you are "playing against the game", what is the point?
I was surprised I manage to stomach the 'shattered retreat' and 'monarch points' nonsense, something that initially discouraged me.
But ultimately the game IS playable...not EU3's level (far from it) but decent if your expectations are not sky high.
Provided you do not go past 1.11.4, that is.
I hope EU5 will return to an older formula, without the devs' habit to insert countless new 'features' who reveal to be 80% bugs, 15% AI cheese, 5% "good idea, poor implementation".
I admit I'm quite disappointed...
And this was a major complaint that never got addressed.Remove war and expansion and this game is sorely lacking in anything to do!
I don't understand how they've made expansion harder.
I mean this is a game that used to have 20-year core times and practically permanent coalitions once.
Ah, but you could rotate coalition halves if you were on the ball with your truce management. You could also feed vassals to expand and then annex them without spending diplo points. Sure, getting your vassal to take over the relevant sieges could be tricky, but juggling tricky stuff is fun.I don't understand how they've made expansion harder.
I mean this is a game that used to have 20-year core times and practically permanent coalitions once.
Because the records for fastest conquest all stemmed from razing and using tags that have significant coring cost reductions.People are conquering the world faster than ever... How could coring costs possibly be a problem if that's the case? Get Administrative ideas and you're alright. I disagree with the rest of the points as well, excluding #3 and #5 to a degree. Regarding #3, I am in total agreement with you. Not every war should be a total war. If an 3PM is attacked by a nation with 150 FL, has no allies and no chance of winning, they should perhaps be more willing to take a peace deal if you only want one province (and you've taken the fort) or something similar.
What happened if they managed to improve the AI to proper defend their borders? To properly defend straits? To create decent fleets? That is what they should did but they don't. I don't know if it's difficult or not but to be honest I don't care that's exactly what I expect from this game. If a chess engine is able to defeat every human player on the world there is no reason to improve the game AI to be a real challenge to the human player.
This is the root of all the madness of this game.
People are likely mis-using the term 'harder' when they mean 'take longer'. The two go hand-in-hand according to Paradox, too, despite that being fake difficulty.
I agree with the increased coring costs and the AI employing the idea of Total War every time. On AE I am not so sure. However, to combat the AI's merc' spam, I'd like to see scorched earth boosted a little.
basedJust played it again. The game is really bloated beyond repair. They've added so much stuff that looks nice once in the DDs but isn't actually that fun ingame. I really don't enjoy the English Parliament and now that I think about it, I never thought the game was lacking sailors. The turning point for me was common sense. The DLC added fort mechanics that didn't work for most of the time and completely destroyed balance, and introduced the development system which is very unfun and unbalanced. I remember reading the Dev-Diary about province-development and asking myself how they balanced it for larger nations. The answer is they didn't, and it still sucks the fun out of the game. Conquering Paris was rewarding before, now it's just as much worth as Wallachia or Alsace -_-
As someone suggested already, it's really time for Paradox to stop pumping out unready DLCs and finally patch the game to a stable version so Modders can take care from thereon.
Just to give you a list of things that don't work in current version:
- liberty-desire for colonies is way too high
- Interface bugs, with icons disappearing, trade wind arrows sticking around and such
- balancing and historical events: PLC still kills everything, no Mughals, Qing or Prussia, Castille/Spain very weak (don't want them to suceed every time, but at least let them show up sometimes)
- HRE is broken right now, everyone is blobbing out of control, no imperial-authority and son on
- still can't see rebel progress in occupied provinces
- Development is still unbalanced and occurs randomly in nonsensical locations
- Some Idea sets are broken now, France doesn't always take exploration anymore, Muscovy not religious and some other nations are affected as well. (Intended by the Devs, but probably does more bad than good)
- There are still nonsense restriction in peace-deals because you "can't make that province into a core"
- Patriarch Authority is still something you NEVER want and that is useless for every orthodox nation
- Some nations are still never DOW'd by the AI even if they have cores/claims there and the targeted nation has no alliances (good examples are Tver and Anatolian minors)
...and a ton more stuff
Back in Art of War EU4 really felt like a finished complete game, now it seems like it has downgraded into a beta version again and I fear the next DLC will just create another mess of unfinished features.