Have you people seriously not figured out Black Turtle's a troll by now? Really?
Yup, once he and his
fellas started using terms like
post-mordernist buzzwords, political correctness, Europe haters or
anti-Europeanness, I noticed, they are no longer talking about a game, but some deeper frustrations which no argument whatsoever (especially not based on this game and its workings) could ever resolve. Those people seem to be convinced about some anti-European conspiracy which has taken over PDX and probably is doing a cultural genocide of glorious catholic Europe. Endgame for me.
EDIT:
The fact is that the game is and will always be based on medieval Europe and that Europe has and will always have the most features. There still are and will be more features uniquely based on the way things worked in catholic Europe than in all other parts of the map combined (though some of these features are and will be presented as
generic or
universal, which they are not).
Europe is and has to be better represented than any other part of the map, simply because most of PDS customers have links to Europe and are most interested in Europe. And I agree and think it is perfectly okay this way.
They don't work perfectly and especially they don't work as some of us would want. But despite them often malfunctioning, they still are designed much less generic than any mechanics for the RotW. Each part of RotW has one DLC and that's it - it all has to be put in that one DLC. Many places, like Africa, got none.
Each of those DLCs tries to add also some mechanic to Europe (except perhaps the very first SoI), just like every European or generic (which translates
generalized European mechanic) tries to add something to tRotW, usually a picture or textual localisation or even an event chain or two.
I think we don't need to compare if a game is enriched more by a mechanic on one hand or an event/event chain or textual localisation on the other. If somebody thinks they are on par, there's no point in having a discussion.
I think the game mechanics should work little differently. Be more customizable to better reflect various cultural differences of various part of the map (I mean even in Eureop - things worked differently in Poland, Bulgaria or Spain than they did in England). That way we wouldn't have this terrible disballance in which there are cultures/religions which totally lack anything what would make the game interesting as them (I'm looking at you, West Africa, Baltic Pagans, Russia).
Some of us complain that crusades, council of Cardinals, Republics, Societies, the Conclave, Viceroyalties, various succession laws etc. don't work as they should. Or that we can't play as Religious characters.. But at least they are there and work somehow similar to the way they worked in medieval Europe.
Africa has none of those, is limited to one type of succession and except graphical pack(s) it did not receive a single game mechanic or featire (and IIRC not even a specific event chain). Not a single one. The entire muslim world, covering larger part of map then Europe and in most of the medieval period far more developed and diverse, has one single succession law with which you can't do much) and one single specific mechanic (broken even more than crusades), and about 3-4 specific event chains. You can expand only through war. How does that compare to catholic Europe in which you can play with succession laws etc. and use marriages to expand! That's what I call anti-European cultural bias!