How many more post-modernist buzzwords could you fit into this post?
Conclave and WoL are all generic, they dont fit any specific area, and they certainly arent imposing European flavor on other areas.
Maybe if you played all of the different areas you would realize all of them have area specific events.
The only european specfic ones are the mouth of hell, joan of arc and robin hood. And those arent exactly compelling game play.
Even the unqiue features of Europe have been given to the other areas to the point were the only unique thing about Europe is the independent Papacy that will decide randomly crusade targets.
Stop looking at it with your political lense, all games with multiple DLC have the same thing happen, the vanilla factions end up being underdeveloped compared to newer factions wether its WoW or Total War or CK 2.
So by your definition, if it adds
any new content at all to the ROTW, it's DLC that "abandons" Europe/Christianity?
So, even though SoA was a complete overhaul of the Papacy, with Cardinals, new papal favors, reworked Holy Orders (which, btw, without SoA there are only five that are not Catholic; Assassins, Jomsvikings and the three Dharmic Holy Orders, and of those, only Assassins and Jomsvikings were around with SoA was launched) and pilgrimages, the fact that it adds playable Jews (who have only three decisions and (IIRC) maybe one or two events unique to them, otherwise it's not much different from being Lollard before you build the Third Temple and Fratcelli afterwards) Mutazilite/Ashari traits for Sunnis and holy orders for everyone that doesn't have one by default or from their own DLC means it was a ROTW DLC that abandons Europe?
Or the fact that the vast majority of new events in Charlegmane, the tribal mechanics added with the free patch, and Viceroyalties make the most obvious appearance in Christendom (keep in mind that, outside of Pagans and nomads w/o HL, virtually all tribes are christian, the only examples I could find are a couple of Muslim tribals north of Mali and Zoroastrian tribals in Alan/Karen Strapy, both are gone by 1066.) But they let *everyone* play in that new start date! And added Zunist to boot! Totally ROTW DLC.
By that logic, not even The Republic, LoR, or Sunset Invasion are European DLCs; I can use those tribal Muslims in Africa to start a Republic in Marrakesh if I wanted (or Germanic/Nomads to start one anywhere), Retinues are available for anyone, and Sunset Invasion can start in Africa or what, in pretty much all but the Late Middle Ages bookmark, is Muslim Spain.
Just because things that first made their apperance in Christianiaty or Europe makes an appearance later does not dilute or weaken Christian Europe. Noone else has anything like the Papacy, or Autocephaly, nor does any other region or governement (to my knowlege) has to pay attention to claims or cultures the same way Christians do when it comes to expansion or control of a region. Until Conclave, no other faith other than reformed Pagans allowed for Elective or Seniority, no other religion has heresies that make women equal to men, no other faith than Catholics lets you pick who your next bishops are, and no other faith that doesn't let you *be* the religious head lets you put your head under your thumb and have it *mean* something. You might think that makes them
weaker, but I say that's what makes them unique. The biggest difference between CK2 and the other games you've mentioned that have "improved" the vanilla factions is that in those game, the challenges are meant to be symmetrical. CK2, right from the very first time you start it up, declares that is
NEVER the case.