No matter how good a division is, or how fast it regains org, or whatever else, nothing matters if the division can't reinforce and join a fight. Both the defender and the attacker want to end battles faster so that the enemy can't bring reinforcements in. By having even that two percent edge over the enemy, your divisions will join the fight sooner, winning them sooner, giving more opportunities to break through the enemy line. Charismatic allows divisions to recover faster and be fit to region the fight sooner, but that doesn't matter of the fight ends before they get there. Organizer therefore should always be picked up before charismatic.
Ah...you talked about the trait: "organisational_leader" which give land_reinforce_rate = 0.02
while "organizer" give "planning_speed = 0.1"
That's quiet something different; but nevertheless I personally would prefer charismatic = Division Recovery Rate: +10%
Commander trait - Hearts of Iron 4 Wiki
Let's the details to the Experts!
1. For example, you can keep sailing at least 15km from coast to get less surface visibility. 2
2. Or have a screen ship in the right place to cover big ships's location.
I disagree; less visibility does only make sense; when my ability to spot the enemy is not limited.
1. More distance means I can spot less too.
2. If my fleet can fire at this screen-ship without being engaged by the capitals, the enemy has made a big mistake.
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