Has anyone rated the Admiral, General, and Field Marshal traits from best to worst?

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SophieX

Major
May 9, 2014
558
505
No matter how good a division is, or how fast it regains org, or whatever else, nothing matters if the division can't reinforce and join a fight. Both the defender and the attacker want to end battles faster so that the enemy can't bring reinforcements in. By having even that two percent edge over the enemy, your divisions will join the fight sooner, winning them sooner, giving more opportunities to break through the enemy line. Charismatic allows divisions to recover faster and be fit to region the fight sooner, but that doesn't matter of the fight ends before they get there. Organizer therefore should always be picked up before charismatic.

Ah...you talked about the trait: "organisational_leader" which give land_reinforce_rate = 0.02

while "organizer" give "planning_speed = 0.1"

That's quiet something different; but nevertheless I personally would prefer charismatic = Division Recovery Rate: +10%



Let's the details to the Experts!
1. For example, you can keep sailing at least 15km from coast to get less surface visibility. 2
2. Or have a screen ship in the right place to cover big ships's location.

I disagree; less visibility does only make sense; when my ability to spot the enemy is not limited.
1. More distance means I can spot less too.
2. If my fleet can fire at this screen-ship without being engaged by the capitals, the enemy has made a big mistake.
 
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SophieX

Major
May 9, 2014
558
505
I understand that Aggr. Assaulter is bad for Armer Div. due to the tendency to Close Combat while in Cities. Can anyone shed some light on this?

Look: Aggressive Assaulter = Breakthrough: +10% and Increased chance of executing Assault and Shock tactics

Armor-division in urban-combat are in general not a very good idea; tanks get big debuffs there ( extra -40% Attack for tanks)

I do not think, that "close combat" is extra mirrored in the game; I never found something in the datas.

So: Aggressive Assaulter is not "bad", later in the game the summary of trait-buffs plays a vital role, and every "part" counts for that.
 
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