Has anyone rated the Admiral, General, and Field Marshal traits from best to worst? At the least could you tell me what traits are important to you? Thanks.
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Since the infantry expert line of traits shows up so often in my generals, I have to ask, are the infantry attack and defense traits any good?
Thanks guys. instinctively the infantry traits seemed at least ok and even better than ok, but since I keep getting surprised on the inner workings of combat, I had to ask.
Can you list some reasons, why "organizer is strictly better than charismatic in every situation" ?I'd say organizer is strictly better than charismatic in every situation. Charismatic is still very good, but organizer is just better.
Naval: best trait in the game, hands down, is Concealment Expert.
Why Offensive Doctrine?For FMs a toss up between Offensive Doctrine and Logistics Wizard.
Org loss while moving is pretty big, especially for nations constantly on the attack, and +1 free attack helps too.Why Offensive Doctrine?
If I have a FM and can pick 3 out of the 5
I pick Logistics Wizard and am a bit lost for the other 2. I pick Offensive Doctrine and Aggressive Assaulter but can not really tell why.
- Logistics Wizard,
- Offensive Doctrine,
- Aggressive Assaulter,
- Organization First or
- Charismatic,
the trait loading_drillmaster increases the firing-rate of torpedos. In the game subs fire and must reload for 4h.because I don't understand how Loading Drill Master works
No matter how good a division is, or how fast it regains org, or whatever else, nothing matters if the division can't reinforce and join a fight. Both the defender and the attacker want to end battles faster so that the enemy can't bring reinforcements in. By having even that two percent edge over the enemy, your divisions will join the fight sooner, winning them sooner, giving more opportunities to break through the enemy line. Charismatic allows divisions to recover faster and be fit to region the fight sooner, but that doesn't matter of the fight ends before they get there. Organizer therefore should always be picked up before charismatic.Can you list some reasons, why "organizer is strictly better than charismatic in every situation" ?
I modified this trait, only working for subs, because a sub on surface can march with partially flooded diving tanks, reducing the surface-silhouette.
I can't imagine how to make a surface-fleet less visible.