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Samurye

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I was wondering, has there ever been an AAR that spanned the years 1066 to sometime in the 2000's?
This idea popped into my head while browsing the HoI2 mods forum. There is a mod (The Road to Doom's Day) that extends the HoI2 timeline to 1999. Modern Day Scenario II begins in 2003. Would it not be possible to slightly extend the RtDD timeline to 2003, and then transfer to MDS 2?

Of course, this would require a lot of work, but it would still be possible. I am asking partially because I had started my own AAR that I had planned to do just this. I had written the first few updates.

So, has it been done?
(If this is not the right place for this, please have it moved)
 
Last edited:

Eber

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Well it has been done to a degree (as far as I know). There have been AARs that have taken Crusader Kings and then transferred it to EU3. Which basically takes it from 1066-1821. And I'm pretty sure there's been a case where someone took an EU3 game and ported it to Victoria. However, I don't believe I've seen an AAR go from 1066-1999.

It would be interesting though the reason most AARs don't last more then one game is because it gets boring after the human player conquers so much territory, especially after EU3. It's even worse when you choose to play a large nation in Crusader Kings like England or France. The only way I see an AAR lasting so long is not only choosing a country in Crusader Kings that is a one province domain, but also limit yourself in war gains. Set up a system (maybe try to be somewhat historical?) where you can go from CK to EU3 and still have plenty of world/countries unconquered and do the same when you port to Vicky and HOI2. It would definitely be difficult and a very long road, but could be quite rewarding and entertaining.

Just my two cents.
 

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There have been a few CK---- HOI2 ones, Iain Wilson did one with Scotland.

but yes the real problem is the EU phase. In the main if you start EU with a decent country you tend to do very well by the end, even with Vicky's nationalism events its hard for another power to arise, so it tends to get a bit tedious.

maybe a few started when CK2 is out and stable, as that'll give a platform based on the same game engine all the way through
 

Samurye

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Well, I do know that there have been CK-HoI2 Megacampaigns, I was just wondering if there had been anything beyond that.

I started CK as the one province Count of Baden. With tremendous luck, I managed to marry into the German royal family, and set my son up as Heir Apparent. Unfortunately, Civil War broke out, as it is wont to do, and by the time the old King died, there was nothing left of the inheritance except for a few claims. I then spent the few generations attempting to rebuild Germany. In the following years, I fought lots of rebellions, but made few territorial gains. I tried hard not to exceed the 1066 boundaries.

I think that, if I ever get there, I would like to follow a similar path in EU, essentially staying isolationist as long as possible. I'd imagine that this could get boring, though. Perhaps this could be spiced up with a few custom events?

Are there any mods that would make EU III less of a 400 year AI curbstomp? I've heard that Magna Mundi was supposed to do something like that. Perhaps I could use that, or something similar?
 

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Well, I do know that there have been CK-HoI2 Megacampaigns, I was just wondering if there had been anything beyond that.

I started CK as the one province Count of Baden. With tremendous luck, I managed to marry into the German royal family, and set my son up as Heir Apparent. Unfortunately, Civil War broke out, as it is wont to do, and by the time the old King died, there was nothing left of the inheritance except for a few claims. I then spent the few generations attempting to rebuild Germany. In the following years, I fought lots of rebellions, but made few territorial gains. I tried hard not to exceed the 1066 boundaries.

I think that, if I ever get there, I would like to follow a similar path in EU, essentially staying isolationist as long as possible. I'd imagine that this could get boring, though. Perhaps this could be spiced up with a few custom events?

Are there any mods that would make EU III less of a 400 year AI curbstomp? I've heard that Magna Mundi was supposed to do something like that. Perhaps I could use that, or something similar?

MM starts from 1453, and tries to remain historical.
Hard to import something into it, without having some strange results...

I have to say, the AI never outmanoeuvres a human mind, it can only grind you down with superior numbers.
That is all.
Try multiplayer and get killed.
 

CatKnight

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As noted, Magna Mundi has the highest difficulty of the mods I've come across. However, it's reliant on historically plausible play. If you give it the political setup from a Crusader Kings game I don't know what it'd do.

One possibility I've seen come up once or twice is to switch nations. For example, if your HRE/Germany gets too strong, switch to France or Poland and try to knock them down. Build a dynamic balance of power by switching around. (In EU3 terms, your presence is effectively a super 'lucky' trait)

Another possibility would be to stay as Germany, but use your influence to try and establish modern Europe along more or less the correct borders.
 

Samurye

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Yes, switching nations would provide a great challenge.

If MM requires a level of historical accuracy, than my current game isn't going to work, as things haven't been even remotely historical in a long time. Georgia stretches to the Baltic Sea, France owns England, and my Germany has lost everything and is now ruling about seven provinces in the former Byzantine Empire. (What can I say, I'm a sucker for a "lost empire" story)

I think that I will just try to limit myself, and try to keep my conquests and such plausible. That means no territory wars without a very god reason, among other things.
 

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Yes, switching nations would provide a great challenge.

If MM requires a level of historical accuracy, than my current game isn't going to work, as things haven't been even remotely historical in a long time. Georgia stretches to the Baltic Sea, France owns England, and my Germany has lost everything and is now ruling about seven provinces in the former Byzantine Empire. (What can I say, I'm a sucker for a "lost empire" story)

I think that I will just try to limit myself, and try to keep my conquests and such plausible. That means no territory wars without a very god reason, among other things.

I think the switching idea is the best one. You'd have to think of some trigger, that happened randomly but fairly frequently that would make you switch countries. Mod in an event that has a super low chance like random = 3 and when it fires you have to switch. Also, think of a system to randomly choose which country you switch to. Don't do it on a regular time scale because that will de motivate you.
 

Samurye

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Thanks for all the ideas and suggestions, guys. I would really like to see an AAR like this made. However, I am the wrong man for the job. Hopefully, somebody with the the skills to make it happen will come up with the same idea.
 

Slan

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Switching countries has the added benefit of providing a narrative for a story too. I've read a fantasy novel about two supernatural beings from outer space (don't ask), who were fighting eachother in human bodies throughout history, always taking new hosts. You could do something similar, changing countries every 30-40 years or so.

Although, I have my doubts about the conversion tools. I only tried converting a Victoria game into HoI2 once, but it didn't really turn out that well, and not only from a historical point of view. Resources and industrial capacity didn't match up at all. Not to mention historic events. If you bring a converted game, you are pretty much bound to differ from history so much already that having historical events will make little or no sense, and hinder your game more than help it. Come to think of it, a kind of 'sandbox' mod would be usefull for such an endeavour.
 

unmerged(92459)

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Yeah, House Hohenzollern Rising is basically THE Conversion AAR. The thing about conversions is...well, they don't really work. You need to have some modding capability to do it. But modding the game isn't that hard, it just looks a little daunting to begin with.

I'm at 1340 in Crusader Kings as Denmark, (you can find my AAR in the Crusader Kings AAR forum, though I'm not up-to-date, I've only posted to 1156), and I do plan to make a mod for HttT to continue my game - I have to, as the CK to EU3 converter only works for IN. But modding to EU3 once I reach 1400 should only be as hard as changing province ownership, cultures, maybe changing the base income of some provinces, and definitely creating a few new countries - the Holy Roman Empire collapsed, so I'll have to somehow get rid of that and mod in the replacement "Wittelsbach Empire", create a "Cumania" as the dominant Russian power, create "Bulgaristan" as a Sibir-substitute, switch "Ottomans" to "Seljuks", as they're still the dominant Turkish kingdom, and create Antioch and Jerusalem as Danish vassals in the Levant and Holy Land.
 

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Have a look in my sig. They don't go to 1999, but they do tend to end with a nuclear exchange somewhere around 1950-60.
 

Mr. Capiatlist

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I did one from CK to Galactive Civilizations 2 a long, long, long time ago. You can get to it from my inkwell (there is a link to my inkwell in my signature). I played as the Byzantine Empire, later the Human race. I am currently writing a new one (that is much much much better), which you can find in my signature as Homelands (book 1) and Bastions (book 2). I cannot stress enough that the old one is old and poorly writen.
 

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Well, as soon as I can finish my current Ricky AAR, I would really like to start a 1399-1999 game for the Byzantines. I have no idea if I'm ever going to be able to get it off the ground, but as of now I have no idea how to play either EUIII or V2, so that will probably counteract "400 years of AI bashing."
 

Mr. Capiatlist

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Well, as soon as I can finish my current Ricky AAR, I would really like to start a 1399-1999 game for the Byzantines. I have no idea if I'm ever going to be able to get it off the ground, but as of now I have no idea how to play either EUIII or V2, so that will probably counteract "400 years of AI bashing."
It is pretty easy to avoid ai bashing by remembering to role play. As long as you can keep yourself from rampant expansion and exploits it is easy to make it to hoi and still have a realistic feeling world. It is easy to do a wc across a thousand years, but it can get very boring to play. Take it from me.
 

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I guess you would have to sometimes "lead" the story by introducing some interesting twists via events ;)
 

Titan Uranus

First Lieutenant
51 Badges
Oct 5, 2010
225
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You could somewhat solve the problem of AI-stomping by switching nations in the middle of the ARR, though you would probably have to do it multiple times per game. You could use this to create 4 or 5 power blocks with perhaps one being slightly weaker for use as your nation in the final few years.