Title.
I've been trying to implement a custom faction, which was not a problem to do prior to overlord/3.4.
However, i've been running in to constant CTDs trying to get any extra factions working.
I tried a ton of different combinations, like stripping out the faction (in case the create events were an issue) but no luck.
Even if I take this to the extreme, and just copy a vanilla faction (e.g. 00_propsperity), increment the file name (00_prosperity_1) and change the faction name (so literally just a duped faction with a different name) I still get a CTD. Such as below.
Has anyone else been getting this? Or has anyone else been able to get a modded faction to spawn in without a ctd?
(vanilla on right)
If I delete this new "colonialist_lobby" (00_prosperity_1) faction out, the game can spawn factions again without crashing - both naturally and via the console {factions.spawnall}.
I've been trying to implement a custom faction, which was not a problem to do prior to overlord/3.4.
However, i've been running in to constant CTDs trying to get any extra factions working.
I tried a ton of different combinations, like stripping out the faction (in case the create events were an issue) but no luck.
Even if I take this to the extreme, and just copy a vanilla faction (e.g. 00_propsperity), increment the file name (00_prosperity_1) and change the faction name (so literally just a duped faction with a different name) I still get a CTD. Such as below.
Has anyone else been getting this? Or has anyone else been able to get a modded faction to spawn in without a ctd?
(vanilla on right)
If I delete this new "colonialist_lobby" (00_prosperity_1) faction out, the game can spawn factions again without crashing - both naturally and via the console {factions.spawnall}.