• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Smileyou

Second Lieutenant
15 Badges
Aug 31, 2014
130
11
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
just writing to see if this is a fluke or what).. playing with USSR, and had an idea to wage war on
JAP as soon as possible(1937,june-august) and drag the war until 1941 with GER, anyway, long
story short, i was in a bind, how do i win naval battles with my puny navy compared to JAP one?
Well bravely i put all my 3 BBs and 1CA together, put all my CL,DD together, made 1 fleet out of
this and went for a blitz with my troops and MOT to take Korea, after Korea was taken i put my INT
planes in Pusan region so i could protect my Navy that would more or less patrol on 2 provinces just
south of Korea(Tsushima strait and some other province)..

This fleet of mine was acting like a magnet for IJN that went after it time and time again, of course
JAP have carriers but with my INT they were totally negated, so to my amazement my OLD, really old
i think USSR BBs are like 1918 tech, were demolishing stuff left and right, .. even as IJN started sending
more BBs into the fight it didn't work as i would again win the air war and do some minor disorg to their
BBs and it was tremendous..

What i'm saying is, forget research, Techs only matter so much, strategy and using terrain properly is much
more important.. even if this would be MP game it would still be relevant strategy, as long as you can provide
Cover over your fleet your old BB's can do tremendous damage..

so, now its 1943, i transferred to solely CV fleets, have 4 CTF fleets with 3-4 CVs in each of them, and 1 single
SAG from d start of the game (Pananin naval commander went from level whatever his starting level was 2,3?, to
level 9 in a matter of 6 months).. He is duking it out with UK,France,US..and winning)lol..of course i employ him
close to Land Cover to protect against enemy CAGs..

its just amazing how useful even 1918 BBs can be.. so people stop complaining about your luxury state of the art
1936 BBs, ..what would i as a USSR want to start with them ..lol..
 

Chaffers

First Lieutenant
11 Badges
Feb 4, 2011
227
42
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • 500k Club
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
Did something similar once partly as a way of getting air combat experience and levelling my CAS and MRs.Doctrines work wonders with BBs, even late model ones are useless but 1918 tech still works fine as long as you concentrate on the doctrines.

Was a very interesting game as UK DOWd me in 1941 whilst Germany stayed out of things and just supplied Japan.
 

KevinG

General
8 Badges
May 9, 2009
1.855
667
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
What i'm saying is, forget research, Techs only matter so much, strategy and using terrain properly is much
more important.. even if this would be MP game it would still be relevant strategy, as long as you can provide
Cover over your fleet your old BB's can do tremendous damage..

What do you think would happen if you went up against an equal fleet with the same # of ship types, but all with higher tech? And people do group up their navies into doomstacks in MP games and make use of older ships as support.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.589
19.899
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
of course i employ him
close to Land Cover to protect against enemy CAGs..

Who needs capital ships at all if you are going to only fight near land?

I've demonstrated that land based air generally trumps everything related to surface combat more than once. Hell, I've suckered British ASW fleets into combats with my submarines near my airfields and watched those fancy pants DDs with their ASDIC and Hedgehogs get wiped out. It's even more fun to do with the Italians and the King George V battleships in the Med.

In fact, I bet I could build a pure DD fleet and use land based air to trash the USN. Sure, I may lose some, but who cares when Enterprise, Wasp, and Iowa at the bottom of the Atlantic?
 

marxianTJ

Lt. General
37 Badges
Apr 11, 2011
1.609
233
  • March of the Eagles
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Hearts of Iron II: Armageddon
  • Crusader Kings Complete
  • Battle for Bosporus
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
I've sent the Red Banner Baltic fleet out to sea against Germany, and with only 2 DDs as escorts and no air cover, the ol' gagnuts won't go down, and actually dealt damage to the German fleet (no sinkings) but they did get some convoys and submarines in the mean time lol.

Those old gagnut battleships have some really great stories about them.

The Paris Commune (black sea fleet) recorded one of the first kills of the war by shooting down a German bomber on the first night of the war.

The Marat (baltic fleet) was blown in the half by two 500 KG bombs, one hitting its forward magazine, raised, outfitted with 2 granite slabs from the harbor for armor and surrounded in concrete - and continued the war as a stationary battery firing over 2,000 shells on the Germans from its position during the Siege of Leningrad.

attachment.php
(this photograph is from prior to the addition of the special granite slabs.

Lastly, a 4th Gagnut class hull existed (the ship it originally belonged to was gutted by fire during the revolution) and it was flipped over and turned into a bomb shelter - the hull sustained over 300 direct hits from German bombers without giving way, protecting hundreds of civilians hidden inside.
 

Smileyou

Second Lieutenant
15 Badges
Aug 31, 2014
130
11
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
yup great stories of the Gagnut class BBs, .. tnx for the share @marxianTJ..

and i didn't even researched the doctrines)lol..left it where they were.. but of course as
Secret master explains if you use your ships even obsolete ones near your coast to
pin down the enemy and then wipe it with air force it works..but with me the wiping was
still done by my old trusted BBs..planes were only to provide cover from enemy CAGs,
or use of my NAVs to harras d enemy in case i'm outnumbered and i pull my SAG out.
 

gregor_mendel

Captain
71 Badges
Jan 4, 2008
301
97
  • Victoria 2: A House Divided
  • Naval War: Arctic Circle
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Semper Fi
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Art of War
  • Cities: Skylines
  • Crusader Kings II: The Republic
I wonder though what would have happened had your naval battles occurred later in the war, '43-'45, rather than '37. Doctrines' effects are no longer non-negligible at that point.

Also, how are your air techs/doctrine? Surely that is the most important aspect of your strategy. Still not sure how you were sinking those Jap BBs though. Wouldn't the Jap BBs outrange those old Soviet ships, even at '37 tech/doctrine? Your INTs, with their low Sea Attack, couldn't be effecting them that much?
 

BattleMoose

Lt. General
57 Badges
May 16, 2006
1.517
200
  • Crusader Kings II: Conclave
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Sword of the Stars II
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Knights of Honor
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders: Planetfall
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Leviathan: Warships
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Semper Fi
Who needs capital ships at all if you are going to only fight near land?

Particularly as the USA, you have a lot of old BBs and are very much on the defensive (especially in MP games) from the start. There is a lot of defending of bases with airfields that needs doing. And the old battle wagons are very useful in this role.


In fact, I bet I could build a pure DD fleet and use land based air to trash the USN. Sure, I may lose some, but who cares when Enterprise, Wasp, and Iowa at the bottom of the Atlantic?

That's all fine and well until your DDs run into a fresh capital ship SAG group.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.589
19.899
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
That's all fine and well until your DDs run into a fresh capital ship SAG group.

Wait, you think I can't defeat SAGs with sufficient land based air?

I haven't met too many things that can stand against land based air, except for CTFs with more aircraft on them.

I haven't tried it with 1936 or 1937, though. I suppose with really bad techs, they aircraft might not be able to inflict enough damage.
 

BattleMoose

Lt. General
57 Badges
May 16, 2006
1.517
200
  • Crusader Kings II: Conclave
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Sword of the Stars II
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Knights of Honor
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders: Planetfall
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Leviathan: Warships
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Semper Fi
Wait, you think I can't defeat SAGs with sufficient land based air?

If you have sufficient time, sure. But if I was your adversary that is something I will strive to avoid.

Assuming the context is that I am trying to invade one of your islands, I would have an invasion force of some ground forces, CTF's and SAGs. Really in such situations the ground forces are only there to force a naval battle. If one doesn't ensue, then the island is captured and all is fine and good. The CTFs will cover the invasion fleet, the SAG is well back out of range of land based air. If you choose to send in the DD fleet the capital SAG will look for contact with it. Of course a very great deal of other movements of major naval assets is going on and the naval game becomes really, who can commit the right assets against their enemies. You would be trying to hit the CVs with DDs and I would be trying to hit your DDs with the SAGs, and a mish mosh of everything else.

The point stands though, there will be a fresh SAG, out of range of your DD fleet and will only go in range of land based air when your DD fleet commits. Your window to strike it is however long it takes for the SAG to traverse 5(?) seazones.