Has a dev commented on whether the ai uses sortie?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ldevarga

First Lieutenant
2 Badges
Sep 10, 2013
204
21
  • Crusader Kings II
  • Europa Universalis IV
Ok so I set GARRISON_SIZE to 20000 in defines.lua and started a game as france, I then sent 1k cav to normandy a level 3 fort with a garrison of 60000 :), and deleted all my other troops and my vassals, the english did not sortie. :( I presume this means either that number is so big the ai thinks I'm joking, or it doesn't sortie (or it's really really bad at calculating the odds of success). I also set the price of sortie to 1 mil point in the vague hope that that might encourage them.
 

Osric

Corporal
5 Badges
Jan 6, 2014
38
16
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Mount & Blade: Warband
I -thought- I encountered an AI sortie from Malacca when I had their last province under siege (the other one was occupied). Three thousand Malaccans from nowhere made an absolute mess of my siege stack. I can only presume the AI even timed the sortie with a unit spawn since it was a Level 2 Fort.

Some kind of confirmation or denial would be much appreciated.
 

Bragi

Major
98 Badges
May 23, 2012
720
823
  • Stellaris: Nemesis
  • Tyranny: Archon Edition
  • March of the Eagles
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
Ok so I set GARRISON_SIZE to 20000 in defines.lua and started a game as france, I then sent 1k cav to normandy a level 3 fort with a garrison of 60000 :), and deleted all my other troops and my vassals, the english did not sortie. :( I presume this means either that number is so big the ai thinks I'm joking, or it doesn't sortie (or it's really really bad at calculating the odds of success). I also set the price of sortie to 1 mil point in the vague hope that that might encourage them.

OK, obviously something doesn't work out in the AI calculation. Or a missing command line prevent the AI to use this option at all.
 

ldevarga

First Lieutenant
2 Badges
Sep 10, 2013
204
21
  • Crusader Kings II
  • Europa Universalis IV
It's probably similar to co-belligerents. The AI is probably not capable of using it well without the player baiting it into insta-occupations (or just easy assaults) and/or burning all of its military power and then spanking it like a joke a few years later because it's behind in tech.

I wouldn't mind if the ai got to check through the fow to calculate whether or not to use it, I also wouldn't mind if it got it for no mil point cost.
Though it wouldn't get many chances to use it as its not often you leave your troops totally unsupported, it would nice to see the ai take advantage of your occasional forgetfulness/ mistake/laziness.
 

unmerged(576153)

Sergeant
Oct 20, 2012
70
0
I got a sortie once when I foolishly left just a 2k stack on a 2k garrison(I lost, couldn't reinforce at that moment). Otherwise, I can safely leave 3k stacks instead of two, which means, and I assume it works for stronger forts, as long as you have 1-2k more men you're good(though for the higher level forts you need a lot of cannons and/or a good siege general).
 

TyrannisUmbra

Captain
117 Badges
May 9, 2012
372
138
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Surviving Mars: First Colony Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Stellaris: Megacorp
  • Mount & Blade: With Fire and Sword
  • BATTLETECH
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Shadowrun: Hong Kong
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Steel Division: Normandy 44 Deluxe Edition
  • Teleglitch: Die More Edition
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Stellaris: Leviathans Story Pack
I -thought- I encountered an AI sortie from Malacca when I had their last province under siege (the other one was occupied). Three thousand Malaccans from nowhere made an absolute mess of my siege stack. I can only presume the AI even timed the sortie with a unit spawn since it was a Level 2 Fort.

Some kind of confirmation or denial would be much appreciated.

I've had "3k troops out of nowhere" happen too, in my Poland game, but I don't think it can be a sortie since I did defeat them and it didn't instantly give me the province like it should have if it was a sortie.
 

Mamluke

Lt. General
54 Badges
Sep 3, 2011
1.341
208
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • BATTLETECH: Flashpoint
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
It's probably similar to co-belligerents. The AI is probably not capable of using it well without the player baiting it into insta-occupations (or just easy assaults) and/or burning all of its military power and then spanking it like a joke a few years later because it's behind in tech.

the AI can see through the fog of war, the AI has everything it needs to make the calculate decision. perhaps wiz did not had enough time to prepare this?