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ADHansa

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Having read the AAR a find nothing to seem to show that there any seasonal variation in the strategy.

Maybe i'm wrong, but wasn't a big issue in medeival warfare that you didn't want to wage a winter war, and preferrebly you wanted to be home to partisipate/oversee the harvest?

Isn't this covered in the game? Or am i even wrong?

I always got impression that the war was "call to summer campaign, se who shows up, make some mayhem, return home before fall, rest during winter, next spring see if we can continue or if my subjects are to fed up to even show"
 

VenetianPriest

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This is a sad day; I always wanted a change in season, but at least I now have an answer.

:(
 

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ADHansa said:
Maybe i'm wrong, but wasn't a big issue in medeival warfare that you didn't want to wage a winter war, and preferrebly you wanted to be home to partisipate/oversee the harvest?

The thing about winter campaings is not entirely true though. Mongols preferred them and the same goes occosionally for Northern Europeans.
 

Martinus

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Well, in games like this you have to always balance realism versus playability/fun. I would assume that a game where you could wage war only 1/4 of the time and for the remaining 3/4 of time you would not be able to move your troops at all would be extremely boring. :)
 

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So..wait...wait...weapons arn't going to rust?? Damn it...lol
 

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Martinus said:
Well, in games like this you have to always balance realism versus playability/fun. I would assume that a game where you could wage war only 1/4 of the time and for the remaining 3/4 of time you would not be able to move your troops at all would be extremely boring. :)

I wouldn't say that... the thought of having to plan warfare much more carefully could be quite interesting, if implemented in a good way. That is of course assuming that there's anything to do in the meantime. It would suck for a combat simulator :D
 

Gwalcmai

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I also think it's a bit sad that seasons and weather aren't going to be factored. Seasons were in EU2 (sort of) and it was a very interesting thing to plan your campaigns to minimize the amount of soldiers you lose to the weather.

Not only having cold weather be a factor in the north, but also the problems the crusaders had with heat. It was quite common for the knights that volunteered for the Iberian Crusade to leave halfway through the campaign because they couldn't stand wearing full armour in the heat of the spanish summer. If that happened in the Iberian peninsula, imagine how it was in Palestine.
 

VenetianPriest

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It will be especially odd when you convert your game to EU2; out of now where a great ice age is upon us. NOO!! The gods have are pelting snowballs at my dainty wife!! :D
 

Snall

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Well, I think you could mod it so armies slowly died in winter or somthing.
 

hjarg

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Correct me if i'm wrong, but Johan said that there is't forcing your troops to go home and work on harvest. He didn't say that the hot summer/cold winter and the attricion losses weren't in?

You can use your troops for a whole year (that's for the fun part), but they will die more likely in the winter?

PS! That's just my wishful dreaming.
 

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hjarg said:
Correct me if i'm wrong, but Johan said that there is't forcing your troops to go home and work on harvest. He didn't say that the hot summer/cold winter and the attricion losses weren't in?

You can use your troops for a whole year (that's for the fun part), but they will die more likely in the winter?

This is what I understood as well. No reason to expect that the game wouldn't have any kind of seasonal attrition system since both EU2 and HoI (well, kinda) had ones.

Though I think that the winter attrition we saw in EU2 at low tech levels would a bit too high for CK. Like I said before, some people actually preferred fighting in winter and these people chiefly lived in what could be called harsh winter climates.
 

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I really don't see why enviorment would effect attrition so much here, unless the armies were quite large. A small army, ie a normal army could live off the land pretty well..and the people of the land, and traveled pretty slowly..
 

Gwalcmai

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hjarg said:
Correct me if i'm wrong, but Johan said that there is't forcing your troops to go home and work on harvest. He didn't say that the hot summer/cold winter and the attricion losses weren't in?

You can use your troops for a whole year (that's for the fun part), but they will die more likely in the winter?

PS! That's just my wishful dreaming.

I hope you're right. But I saw the original poster saying

...nothing to seem to show that there any seasonal variation in the strategy.
(...)
Isn't this covered in the game? Or am i even wrong?...

and Johan answering "Nopes", so it didn't feel like jumping to conclusions that seasons and weather effects aren't in the game. They were left out of Victoria, after all.

OTOH, Tamas did get the crusading forces cut down after landind in Palestine, or so I gathered. Hope it was the hot weather that did it, and not bad luck in landing in a plague-ridden province.
 

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Gwalcmai said:
Tamas did get the crusading forces cut down after landind in Palestine, or so I gathered. Hope it was the hot weather that did it, and not bad luck in landing in a plague-ridden province.

Though that could just be down to the natural supply limits of the province. Given the lack of response when this and similar lines of questions have popped up in the past (like "why have their been no white (winter) provinces in any screenies?"), I suspect it hasn't been included. I can see good reason for harvest issues and such not being included, it could well be hard to avoid that detracting from the game, let alone helping it, but I can't see why summer and winter conditions haven't been simulated.

Having said all that, we might as well not get too far ahead of ourselves, it may well turn up in the game, afterall.
 
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Johan said:
Nopes. This is a game, not a simulation.

Game don't have to be simulation if there are seasons modelled. I don't understand such arguments. In EUII there was winter in special provinces and that was great. In CK this aspect of art of war should be also, even more important than in EUII.
 

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Dzoser said:
Game don't have to be simulation if there are seasons modelled. I don't understand such arguments. In EUII there was winter in special provinces and that was great. In CK this aspect of art of war should be also, even more important than in EUII.

I think the idea behind the "game, not simulation" statement is that the ambition never was to re-create the medieval world as realistic and historically correct as possible, but rather to create a fun game in that environment. Thus the lack of seasons(?), for example, isn't a gamebreaker, but rather an aspect that was deliberately left out.