Between the change to how rebel progress works (jumping by increments of 10-20% at a time now, instead of 5%) and to harsh treatment (pushing the progress back by 30% instead of 25%), this option has once again become a complete waste of military power, as you're essentially buying two "ticks" worth of reprieve at best, whereas before you were pushing the revolt back five "ticks". Being able to suppress rebels is a great mechanic, but only if the option is meaningful, and the changes in 1.9 hurt that.
And why, exactly, was the system changed to be less refined? Jumping by increments of 10 or 20% each month takes all of the planning out of dealing with rebels, and reverts the game back to where it was a few patches ago, before AoW, when massive rebels spawned at-will without warning. They've essentially halved the precision of the scale, and for no discernible reason as far as I'm aware. Was there some outcry against the system that I missed, or some exploit that warranted the change?
And why, exactly, was the system changed to be less refined? Jumping by increments of 10 or 20% each month takes all of the planning out of dealing with rebels, and reverts the game back to where it was a few patches ago, before AoW, when massive rebels spawned at-will without warning. They've essentially halved the precision of the scale, and for no discernible reason as far as I'm aware. Was there some outcry against the system that I missed, or some exploit that warranted the change?