• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Rickterr

Sergeant
91 Badges
Oct 3, 2015
81
33
  • Crusader Kings II
  • Shadowrun Returns
  • Europa Universalis III: Collection
  • Cities: Skylines - Parklife
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Crusader Kings III
  • Prison Architect: Psych Ward
Just a quick question, does the Harrenhall Curse kick in whenever you own Harrenhall, or just when you make it your capital? (Basically, asking if I should give it away as Aegon, and if I do, with any of my AI Paramounts of the Trident be doomed? Because the AI seems pretty insistent on using dejure capitals)
 
From the game code, it appears to kick on based on whether you've made Harrenhal your capital or not:

Code:
trigger = {
       FROM = { title = c_harrenhal }
       107 = {
           is_capital = yes
           NOT = { has_province_modifier = completeharren3 }
           NOT = { has_province_flag = pre_harren_harrenhal }
       }
   }

Interestingly, it appears to be tied to the county and not the duchy. However, I'd be a bit careful as the curse doesn't go away even if you pass the duchy on, and if you end up with the duchy as the primary title of an heir it might infect your whole line that way. If you're playing from the Conquest in my experience, you won't have the curse (or I've never seen it pass on after handing it over to someone else), but the curse will pass on if you make it your capital—even if you give it to someone else later.
 
what does the curse do? im attempting to rebuild harrenhal and ive not noticed much. though my rulers die alot of poor heath while having 6+ heath score, but that may be a gltich