• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
Would still be interesting to see how you consider 130 armor brigades (including 30 heavy) on the east-front as logistically feasible for Germany on difficulty hard by 1940/41, when most other players have problems fielding more then a third of that amount on difficulty normal...
 

Traks

Field Marshal
62 Badges
Jan 27, 2005
3.115
57
  • Steel Division: Normandy 44
  • Humble Paradox Bundle
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Deluxe edition
  • Semper Fi
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Rome Gold
  • Cities in Motion
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
True true.
It is feasible only if Soviet player tries to defend western border with "not one step back" doctrine and falls easy prey.
If he retreats keeping at least 75% of troops alive, Germany with 130 tank divisions will completely run out of supply few provinces inside Soviet borders.
 

JoeRambo

Major
102 Badges
Jul 6, 2011
620
12
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For The Glory
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Necroids
Actually I am starting to wonder: are you guys building Infra in commie lands??? I was taking for granted the fact that one needs to build infra ( and to have associated high practical to make it happen ) if one wants to truly succeed on H/WH. With decent practical, infra building is ~0.25IC and 3 month affair, surely one can improve a lot of infra with ease?
 

themousemaster

General
5 Badges
Aug 31, 2009
2.460
64
  • 500k Club
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
Actually I am starting to wonder: are you guys building Infra in commie lands??? I was taking for granted the fact that one needs to build infra ( and to have associated high practical to make it happen ) if one wants to truly succeed on H/WH. With decent practical, infra building is ~0.25IC and 3 month affair, surely one can improve a lot of infra with ease?

You CAN, and I HAVE, but the problem is, even after the INFRA is built, it still takes time for it to "repair" to the level it was built to.

In a province where the INFRA started at 5, that's easy enough.

But as you push into Russia, you fight over INFRA-3 provinces, and by the time they are in your hands, they might very well be at INFRA 0.15.

Over the next 18 months you could drop 6 more levels of INFRA on that province, but will have only "repaired" back up to 3-ish.

So unless your plan (and I will say, against the AI and some human strats, this is entirely feasible) is to push to a certain point (usually a bunch of rivers), then hold up and build infra for a year (using the rivers to hold back the USSR, maybe do a couple small encirclements, etc), and then resume pushing...

You will still end up in supply trouble.
 

Traks

Field Marshal
62 Badges
Jan 27, 2005
3.115
57
  • Steel Division: Normandy 44
  • Humble Paradox Bundle
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Deluxe edition
  • Semper Fi
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Rome Gold
  • Cities in Motion
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
So unless your plan (and I will say, against the AI and some human strats, this is entirely feasible) is to push to a certain point (usually a bunch of rivers), then hold up and build infra for a year (using the rivers to hold back the USSR, maybe do a couple small encirclements, etc), and then resume pushing...

You will still end up in supply trouble.

And if you give Soviet human player 1 year of building, he will come back to bite you.
Plus, you can expect heavy Allied landings in France.
And Germany has troubles with metal and rares in long run.
Summer of 1942 is kinda deadline for Germany where you win or lose.

Additionally, supply routes switch automatically when you push forward, sometimes to very annoying provinces.
 

JoeRambo

Major
102 Badges
Jul 6, 2011
620
12
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For The Glory
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Necroids
I always found it imperative to build infra on hard+ mode. The way it is implemented ( non linear throughput gains ), makes it no brainer to build it along the way. 3 infra to 4 is like double throughput? Even innocent looking 6 Infra upgrade to 7 is ~35% difference.

Now 50 marm divs and 30 Harm divs would chew ~ 850 total supplies/fuel needed to transport. Sounds a lot for sure :)
 

themousemaster

General
5 Badges
Aug 31, 2009
2.460
64
  • 500k Club
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
Additionally, supply routes switch automatically when you push forward, sometimes to very annoying provinces.

this is true.. but my "infra builds" are unilateral. They can change the route whichever way they want, I'll be good ;p.


and as I said, its only valid vs "some" human strats. Most will indeed be a problem; its the MIL-heavy builds that RELY on your falling out of supply that this strat works wonders against. "Oh, you have another 200 divisions of MIL ready to stand in my way, because you think you will grind my supplies down deep in Russia? HA!"

Gotta keep your eye on them with your spies though. If you see your USSR opponent swap from many MIL to armor-or-air-heavy, let your current build of INFRA finish, then cancel the future ones. Also, go back on the attack... like, fast ;p.



As for allied landings... I tend to have eliminated UK before I tackle USSR normally anyway, but yes, that is definitely a strategic concern. Again, this is *not* a universal build.



It's like Vikings in Starcraft2. The only reason you should really ever build them is if the enemy is fielding Air that you need to counter, but if they do, hooboy can Vikings trash 'em.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
Actually I am starting to wonder: are you guys building Infra in commie lands???
The problem is not only in "commie lands", it's outside Berlin aswell, where all supplies and fuel to your entire east-front needs to travel through 2-3 provinces.

The maximum draw for your entire army on a front can't exceed around 1000 (750 on Hard) per day and province the net is wide. 130 brigades of armor including the extra tax for the way to them easily consumes that much supplies and fuel on their own!!!

A few provinces away the net is 3-5 provinces wide where supplies are forced to pass in occupied Poland where the provinces only has half capacity each 500 (400 on Hard).

infra building is ~0.25IC and 3 month affair
So, does this mean you wait 15 months with advancing after going halfway to leave time for infrastructure to improve from level 5 to 10?



I always found it imperative to build infra on hard+ mode. The way it is implemented ( non linear throughput gains ), makes it no brainer to build it along the way. 3 infra to 4 is like double throughput? Even innocent looking 6 Infra upgrade to 7 is ~35% difference.

Now 50 marm divs and 30 Harm divs would chew ~ 850 total supplies/fuel needed to transport. Sounds a lot for sure :)
Going from three to four infra changes the supplies + fuel you can transport from around 40 to around 70 if the wiki is correct, the exact increase should be 77.8% but that doesn't matter, neither can of them can supply even a 10:th of your armor alone...
 

themousemaster

General
5 Badges
Aug 31, 2009
2.460
64
  • 500k Club
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
It is true that INFRA upgrading is exponential though, as one part of the equation is power-based...

Specifically, throughput's base value is

4 * (1 + modifiers) * OAC * infra²


So while each point of INFRA adds less of a PERCENT of supplies than the one before it, its actually true that each point allows MORE brigades to be supplied than the one before.


Granted, having the time to upgrade from 4 to 10 either means you are playing the AI, vs a VERY specific target,... or as NatCHI ;p
 

JoeRambo

Major
102 Badges
Jul 6, 2011
620
12
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For The Glory
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Necroids
The maximum draw for your entire army on a front can't exceed around 1000 (750 on Hard) per day and province the net is wide. 130 brigades of armor including the extra tax for the way to them easily consumes that much supplies and fuel on their own!!!

The limit per province is ~800 sure. Every province around capital can pump out max supplies, so theoretical limit towards the front is in thousands! It can get bottle-necked somewhere, as per prov capacity is halved in Poland/SU, but still, there is no technical limit as long as your supply is not going through a single path. I've seen quite a few paths, sure they have minds of their own, but each can pass supplies.

So that's where infra building is golden, I start it immediately I occupy Poland in 1939, and by the time of declaration I have almost perfect infra ready ( and practical hot for upcoming SU campaign).

Granted, having the time to upgrade from 4 to 10 either means you are playing the AI, vs a VERY specific target,... or as NatCHI ;p

So, does this mean you wait 15 months with advancing after going halfway to leave time for infrastructure to improve from level 5 to 10?

Going from three to four infra changes the supplies + fuel you can transport from around 40 to around 70 if the wiki is correct, the exact increase should be 77.8% but that doesn't matter, neither can of them can supply even a 10:th of your armor alone...

Here lies the flaw of your thinking - waiting for something, and why for 10? maybe 5.15 is already enough, and 6.45 will handle future needs when battle for Stalingrad will start? The thing is, paths are multiple, supplies flow in rivers, so upgrading infra can have positive results and very fast. Consider this: if you upgraded those paths by 1 level and started at levels 4-6, your total network capacity jumped by 50%. All that in ~4 months, and effortlessly if you are prepared to build infra.
 
Last edited:

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
The limit per province is ~800 sure. Every province around capital can pump out max supplies, so theoretical limit towards the front is in thousands! It can get bottle-necked somewhere, as per prov capacity is halved in Poland/SU, but still, there is no technical limit as long as your supply is not going through a single path. I've seen quite a few paths, sure they have minds of their own, but each can pass supplies.

So that's where infra building is golden, I start it immediately I occupy Poland in 1939, and by the time of declaration I have almost perfect infra ready ( and practical hot for upcoming SU campaign).





Here lies the flaw of your thinking - waiting for something, and why for 10? maybe 5.15 is already enough, and 6.45 will handle future needs when battle for Stalingrad will start? The thing is, paths are multiple, supplies flow in rivers, so upgrading infra can have positive results and very fast. Consider this: if you upgraded those paths by 1 level and started at levels 4-6, your total network capacity jumped by 50%. All that in ~4 months, and effortlessly if you are prepared to build infra.

Please don´t get me wrong but it is not, both the themousemaster and Alex_brunius are right.
There is always a bottleneck for the bulk of the supplies; the maximum amount of supplies/fuel available in the front lines is limited by the maximum throughput that a single level 10 infra can deliver (assuming that you have level 10 infra along the path the supply system choses to do the heavy lifting); that is why ports and especially air supply are so important in this game. Turn on the supply map mode and examine it carefully and you’ll see what we mean.
 

Lord Curlyton

General
96 Badges
Jul 15, 2008
2.065
117
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Crusader Kings Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Shadowrun Returns
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Campus
  • Impire
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Majesty 2 Collection
Yeah the supplies are always going to try to find the most efficient path to the unit(s) in need, but until you get closer to the front that means that there is generally going to be a 2-3 province wide at most "highway" that the supplies will travel down before finally breaking off. I once built an entire panzer army in FtM and while it smashed the Soviets something fierce, by the time Moscow fell I think a good 50% or more of the Heer was under or out of supply/fuel. The reason it is so very useful to get L10 ports is that you can create a recalculation by making a pile of supplies at the port that the front then uses as at least part of its supply. Same goes for air supply. Ignoring the transfer cost and limitations of roads are wonderful. There's a reason a Soviet player doesn't blanket L10 infra across the steppes (not least being why make it easier on the Germans).
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
The limit per province is ~800 sure. Every province around capital can pump out max supplies, so theoretical limit towards the front is in thousands! It can get bottle-necked somewhere, as per prov capacity is halved in Poland/SU, but still, there is no technical limit as long as your supply is not going through a single path.
The thing is this is not a theoretical game, what matters is how it works out in practice.

In practice you want a big air-force (hundreds of supplies), a huge tank force (1000+ supplies), infantry with ART and AT to cover the front (many hundreds more). Then you factor in mud and supply tax extra cost.

There is no way to know how the game reliably will handle supplies. You can't be sure that it won't limit you to two major highways through Poland limited at ~400 each even with lvl 10 infra, or that it will use the provinces you upgraded or the ones you captured with high infra.

Here lies the flaw of your thinking - waiting for something, and why for 10? maybe 5.15 is already enough, and 6.45 will handle future needs when battle for Stalingrad will start?
Actually according to the wiki it's rounded down, so 5.15 is the same as 5 and 6.45 is the same as 6.

The thing is, paths are multiple, supplies flow in rivers, so upgrading infra can have positive results and very fast. Consider this: if you upgraded those paths by 1 level and started at levels 4-6, your total network capacity jumped by 50%. All that in ~4 months, and effortlessly if you are prepared to build infra.
And if your unlucky the supplysystem got a quirk and decided to either route that path through the Pirpet marsh with infra 3 instead or somewhere else where you didn't upgrade, making your entire investment useless.

So the only solution is really to upgrade all of the provinces, (many 100:eds) to be sure.
And meanwhile when you are upgrading infra all your enemies, USA, UK and USSR are building forces with their IC.


While HARM are finally powerful and worth building I don't think their overpowered nor that their best place is in major numbers on the East front for Germany.
 

JoeRambo

Major
102 Badges
Jul 6, 2011
620
12
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For The Glory
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Necroids
Please don´t get me wrong but it is not, both the themousemaster and Alex_brunius are right.
There is always a bottleneck for the bulk of the supplies; the maximum amount of supplies/fuel available in the front lines is limited by the maximum throughput that a single level 10 infra can deliver (assuming that you have level 10 infra along the path the supply system choses to do the heavy lifting); that is why ports and especially air supply are so important in this game. Turn on the supply map mode and examine it carefully and you’ll see what we mean.

Can someone else comment on this? Especially "the single level 10 infra can deliver" part? I call bullshit :)

I did the following test: loaded post SU defeat game, removed l8 commanders from AGs. Total supply usage rose up, but SU armies are clearly supplied from 2 root provinces near Berlin, each delivering 1000 supplies+.

Actually according to the wiki it's rounded down, so 5.15 is the same as 5 and 6.45 is the same as 6.

According to game tooltips it is not, but wiki is always right. Anyway good way to ignore main idea and pick on hypothetical detail inaccuracy.
There must be other guys in this forum that are building plenty of infra in SU and having supply problems only in winter. At least I have been doing it for ages.
 
Last edited:

feye1

Field Marshal
16 Badges
Nov 19, 2010
3.787
31
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • 500k Club
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Cities: Skylines
Few HArm in the east are useful.. breakthrough etc.. just not too much cuz of possible supply issues yes. What Alex says, if u have bad luck the game just takes another supply route and most of ur investment was for nothing. Happened to me couple of times :p


Where you can use the other HArm? In the west.. with two/three HArm corps you can neutralize really a lot of Allied troops invading France/Netherlands. Especially when you have a couple of infantry corps there too.

The HArm might even have a use in Italy, but be careful with terrain there.
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
Especially "the single level 10 infra can deliver" part? I call bullshit :)

This is the sort of attitude that has been slowly but steadily pushing me away from this forum.
Here is a link to a AAR chapter (Decisions) where the guy had level 10 infra everywhere; despite this the guy, needing over 2000 in supply when only around 70% of his army was deployed only had access to 1240 because at some point the supply system only uses a single "lane" do deliver the bulk of the supplies. This happens with every single country in HOI3. BTW late game=better supply techs=slightly higher throughput.

supply.gif
 
Last edited:

Wminus

Major
15 Badges
Dec 2, 2011
529
123
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Well, "this guy" (ie, YOU) was playing Portugal. One cannot compare Portugal with Germany, because the longer the supply lines the more fucked up they get.

Now I haven't played HoI3 since last summer, but both infrastructure building and supplying by air worked perfectly in my experience. However, I would like to see a savegame concerning the 150 armour/HA brigades in the east.
 

JoeRambo

Major
102 Badges
Jul 6, 2011
620
12
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For The Glory
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Necroids
I can't comment on how PI implemented the supply system, it had major defects in the past, nowadays it is better but still crazy. While your example might be true due to some geographical bottleneck ( for example algo does not create additional routes since it is bottlenecked in narrow place on Iberian peninsula, but will create more if streams are wide enough apart), but in SU it is not true. I have created a test game, built nearly 30 divs of 4xHARM after SU defeat. The sum of total flow towards SU is ~2k supplies.


Anyway this discussion has moved into academic and is starting to miss key points:

1) I am not advocating building 100marm + 30harm or claiming they can be supplied in SU hinterland. However even on H/WH GER player can supply a rather large army as long as he is prepared to invest into supplying them ( be it TRA and/or building additional infra/ports etc). But there is nothing special about the supply/fuel usage of HARM divisions, no order of magnitude difference here, just a drawback to be aware to deal with.

2) Despite Alex horror stories about all his supplies being routed through single battle worn province in Pripiat marches and all this academic discussion about upper limits and limitations in general, the following is true:
a) Infra building is very effective at improving supply situation on average, you need to build a lot of it, but each point built is supporting more and more troops.
b) It's average that really matters, as long as your troops have tiny slice of supplies they will be just fine.
c) Like posts in his thread have shown - you can quickly double your capacity. Even if AI won't choose this province now, maybe it will choose some other prov that you've also improved, or choose it some day after after paths get recalculated. It's the magnitude of improvement that is important.
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
Well, "this guy" (ie, YOU) was playing Portugal. One cannot compare Portugal with Germany, because the longer the supply lines the more fucked up they get.

Now I haven't played HoI3 since last summer, but both infrastructure building and supplying by air worked perfectly in my experience. However, I would like to see a savegame concerning the 150 armour/HA brigades in the east.

Once you move like ~10 provinces into enemy territory (or ~10 provinces away from your core IC) you will unavoidably see what I showed in those pictures; it does not matter if you're playing Portugal, Germany or Tibet. Furthermore once your supply lines are going through enemy territory you will see your supply throughput cut in half. BTW I keep seeing lots of complains of how bad the HOI3 supply system is ; I actually consider it excellent, I reached the conclusion that the only thing bad is most players dreadful knowledge about it. Sometimes the misinformation in this forum about how the supply system works is so big that it "makes my hair hurt".
 
Last edited:
Status
Not open for further replies.