• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

swm

Major
76 Badges
May 21, 2012
597
6
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Prison Architect
step 1: ally everything orthodox prior to invasion
step 2: cede constantinople to turks
step 3: vassalise crimea

Doesn't the OE need to occupy Constantinople in order for you to give it up? In my games they came for me immediately. Constantinople would hold long enough for you to get stack wiped and obliterated.

You have two diplomats and ~5 months average to DOW (I think I, once, got a full year in ~10 different start attempts). You literally do not have time to get relations high enough with all the Orthodox minors. Even if you manage to peace out the Ottomans, your only other ally (presumably Georgia if you forgo Circassia for Byzantium), does not have enough troops to match Crimea in my experience (and that's assuming you can convince them to attach to your army). Your force limit is 4 and Crimea will come at you with, as I recall, 7 or more, better troops (twice your unit pips plus the Horde +25% Shock Modifier). Your ally and you may, combined (assuming your army didn't get stack wiped), be able to outnumber them but not so much that you get a guaranteed victory.

I'd also argue that it's really gamey to ally someone just to give away their territory.
 

Camtheman

Lt. General
68 Badges
Dec 2, 2011
1.249
697
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Jade Dragon
  • Cities in Motion
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Wow, this is easier than some independent nations. Still not the best start by any means, but extremely fun nonetheless. Only mods are timeline 9999, no march basetax limit, and I gave Orleans some good ideas, somewhere between Nepal's and Rayazan's, but not as OP as Frances,

Joan of arc ideas and such, seige ability, +15% morale, 5% cavalry, other stuff.

It would still be doable with generic ideas, much less interesting though. You can get Aragon + Austria + Burgundy's support for independence almost day 1, and you can declare war while France is in the Hundred Years war, even though your in it as well. Occasionally you can get Castille instead of Aragon but either will do.

Fd0qlIy.jpg
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Wow, this is easier than some independent nations. Still not the best start by any means, but extremely fun nonetheless. Only mods are timeline 9999, no march basetax limit, and I gave Orleans some good ideas, somewhere between Nepal's and Rayazan's, but not as OP as Frances,

Joan of arc ideas and such, seige ability, +15% morale, 5% cavalry, other stuff.

It would still be doable with generic ideas, much less interesting though. You can get Aragon + Austria + Burgundy's support for independence almost day 1, and you can declare war while France is in the Hundred Years war, even though your in it as well. Occasionally you can get Castille instead of Aragon but either will do.

Good sir, editing ideas doesn't count! Siege ability is crazy good in this kind of position; it lets you take down provinces much faster vs an opponent whose arguably biggest strength earliest game is manpower. 15% morale is amazingly strong and just because it's 5% less than BB/FR doesn't change that it's a huge buff. Cavalry CA is really really good at the beginning. Good job and all, but cmon!

How difficult is Novgorod? I've never played them but I don't think I've ever seen them beat Muscovy.

If Sweden stays unionized and Muscovy goes for a horde and gets beat back, the AI usually wins. Seems rare enough for sure. For a player, I think they're actually kinda fun. They get bonus republican tradition which I REALLY like, and their position is kinda interesting - you have to break Muscovy but that's not so bad, and then you have some easy targets (Livonian/East) and hard targets (Sweden/PLC) to keep the excitement.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Is it not something like this:
Build army, take loans, get mercs, dow Muscovy, destroy Muscovy.

Muscovy starts with a shock 4 general, so even if you shoot well over your FL to get around theirs them + vassals + superior general will beat you.

It's better to be opportunistic than to brute force it if possible, and if you must brute force it to use some scorched earth.
 

Camtheman

Lt. General
68 Badges
Dec 2, 2011
1.249
697
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Jade Dragon
  • Cities in Motion
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Good sir, editing ideas doesn't count! Siege ability is crazy good in this kind of position; it lets you take down provinces much faster vs an opponent whose arguably biggest strength earliest game is manpower. 15% morale is amazingly strong and just because it's 5% less than BB/FR doesn't change that it's a huge buff. Cavalry CA is really really good at the beginning. Good job and all, but cmon!

By the time I start seiging their armies are already dead. They could be lucky and have AI bonuses and the alliance would still ahniliate them. Occupied or not, my 1 troop on their provinces stops them from recruiting. So your point is moot. Didn't have the 15% morale idea unlocked at the time of independence, nor for the 2 wars after independence.

The Armagnac picture I posted earlier was before support independence was a thing, and I used generic ideas then because I did not realize how easy EU IV was to mod. So... yeah.

The simple fact is, with large enough allies you can defeat any foe as any minor.

The trouble is getting those allies =P
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Did some Cyprus runs with Josh127 trying them too yesterday, best I got so far:



I'm westernized and stayed Catholic. Kingdom of Jerusalem is a real pain because it forces you to stay Catholic (terrible unity for a long time), and pushes you to either underexpand or take someone other than the Ottomans out. If you win day 0 DoW on BYZ you can get close enough to ally Poland even with no-CB AE (note Cyprus can always ally Poland if you have +100, guarantee, and a 25 ducat gift). This also brings you into proximity with Austria though, and unlike BYZ you're Catholic and so it's much easier to ally them early. Hungary and Genoa will ally too.

This makes it pretty easy to keep the Ottomans off you after you vassal (or if you can manage it, full annex) Byzantium. You can actually spam enough galleys to beat the Ottomans even as Cyprus this way if you move your capitol to Constantinople (crucially dropping its LA to 0%), wars above were won vs Ottos with standard pure galley spam. But, if you want KoJ, you want to leave the Ottos intact until you form it and that's a pain. I'm not sure lucky nations are actually harder here as a result; two of your primary allies (Poland and Austria) benefit from it while only one of your enemies does (Ottomans), but you need that enemy to beat down your actual target to the point where you can win so even their luck might benefit your goals.

But if you're not going for the form decision? Nowhere near Europe's hardest start, and I'm not convinced it's much harder than the Knights.
 

Tijean

Captain
24 Badges
Apr 1, 2010
458
45
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Stellaris: Nemesis
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Cities: Skylines
I think it must be a landlocked nation. Landlocked nation have a mutch harder start then anyone. With any costal nation you can just escape from your position and start elsewhere.

In the HRE, Salzburg is very hard and actually not that fun at all.
 

Pilot00

Lt. General
Nov 27, 2013
1.555
1
Did some Cyprus runs with Josh127 trying them too yesterday, best I got so far:



I'm westernized and stayed Catholic. Kingdom of Jerusalem is a real pain because it forces you to stay Catholic (terrible unity for a long time), and pushes you to either underexpand or take someone other than the Ottomans out. If you win day 0 DoW on BYZ you can get close enough to ally Poland even with no-CB AE (note Cyprus can always ally Poland if you have +100, guarantee, and a 25 ducat gift). This also brings you into proximity with Austria though, and unlike BYZ you're Catholic and so it's much easier to ally them early. Hungary and Genoa will ally too.

This makes it pretty easy to keep the Ottomans off you after you vassal (or if you can manage it, full annex) Byzantium. You can actually spam enough galleys to beat the Ottomans even as Cyprus this way if you move your capitol to Constantinople (crucially dropping its LA to 0%), wars above were won vs Ottos with standard pure galley spam. But, if you want KoJ, you want to leave the Ottos intact until you form it and that's a pain. I'm not sure lucky nations are actually harder here as a result; two of your primary allies (Poland and Austria) benefit from it while only one of your enemies does (Ottomans), but you need that enemy to beat down your actual target to the point where you can win so even their luck might benefit your goals.

But if you're not going for the form decision? Nowhere near Europe's hardest start, and I'm not convinced it's much harder than the Knights.

Is it me or in the latest patches the AI Papal states go ham over Italy consistently?
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Is it me or in the latest patches the AI Papal states go ham over Italy consistently?

It may or may not be, but my game isn't a fair comparison as they're one of my allies along with Austria and Genoa (as I was staying Catholic, might as well get some PI boosts) and the unusual alliances caused by having some random crusader state takeover of Greece favored them...