C
Calad
Guest
Dear reader.
Is CK2 too easy for you? Did you recently build another huge Empire just to abandon it? Do you know all the exploits? Do you want to fall down more often?
If yes this mod might be what you need!
Diaries:
Done
Under work
Planning
Download link: not ready yet!
Is CK2 too easy for you? Did you recently build another huge Empire just to abandon it? Do you know all the exploits? Do you want to fall down more often?
If yes this mod might be what you need!
The core principle of this mod is to make game harder to player and to AI at the same time. CK2 has slowly became a punishing game, a game that breaks its own rules like free troop event (adventures, rebellions and decadent invasions) and I will chance this.
This mod wont be a mod that gives player -30% levy and AI +30%, if you know how to exploit and play CK2 it wont even slow you down.
This mod will make all starting situations more challenging so players can enjoy playing Abbasids, Byzantines or Salians without being unstoppable from the start. This mod will be 99% like vanilla, but to understand new mechanics please read all diaries!
So what is punishing game? Punishing game does not reward player and breaks it own rules to make game more difficult. Instead of saying "congratulations, you have made it this far, and you deserve your glory" game does add extra difficulty so you wont get too far ahead of others.
I found a very good video which explain difference between a difficult game and a punishing game.
To me and to this mod rules are:
This mod wont be a mod that gives player -30% levy and AI +30%, if you know how to exploit and play CK2 it wont even slow you down.
This mod will make all starting situations more challenging so players can enjoy playing Abbasids, Byzantines or Salians without being unstoppable from the start. This mod will be 99% like vanilla, but to understand new mechanics please read all diaries!
So what is punishing game? Punishing game does not reward player and breaks it own rules to make game more difficult. Instead of saying "congratulations, you have made it this far, and you deserve your glory" game does add extra difficulty so you wont get too far ahead of others.
I found a very good video which explain difference between a difficult game and a punishing game.
To me and to this mod rules are:
- No free troops nor troops out of thin air
- No easy nor free opinion bonuses
Keep mind that purpose of this mod is to stay 99% like vanilla, so even a new player can jumb in without a lot of confusion.
Muslims greatly balanced.
Decadence counter.
Prestige counter.
Gifts reworked.
Stats are hidden.
Vasallization is disabled.
Some traits work differently.
Crown laws reworked.
Laws complitely remade.
Rebels reworked.
Religious conversation complitely reworked.
Culture and religious spread much slower.
Muslims greatly balanced.
Decadence counter.
Prestige counter.
Gifts reworked.
Stats are hidden.
Vasallization is disabled.
Some traits work differently.
Crown laws reworked.
Laws complitely remade.
Rebels reworked.
Religious conversation complitely reworked.
Culture and religious spread much slower.
Diaries:
- Busting Muslims, decadence and prestige counters
- Gifts
- Hidden stats, Vassallization, Chances on ruling: crown and demesne laws, traits, culture and religion opinions and religious conversion
- Revolts!
Done
Under work
Planning
- Balanced Muslims
- Balanced gifts
- Reworked or balanced rebels
- Reworked de jure empires
- Reworked religious conversation
- Opinion modifiers of laws, traits, culture and religion balanced
- AI aggression (will be in v2)
- AI marriage
- Vassallization
- Chancellor and spiritual advisor siplomatic mission balanced
- Levy and tax laws reworked
- Succession law opinions reworked
- A lot of minor chances in #defines file
- Religious and cultural spread speed
- Branch house mechanics (will be in v2)
Download link: not ready yet!
Last edited by a moderator:
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