Harald Tanglehair/Finehair and other rulers fixed unhistorical sexuality

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Odiebere

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May 28, 2023
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  • Crusader Kings II
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  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Crusader Kings III
Hi
I have a gripe about this, I played a long game with Harald Finehair/Tanglehair last year. At that time his sexuality was random every time I tried stating (if memory serves), cos he ended up as homosexual quite a few times. Either that or he was hetero, then became homosexual in a later patch.

Now he is set as Asexual, tried starting a new game atleast 12 times, always the same.

If memory serves, he historically/according to the Sagas wouldnt Cut his hair or something along those lines before hehad conquered/united all of Norwayand set himself up as king. Furthermore according to the sagas, he got told by a woman he was in love with/courted (Gyda),that she wouldnt marry him unless he became king of Norway. My memory on this might be a bit dodgy, but thats the gist of it. Now I think its cool that the latter part is actually an event in CK3.

However what I cannot get behind is that he was Asexual. There are no sources whatsoever for this, if anything there are plenty to show he was hetero. Ive played him before where he was Heterosexual, and he got about 11-14 kids in that playthrough all told (several concubine children, and 2 or 3 wives who all had children, I think). That bitme when it came to the succession btw, but thats another story XD.

My suggestion to the devs is: 1- Either make a gamerule or a setting where you can choose the sexuality of the ruler/person you play. 2 or make it random every time. 3. Or at the very least fix Harald Tanglehairs one to heterosexual, which he must have been if one is to rely on what litttle information we have.

EDIT: If someone has a workaround for me through mods (though I have searched), or something different, please reply, thanks :).
 
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Your memory's right.

Modding it shouldn't disable achievements anymore. I think that was changed with the new update.
 
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Your memory's right.

Modding it shouldn't disable achievements anymore. I think that was changed with the new update.
Ok thx, unfortunately I dont know how to mod,and I cant find anything that adresses it : /.
Tried using console to change it, it worked, but achievements then got blocked in new save file annoyingly, even though I didnt change anything else...
 
My understanding is every character that doesn't have a defined sexuality in the history files just gets a random one each patch. I went ahead and made a simple mod to make Harald hetero, just unzip it in "Documents/Paradox Interactive/Crusader Kings III/mod". If you look at that mod and the files in the "history/games" folder in the game files you should be able to figure out how to make other changes to the history files if you want to.
 

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My understanding is every character that doesn't have a defined sexuality in the history files just gets a random one each patch. I went ahead and made a simple mod to make Harald hetero, just unzip it in "Documents/Paradox Interactive/Crusader Kings III/mod". If you look at that mod and the files in the "history/games" folder in the game files you should be able to figure out how to make other changes to the history files if you want to.
Thanks a lot man :D. I will use the mod you made to make sure.
That being said, whilst waiting for someone like you to reply, I think I finally found out a work around, long story short, console command, then edited save file.
Will use your mod though in case the achievements might actually still be blocked somehow :p.
EDIT: Did you change something more? Noticed his clothes were different (lik from a previous patch with hat etc.),
 
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yeah, this kind of thing is set per checksum. svend ii estridsen, king of denmark in 1066, used to have an issue with this, which was pretty goofy if you just look at the absolute state of his child tab. pdx rectified it by ensuring he would always be either hetero or bi, so thats some handy reference code for modding something similar for finehair

it would probably make sense for pdx to do this themselves inhouse given how often people complain about it but realistically its a pretty low priority issue
 
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Thanks a lot man :D. I will use the mod you made to make sure.
That being said, whilst waiting for someone like you to reply, I think I finally found out a work around, long story short, console command, then edited save file.
Will use your mod though in case the achievements might actually still be blocked somehow :p.
EDIT: Did you change something more? Noticed his clothes were different (lik from a previous patch with hat etc.),
So it now possible, to edit, a save game, to activate Achievements in a saved Campaign?
Strange.

Let me know, if this has worked for you, I am really interested in this.
 
So it now possible, to edit, a save game, to activate Achievements in a saved Campaign?
Strange.

Let me know, if this has worked for you, I am really interested in this.
save edit no, mod yes. certain mods it still doesnt like - i think script commands specifically its no huge fan of - but for the most part you have free reign

for instance, from my own testing ive found that advanced cheat menu breaks achievement viability, but daddy pikas cheat menu which operates mostly through event popups works fine. would still suggest you avoid using mods like these in cheevie runs for the sake of, you know, not trivialising all the fun out of the game for yourself, but how you play is up to you
 
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I really don't understand why these things get randomized per patch, and not per every new game you start. But yes, Harald went through his gay period, and now he's going through his asexual period. Who knows what will come next?
 
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You know what just occurred to me?
Make a 401 point character in ruler designer = achievements disabled.
Mod a 1200 point character in history files = achievements available.
 
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Furthermore according to the sagas, he got told by a woman he was in love with/courted (Gyda),that she wouldnt marry him unless he became king of Norway.
What a gold digger.
3. Or at the very least fix Harald Tanglehairs one to heterosexual, which he must have been if one is to rely on what litttle information we have.
Many asexuals are capable of experiencing romantic love, though this is not represented in game, so it makes sense to exclude asexual and homosexual of course. Now, saying "he was in love with a woman, therefore straight" is a case of bisexual erasure as that sexuality would fit the evidence just as well as heterosexual.

It would make the most sense for the game to randomly pick between straight and bi, assuming your history is correct.
 
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You know what just occurred to me?
Make a 401 point character in ruler designer = achievements disabled.
Mod a 1200 point character in history files = achievements available.
Yes, they should simply remove the Achievenment Point System for Ruler Designer now, because this is no longer needed, because you can now make a mod with your own character and you can give him a family too, where the Ruler Designer, gives you only 1 character.
 
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yeah, this kind of thing is set per checksum. svend ii estridsen, king of denmark in 1066, used to have an issue with this, which was pretty goofy if you just look at the absolute state of his child tab. pdx rectified it by ensuring he would always be either hetero or bi, so thats some handy reference code for modding something similar for finehair

it would probably make sense for pdx to do this themselves inhouse given how often people complain about it but realistically its a pretty low priority issue
I'll make a note, people do be complainin' about this for Harald specifically, and like ye say, we can just give him the Svend treatment.
You know what just occurred to me?
Make a 401 point character in ruler designer = achievements disabled.
Mod a 1200 point character in history files = achievements available.
1685360477655.png

What a gold digger.

Many asexuals are capable of experiencing romantic love, though this is not represented in game, so it makes sense to exclude asexual and homosexual of course. Now, saying "he was in love with a woman, therefore straight" is a case of bisexual erasure as that sexuality would fit the evidence just as well as heterosexual.

It would make the most sense for the game to randomly pick between straight and bi, assuming your history is correct.
:) Exactly so, we'd script him to randomise between het & bi. We're quite proud of having accessible bi and ace characters in the title, in addition to gay characters, and erasure & assumption are things we'd like to avoid.

FWIW, this is less history and more legend, and there's competing legends. This is partially why there's always a new thread or another claiming that this or that Scandi lord is inaccurate in some way (generally which of Ragnar's sons is eldest); we use one legend as a base, we change to match feedback, it now doesn't match other versions of the same legend. The version of Harald's legend that we go with (and I am hugely sorry but I do not remember which one — it's as argued for by the Scandi-specialist historian who did most of the rest of CK3's Scandi arguing, so I've mentally consigned it to "this is our one and we stick to it" but don't remember much more than these details) is that he makes the vow to a female love interest, so contextually, it is appropriate to canonise his romantic preferences this way.
Yes, they should simply remove the Achievenment Point System for Ruler Designer now, because this is no longer needed, because you can now make a mod with your own character and you can give him a family too, where the Ruler Designer, gives you only 1 character.
Soft disagree. It's easily worked around, but achievements are also easily obtainable via mod - being able to exploit your way through something like this isn't a good reason to remove the system. It's there to provide a soft-cap system for how we imagine most fair achievement runs to play, and most players enjoy having these types of guidelines. A sandbox without creative restrictions isn't much fun for anybody, and an achievement run with mods is much more approachable, but an achievement run where you have to headcanon why you don't just take every positive trait in the title at gen ain't.

;) Folks who want to mod around it can easily do so, the majority who prefer to have the guidelines shouldn't have to work extra to set them up.
 
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Thanks for the thoughtful response, and yes it makes sense to have Harald hard-scripted to be straight or bi given the legend. I'm still curious about the character randomization happening once per patch checksum rather than having character stats randomized every time you start a new campaign. If it had been the latter, no one would have realized "hey, why is Harald uninterested in women all the time when I play?" Is there some sort of compelling performance reason you couldn't randomize for each new campaign?
 
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I'm honestly unsure what the technical reason is, I'm afraid; as far as I've heard it explained, the seed is randomised based on checksum, but I don't actually know why we do that. I guess it gives a more consistent experience within a patch but does make it a bit more noticeable between them. Unclear if this is something deliberate and there's a good reason for it that I'm just too much of a dumb-dumb to know off-hand, or if this is something that was added in as just an easy first-pass thing and then never changed.
 
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I'm honestly unsure what the technical reason is, I'm afraid; as far as I've heard it explained, the seed is randomised based on checksum, but I don't actually know why we do that. I guess it gives a more consistent experience within a patch but does make it a bit more noticeable between them. Unclear if this is something deliberate and there's a good reason for it that I'm just too much of a dumb-dumb to know off-hand, or if this is something that was added in as just an easy first-pass thing and then never changed.
My even more dumb dumb guess based on absolutely zero inside CK3 knowledge and possibly less software knowledge is that’s simply how y’all’s pseudorandom number generator works.

Rather than generating a new seed each time you open the game from, say, your computer’s system state, it just uses the checksum. A pseudorandom number generator using the same initialization number will produce the same sequence of random numbers, so the sexuality distribution is always the same.
 
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